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Diffstat (limited to 'scene/3d/collision_object_3d.h')
-rw-r--r--scene/3d/collision_object_3d.h19
1 files changed, 12 insertions, 7 deletions
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index a3a890db75..1c7e205888 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -31,9 +31,8 @@
#ifndef COLLISION_OBJECT_3D_H
#define COLLISION_OBJECT_3D_H
+#include "scene/3d/camera_3d.h"
#include "scene/3d/node_3d.h"
-#include "scene/resources/shape_3d.h"
-#include "servers/physics_server_3d.h"
class CollisionObject3D : public Node3D {
GDCLASS(CollisionObject3D, Node3D);
@@ -74,6 +73,8 @@ private:
Map<uint32_t, ShapeData> shapes;
+ bool only_update_transform_changes = false; // This is used for sync to physics.
+
bool capture_input_on_drag = false;
bool ray_pickable = true;
@@ -101,12 +102,16 @@ protected:
void _on_transform_changed();
friend class Viewport;
- virtual void _input_event(Node *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape);
+ virtual void _input_event_call(Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape);
virtual void _mouse_enter();
virtual void _mouse_exit();
void set_body_mode(PhysicsServer3D::BodyMode p_mode);
+ void set_only_update_transform_changes(bool p_enable);
+ bool is_only_update_transform_changes_enabled() const;
+
+ GDVIRTUAL5(_input_event, Camera3D *, Ref<InputEvent>, Vector3, Vector3, int)
public:
void set_collision_layer(uint32_t p_layer);
uint32_t get_collision_layer() const;
@@ -114,11 +119,11 @@ public:
void set_collision_mask(uint32_t p_mask);
uint32_t get_collision_mask() const;
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
+ void set_collision_layer_value(int p_layer_number, bool p_value);
+ bool get_collision_layer_value(int p_layer_number) const;
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
+ void set_collision_mask_value(int p_layer_number, bool p_value);
+ bool get_collision_mask_value(int p_layer_number) const;
void set_disable_mode(DisableMode p_mode);
DisableMode get_disable_mode() const;