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Diffstat (limited to 'scene/3d/collision_object_3d.h')
-rw-r--r--scene/3d/collision_object_3d.h49
1 files changed, 34 insertions, 15 deletions
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index 39e7df40a8..e3901979d3 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,36 +37,40 @@
class CollisionObject3D : public Node3D {
GDCLASS(CollisionObject3D, Node3D);
- bool area;
+ uint32_t collision_layer = 1;
+ uint32_t collision_mask = 1;
+
+ bool area = false;
RID rid;
struct ShapeData {
- Object *owner;
+ Object *owner = nullptr;
Transform xform;
struct ShapeBase {
+ Node *debug_shape = nullptr;
Ref<Shape3D> shape;
- int index;
+ int index = 0;
};
Vector<ShapeBase> shapes;
- bool disabled;
-
- ShapeData() {
- disabled = false;
- owner = nullptr;
- }
+ bool disabled = false;
};
- int total_subshapes;
+ int total_subshapes = 0;
Map<uint32_t, ShapeData> shapes;
- bool capture_input_on_drag;
- bool ray_pickable;
+ bool capture_input_on_drag = false;
+ bool ray_pickable = true;
+
+ Set<uint32_t> debug_shapes_to_update;
+ int debug_shape_count = 0;
void _update_pickable();
+ void _update_shape_data(uint32_t p_owner);
+
protected:
CollisionObject3D(RID p_rid, bool p_area);
@@ -77,7 +81,22 @@ protected:
virtual void _mouse_enter();
virtual void _mouse_exit();
+ void _update_debug_shapes();
+ void _clear_debug_shapes();
+
public:
+ void set_collision_layer(uint32_t p_layer);
+ uint32_t get_collision_layer() const;
+
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+ void set_collision_layer_bit(int p_bit, bool p_value);
+ bool get_collision_layer_bit(int p_bit) const;
+
+ void set_collision_mask_bit(int p_bit, bool p_value);
+ bool get_collision_mask_bit(int p_bit) const;
+
uint32_t create_shape_owner(Object *p_owner);
void remove_shape_owner(uint32_t owner);
void get_shape_owners(List<uint32_t> *r_owners);
@@ -108,7 +127,7 @@ public:
_FORCE_INLINE_ RID get_rid() const { return rid; }
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
CollisionObject3D();
~CollisionObject3D();