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path: root/scene/3d/collision_object_3d.cpp
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Diffstat (limited to 'scene/3d/collision_object_3d.cpp')
-rw-r--r--scene/3d/collision_object_3d.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index 44de4eb449..688509a979 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -110,6 +110,7 @@ uint32_t CollisionObject3D::get_collision_mask() const {
}
void CollisionObject3D::set_collision_layer_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
uint32_t collision_layer = get_collision_layer();
if (p_value) {
collision_layer |= 1 << p_bit;
@@ -120,10 +121,12 @@ void CollisionObject3D::set_collision_layer_bit(int p_bit, bool p_value) {
}
bool CollisionObject3D::get_collision_layer_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive.");
return get_collision_layer() & (1 << p_bit);
}
void CollisionObject3D::set_collision_mask_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
uint32_t mask = get_collision_mask();
if (p_value) {
mask |= 1 << p_bit;
@@ -134,6 +137,7 @@ void CollisionObject3D::set_collision_mask_bit(int p_bit, bool p_value) {
}
bool CollisionObject3D::get_collision_mask_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
return get_collision_mask() & (1 << p_bit);
}