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Diffstat (limited to 'scene/3d/collision_polygon_3d.cpp')
-rw-r--r--scene/3d/collision_polygon_3d.cpp19
1 files changed, 7 insertions, 12 deletions
diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp
index b8a4ab74ee..4d117f02d3 100644
--- a/scene/3d/collision_polygon_3d.cpp
+++ b/scene/3d/collision_polygon_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -132,13 +132,13 @@ AABB CollisionPolygon3D::get_item_rect() const {
return aabb;
}
-void CollisionPolygon3D::set_depth(float p_depth) {
+void CollisionPolygon3D::set_depth(real_t p_depth) {
depth = p_depth;
_build_polygon();
update_gizmo();
}
-float CollisionPolygon3D::get_depth() const {
+real_t CollisionPolygon3D::get_depth() const {
return depth;
}
@@ -159,14 +159,14 @@ String CollisionPolygon3D::get_configuration_warning() const {
String warning = Node3D::get_configuration_warning();
if (!Object::cast_to<CollisionObject3D>(get_parent())) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape.");
}
- if (polygon.empty()) {
- if (!warning.empty()) {
+ if (polygon.is_empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("An empty CollisionPolygon3D has no effect on collision.");
@@ -197,10 +197,5 @@ void CollisionPolygon3D::_bind_methods() {
}
CollisionPolygon3D::CollisionPolygon3D() {
- aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
- depth = 1.0;
set_notify_local_transform(true);
- parent = nullptr;
- owner_id = 0;
- disabled = false;
}