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path: root/scene/3d/collision_polygon.cpp
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Diffstat (limited to 'scene/3d/collision_polygon.cpp')
-rw-r--r--scene/3d/collision_polygon.cpp134
1 files changed, 63 insertions, 71 deletions
diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp
index 82637c2488..12dab067d0 100644
--- a/scene/3d/collision_polygon.cpp
+++ b/scene/3d/collision_polygon.cpp
@@ -40,44 +40,43 @@ void CollisionPolygon::_add_to_collision_object(Object *p_obj) {
CollisionObject *co = p_obj->cast_to<CollisionObject>();
ERR_FAIL_COND(!co);
- if (polygon.size()==0)
+ if (polygon.size() == 0)
return;
- bool solids=build_mode==BUILD_SOLIDS;
+ bool solids = build_mode == BUILD_SOLIDS;
- Vector< Vector<Vector2> > decomp = Geometry::decompose_polygon(polygon);
- if (decomp.size()==0)
+ Vector<Vector<Vector2> > decomp = Geometry::decompose_polygon(polygon);
+ if (decomp.size() == 0)
return;
if (true || solids) {
//here comes the sun, lalalala
//decompose concave into multiple convex polygons and add them
- shape_from=co->get_shape_count();
- for(int i=0;i<decomp.size();i++) {
- Ref<ConvexPolygonShape> convex = memnew( ConvexPolygonShape );
+ shape_from = co->get_shape_count();
+ for (int i = 0; i < decomp.size(); i++) {
+ Ref<ConvexPolygonShape> convex = memnew(ConvexPolygonShape);
PoolVector<Vector3> cp;
int cs = decomp[i].size();
- cp.resize(cs*2);
+ cp.resize(cs * 2);
{
PoolVector<Vector3>::Write w = cp.write();
- int idx=0;
- for(int j=0;j<cs;j++) {
+ int idx = 0;
+ for (int j = 0; j < cs; j++) {
Vector2 d = decomp[i][j];
- w[idx++]=Vector3(d.x,d.y,depth*0.5);
- w[idx++]=Vector3(d.x,d.y,-depth*0.5);
+ w[idx++] = Vector3(d.x, d.y, depth * 0.5);
+ w[idx++] = Vector3(d.x, d.y, -depth * 0.5);
}
}
convex->set_points(cp);
- co->add_shape(convex,get_transform());
-
+ co->add_shape(convex, get_transform());
}
- shape_to=co->get_shape_count()-1;
- if (shape_to<shape_from) {
- shape_from=-1;
- shape_to=-1;
+ shape_to = co->get_shape_count() - 1;
+ if (shape_to < shape_from) {
+ shape_from = -1;
+ shape_to = -1;
}
} else {
@@ -100,9 +99,7 @@ void CollisionPolygon::_add_to_collision_object(Object *p_obj) {
#endif
}
-
//co->add_shape(shape,get_transform());
-
}
void CollisionPolygon::_update_parent() {
@@ -119,29 +116,28 @@ void CollisionPolygon::_update_parent() {
co->_update_shapes_from_children();
}
-void CollisionPolygon::_set_shape_range(const Vector2& p_range) {
+void CollisionPolygon::_set_shape_range(const Vector2 &p_range) {
- shape_from=p_range.x;
- shape_to=p_range.y;
+ shape_from = p_range.x;
+ shape_to = p_range.y;
}
Vector2 CollisionPolygon::_get_shape_range() const {
- return Vector2(shape_from,shape_to);
+ return Vector2(shape_from, shape_to);
}
void CollisionPolygon::_notification(int p_what) {
-
- switch(p_what) {
+ switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- can_update_body=get_tree()->is_editor_hint();
+ can_update_body = get_tree()->is_editor_hint();
set_notify_local_transform(!can_update_body);
//indicator_instance = VisualServer::get_singleton()->instance_create2(indicator,get_world()->get_scenario());
} break;
case NOTIFICATION_EXIT_TREE: {
- can_update_body=false;
+ can_update_body = false;
set_notify_local_transform(false);
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
@@ -154,12 +150,12 @@ void CollisionPolygon::_notification(int p_what) {
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
- if (!can_update_body && shape_from>=0 && shape_to>=0) {
+ if (!can_update_body && shape_from >= 0 && shape_to >= 0) {
CollisionObject *co = get_parent()->cast_to<CollisionObject>();
if (co) {
- for(int i=shape_from;i<=shape_to;i++) {
- co->set_shape_transform(i,get_transform());
+ for (int i = shape_from; i <= shape_to; i++) {
+ co->set_shape_transform(i, get_transform());
}
}
}
@@ -190,31 +186,29 @@ void CollisionPolygon::_notification(int p_what) {
}
}
-void CollisionPolygon::set_polygon(const Vector<Point2>& p_polygon) {
+void CollisionPolygon::set_polygon(const Vector<Point2> &p_polygon) {
- polygon=p_polygon;
+ polygon = p_polygon;
if (can_update_body) {
- for(int i=0;i<polygon.size();i++) {
+ for (int i = 0; i < polygon.size(); i++) {
- Vector3 p1(polygon[i].x,polygon[i].y,depth*0.5);
+ Vector3 p1(polygon[i].x, polygon[i].y, depth * 0.5);
- if (i==0)
- aabb=Rect3(p1,Vector3());
+ if (i == 0)
+ aabb = Rect3(p1, Vector3());
else
aabb.expand_to(p1);
- Vector3 p2(polygon[i].x,polygon[i].y,-depth*0.5);
+ Vector3 p2(polygon[i].x, polygon[i].y, -depth * 0.5);
aabb.expand_to(p2);
-
-
}
- if (aabb==Rect3()) {
