diff options
Diffstat (limited to 'scene/3d/collision_object_3d.h')
-rw-r--r-- | scene/3d/collision_object_3d.h | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h index a3a890db75..1c7e205888 100644 --- a/scene/3d/collision_object_3d.h +++ b/scene/3d/collision_object_3d.h @@ -31,9 +31,8 @@ #ifndef COLLISION_OBJECT_3D_H #define COLLISION_OBJECT_3D_H +#include "scene/3d/camera_3d.h" #include "scene/3d/node_3d.h" -#include "scene/resources/shape_3d.h" -#include "servers/physics_server_3d.h" class CollisionObject3D : public Node3D { GDCLASS(CollisionObject3D, Node3D); @@ -74,6 +73,8 @@ private: Map<uint32_t, ShapeData> shapes; + bool only_update_transform_changes = false; // This is used for sync to physics. + bool capture_input_on_drag = false; bool ray_pickable = true; @@ -101,12 +102,16 @@ protected: void _on_transform_changed(); friend class Viewport; - virtual void _input_event(Node *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape); + virtual void _input_event_call(Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape); virtual void _mouse_enter(); virtual void _mouse_exit(); void set_body_mode(PhysicsServer3D::BodyMode p_mode); + void set_only_update_transform_changes(bool p_enable); + bool is_only_update_transform_changes_enabled() const; + + GDVIRTUAL5(_input_event, Camera3D *, Ref<InputEvent>, Vector3, Vector3, int) public: void set_collision_layer(uint32_t p_layer); uint32_t get_collision_layer() const; @@ -114,11 +119,11 @@ public: void set_collision_mask(uint32_t p_mask); uint32_t get_collision_mask() const; - void set_collision_layer_bit(int p_bit, bool p_value); - bool get_collision_layer_bit(int p_bit) const; + void set_collision_layer_value(int p_layer_number, bool p_value); + bool get_collision_layer_value(int p_layer_number) const; - void set_collision_mask_bit(int p_bit, bool p_value); - bool get_collision_mask_bit(int p_bit) const; + void set_collision_mask_value(int p_layer_number, bool p_value); + bool get_collision_mask_value(int p_layer_number) const; void set_disable_mode(DisableMode p_mode); DisableMode get_disable_mode() const; |