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Diffstat (limited to 'scene/3d/collision_object_3d.h')
-rw-r--r--scene/3d/collision_object_3d.h15
1 files changed, 10 insertions, 5 deletions
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index e3901979d3..80bfcbcf05 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -48,7 +48,7 @@ class CollisionObject3D : public Node3D {
Object *owner = nullptr;
Transform xform;
struct ShapeBase {
- Node *debug_shape = nullptr;
+ RID debug_shape;
Ref<Shape3D> shape;
int index = 0;
};
@@ -65,25 +65,30 @@ class CollisionObject3D : public Node3D {
bool ray_pickable = true;
Set<uint32_t> debug_shapes_to_update;
- int debug_shape_count = 0;
+ int debug_shapes_count = 0;
+ Transform debug_shape_old_transform;
void _update_pickable();
+ bool _are_collision_shapes_visible();
void _update_shape_data(uint32_t p_owner);
+ void _shape_changed(Ref<Shape3D> p_shape);
+ void _update_debug_shapes();
+ void _clear_debug_shapes();
protected:
CollisionObject3D(RID p_rid, bool p_area);
void _notification(int p_what);
static void _bind_methods();
+
+ void _on_transform_changed();
+
friend class Viewport;
virtual void _input_event(Node *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape);
virtual void _mouse_enter();
virtual void _mouse_exit();
- void _update_debug_shapes();
- void _clear_debug_shapes();
-
public:
void set_collision_layer(uint32_t p_layer);
uint32_t get_collision_layer() const;