+ if (aabb == Rect3()) {
- aabb=Rect3(Vector3(-1,-1,-1),Vector3(2,2,2));
+ aabb = Rect3(Vector3(-1, -1, -1), Vector3(2, 2, 2));
} else {
- aabb.pos-=aabb.size*0.3;
- aabb.size+=aabb.size*0.6;
+ aabb.pos -= aabb.size * 0.3;
+ aabb.size += aabb.size * 0.6;
}
_update_parent();
}
@@ -228,14 +222,14 @@ Vector<Point2> CollisionPolygon::get_polygon() const {
void CollisionPolygon::set_build_mode(BuildMode p_mode) {
- ERR_FAIL_INDEX(p_mode,2);
- build_mode=p_mode;
+ ERR_FAIL_INDEX(p_mode, 2);
+ build_mode = p_mode;
if (!can_update_body)
return;
_update_parent();
}
-CollisionPolygon::BuildMode CollisionPolygon::get_build_mode() const{
+CollisionPolygon::BuildMode CollisionPolygon::get_build_mode() const {
return build_mode;
}
@@ -247,7 +241,7 @@ Rect3 CollisionPolygon::get_item_rect() const {
void CollisionPolygon::set_depth(float p_depth) {
- depth=p_depth;
+ depth = p_depth;
if (!can_update_body)
return;
_update_parent();
@@ -267,7 +261,6 @@ String CollisionPolygon::get_configuration_warning() const {
if (polygon.empty()) {
return TTR("An empty CollisionPolygon has no effect on collision.");
-
}
return String();
@@ -275,37 +268,36 @@ String CollisionPolygon::get_configuration_warning() const {
void CollisionPolygon::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_add_to_collision_object"),&CollisionPolygon::_add_to_collision_object);
+ ClassDB::bind_method(D_METHOD("_add_to_collision_object"), &CollisionPolygon::_add_to_collision_object);
- ClassDB::bind_method(D_METHOD("set_build_mode","build_mode"),&CollisionPolygon::set_build_mode);
- ClassDB::bind_method(D_METHOD("get_build_mode"),&CollisionPolygon::get_build_mode);
+ ClassDB::bind_method(D_METHOD("set_build_mode", "build_mode"), &CollisionPolygon::set_build_mode);
+ ClassDB::bind_method(D_METHOD("get_build_mode"), &CollisionPolygon::get_build_mode);
- ClassDB::bind_method(D_METHOD("set_depth","depth"),&CollisionPolygon::set_depth);
- ClassDB::bind_method(D_METHOD("get_depth"),&CollisionPolygon::get_depth);
+ ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CollisionPolygon::set_depth);
+ ClassDB::bind_method(D_METHOD("get_depth"), &CollisionPolygon::get_depth);
- ClassDB::bind_method(D_METHOD("set_polygon","polygon"),&CollisionPolygon::set_polygon);
- ClassDB::bind_method(D_METHOD("get_polygon"),&CollisionPolygon::get_polygon);
+ ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &CollisionPolygon::set_polygon);
+ ClassDB::bind_method(D_METHOD("get_polygon"), &CollisionPolygon::get_polygon);
- ClassDB::bind_method(D_METHOD("_set_shape_range","shape_range"),&CollisionPolygon::_set_shape_range);
- ClassDB::bind_method(D_METHOD("_get_shape_range"),&CollisionPolygon::_get_shape_range);
+ ClassDB::bind_method(D_METHOD("_set_shape_range", "shape_range"), &CollisionPolygon::_set_shape_range);
+ ClassDB::bind_method(D_METHOD("_get_shape_range"), &CollisionPolygon::_get_shape_range);
- ClassDB::bind_method(D_METHOD("get_collision_object_first_shape"),&CollisionPolygon::get_collision_object_first_shape);
- ClassDB::bind_method(D_METHOD("get_collision_object_last_shape"),&CollisionPolygon::get_collision_object_last_shape);
+ ClassDB::bind_method(D_METHOD("get_collision_object_first_shape"), &CollisionPolygon::get_collision_object_first_shape);
+ ClassDB::bind_method(D_METHOD("get_collision_object_last_shape"), &CollisionPolygon::get_collision_object_last_shape);
- ADD_PROPERTY( PropertyInfo(Variant::INT,"build_mode",PROPERTY_HINT_ENUM,"Solids,Triangles"),"set_build_mode","get_build_mode");
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"depth"),"set_depth","get_depth");
- ADD_PROPERTY( PropertyInfo(Variant::POOL_VECTOR2_ARRAY,"polygon"),"set_polygon","get_polygon");
- ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"shape_range",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),"_set_shape_range","_get_shape_range");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "build_mode", PROPERTY_HINT_ENUM, "Solids,Triangles"), "set_build_mode", "get_build_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "depth"), "set_depth", "get_depth");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shape_range", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_shape_range", "_get_shape_range");
}
CollisionPolygon::CollisionPolygon() {
- shape_from=-1;
- shape_to=-1;
- can_update_body=false;
-
- aabb=Rect3(Vector3(-1,-1,-1),Vector3(2,2,2));
- build_mode=BUILD_SOLIDS;
- depth=1.0;
+ shape_from = -1;
+ shape_to = -1;
+ can_update_body = false;
+ aabb = Rect3(Vector3(-1, -1, -1), Vector3(2, 2, 2));
+ build_mode = BUILD_SOLIDS;
+ depth = 1.0;
}