diff options
Diffstat (limited to 'scene/3d/collision_object_3d.h')
-rw-r--r-- | scene/3d/collision_object_3d.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h index c066960eb4..1c7e205888 100644 --- a/scene/3d/collision_object_3d.h +++ b/scene/3d/collision_object_3d.h @@ -31,6 +31,7 @@ #ifndef COLLISION_OBJECT_3D_H #define COLLISION_OBJECT_3D_H +#include "scene/3d/camera_3d.h" #include "scene/3d/node_3d.h" class CollisionObject3D : public Node3D { @@ -101,7 +102,7 @@ protected: void _on_transform_changed(); friend class Viewport; - virtual void _input_event(Node *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape); + virtual void _input_event_call(Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape); virtual void _mouse_enter(); virtual void _mouse_exit(); @@ -110,6 +111,7 @@ protected: void set_only_update_transform_changes(bool p_enable); bool is_only_update_transform_changes_enabled() const; + GDVIRTUAL5(_input_event, Camera3D *, Ref<InputEvent>, Vector3, Vector3, int) public: void set_collision_layer(uint32_t p_layer); uint32_t get_collision_layer() const; |