diff options
Diffstat (limited to 'scene/3d/collision_object_3d.h')
-rw-r--r-- | scene/3d/collision_object_3d.h | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h index e3901979d3..7ff3c5efde 100644 --- a/scene/3d/collision_object_3d.h +++ b/scene/3d/collision_object_3d.h @@ -48,7 +48,7 @@ class CollisionObject3D : public Node3D { Object *owner = nullptr; Transform xform; struct ShapeBase { - Node *debug_shape = nullptr; + RID debug_shape; Ref<Shape3D> shape; int index = 0; }; @@ -65,25 +65,30 @@ class CollisionObject3D : public Node3D { bool ray_pickable = true; Set<uint32_t> debug_shapes_to_update; - int debug_shape_count = 0; + int debug_shapes_count = 0; + Transform debug_shape_old_transform; void _update_pickable(); + bool _are_collision_shapes_visible(); void _update_shape_data(uint32_t p_owner); + void _shape_changed(const Ref<Shape3D> &p_shape); + void _update_debug_shapes(); + void _clear_debug_shapes(); protected: CollisionObject3D(RID p_rid, bool p_area); void _notification(int p_what); static void _bind_methods(); + + void _on_transform_changed(); + friend class Viewport; virtual void _input_event(Node *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape); virtual void _mouse_enter(); virtual void _mouse_exit(); - void _update_debug_shapes(); - void _clear_debug_shapes(); - public: void set_collision_layer(uint32_t p_layer); uint32_t get_collision_layer() const; |