diff options
Diffstat (limited to 'scene/3d/collision_object_3d.h')
-rw-r--r-- | scene/3d/collision_object_3d.h | 49 |
1 files changed, 34 insertions, 15 deletions
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h index 39e7df40a8..e3901979d3 100644 --- a/scene/3d/collision_object_3d.h +++ b/scene/3d/collision_object_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,36 +37,40 @@ class CollisionObject3D : public Node3D { GDCLASS(CollisionObject3D, Node3D); - bool area; + uint32_t collision_layer = 1; + uint32_t collision_mask = 1; + + bool area = false; RID rid; struct ShapeData { - Object *owner; + Object *owner = nullptr; Transform xform; struct ShapeBase { + Node *debug_shape = nullptr; Ref<Shape3D> shape; - int index; + int index = 0; }; Vector<ShapeBase> shapes; - bool disabled; - - ShapeData() { - disabled = false; - owner = nullptr; - } + bool disabled = false; }; - int total_subshapes; + int total_subshapes = 0; Map<uint32_t, ShapeData> shapes; - bool capture_input_on_drag; - bool ray_pickable; + bool capture_input_on_drag = false; + bool ray_pickable = true; + + Set<uint32_t> debug_shapes_to_update; + int debug_shape_count = 0; void _update_pickable(); + void _update_shape_data(uint32_t p_owner); + protected: CollisionObject3D(RID p_rid, bool p_area); @@ -77,7 +81,22 @@ protected: virtual void _mouse_enter(); virtual void _mouse_exit(); + void _update_debug_shapes(); + void _clear_debug_shapes(); + public: + void set_collision_layer(uint32_t p_layer); + uint32_t get_collision_layer() const; + + void set_collision_mask(uint32_t p_mask); + uint32_t get_collision_mask() const; + + void set_collision_layer_bit(int p_bit, bool p_value); + bool get_collision_layer_bit(int p_bit) const; + + void set_collision_mask_bit(int p_bit, bool p_value); + bool get_collision_mask_bit(int p_bit) const; + uint32_t create_shape_owner(Object *p_owner); void remove_shape_owner(uint32_t owner); void get_shape_owners(List<uint32_t> *r_owners); @@ -108,7 +127,7 @@ public: _FORCE_INLINE_ RID get_rid() const { return rid; } - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; CollisionObject3D(); ~CollisionObject3D(); |