diff options
Diffstat (limited to 'scene/3d/collision_object_3d.h')
-rw-r--r-- | scene/3d/collision_object_3d.h | 36 |
1 files changed, 28 insertions, 8 deletions
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h index e2f6cc7500..50a9b4fcd0 100644 --- a/scene/3d/collision_object_3d.h +++ b/scene/3d/collision_object_3d.h @@ -37,15 +37,18 @@ class CollisionObject3D : public Node3D { GDCLASS(CollisionObject3D, Node3D); + uint32_t collision_layer = 1; + uint32_t collision_mask = 1; + bool area = false; RID rid; struct ShapeData { Object *owner = nullptr; - Transform xform; + Transform3D xform; struct ShapeBase { - Node *debug_shape = nullptr; + RID debug_shape; Ref<Shape3D> shape; int index = 0; }; @@ -62,33 +65,50 @@ class CollisionObject3D : public Node3D { bool ray_pickable = true; Set<uint32_t> debug_shapes_to_update; - int debug_shape_count = 0; + int debug_shapes_count = 0; + Transform3D debug_shape_old_transform; void _update_pickable(); + bool _are_collision_shapes_visible(); void _update_shape_data(uint32_t p_owner); + void _shape_changed(const Ref<Shape3D> &p_shape); + void _update_debug_shapes(); + void _clear_debug_shapes(); protected: CollisionObject3D(RID p_rid, bool p_area); void _notification(int p_what); static void _bind_methods(); + + void _on_transform_changed(); + friend class Viewport; virtual void _input_event(Node *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape); virtual void _mouse_enter(); virtual void _mouse_exit(); - void _update_debug_shapes(); - void _clear_debug_shapes(); - public: + void set_collision_layer(uint32_t p_layer); + uint32_t get_collision_layer() const; + + void set_collision_mask(uint32_t p_mask); + uint32_t get_collision_mask() const; + + void set_collision_layer_bit(int p_bit, bool p_value); + bool get_collision_layer_bit(int p_bit) const; + + void set_collision_mask_bit(int p_bit, bool p_value); + bool get_collision_mask_bit(int p_bit) const; + uint32_t create_shape_owner(Object *p_owner); void remove_shape_owner(uint32_t owner); void get_shape_owners(List<uint32_t> *r_owners); Array _get_shape_owners(); - void shape_owner_set_transform(uint32_t p_owner, const Transform &p_transform); - Transform shape_owner_get_transform(uint32_t p_owner) const; + void shape_owner_set_transform(uint32_t p_owner, const Transform3D &p_transform); + Transform3D shape_owner_get_transform(uint32_t p_owner) const; Object *shape_owner_get_owner(uint32_t p_owner) const; void shape_owner_set_disabled(uint32_t p_owner, bool p_disabled); |