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-rw-r--r--scene/3d/collision_polygon.h50
1 files changed, 50 insertions, 0 deletions
diff --git a/scene/3d/collision_polygon.h b/scene/3d/collision_polygon.h
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+++ b/scene/3d/collision_polygon.h
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+#ifndef COLLISION_POLYGON_H
+#define COLLISION_POLYGON_H
+
+#include "scene/3d/spatial.h"
+#include "scene/resources/shape.h"
+
+
+
+class CollisionPolygon : public Spatial {
+
+ OBJ_TYPE(CollisionPolygon,Spatial);
+public:
+
+ enum BuildMode {
+ BUILD_SOLIDS,
+ BUILD_TRIANGLES,
+ };
+
+protected:
+
+
+ float depth;
+ AABB aabb;
+ BuildMode build_mode;
+ Vector<Point2> polygon;
+
+ void _add_to_collision_object(Object *p_obj);
+ void _update_parent();
+
+protected:
+
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void set_build_mode(BuildMode p_mode);
+ BuildMode get_build_mode() const;
+
+ void set_depth(float p_depth);
+ float get_depth() const;
+
+ void set_polygon(const Vector<Point2>& p_polygon);
+ Vector<Point2> get_polygon() const;
+
+ virtual AABB get_item_rect() const;
+ CollisionPolygon();
+};
+
+VARIANT_ENUM_CAST( CollisionPolygon::BuildMode );
+#endif // COLLISION_POLYGON_H