diff options
Diffstat (limited to 'scene/3d/collision_object_3d.cpp')
-rw-r--r-- | scene/3d/collision_object_3d.cpp | 214 |
1 files changed, 172 insertions, 42 deletions
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index cba769a8f8..e2f953974a 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -30,9 +30,7 @@ #include "collision_object_3d.h" -#include "core/config/engine.h" #include "scene/scene_string_names.h" -#include "servers/physics_server_3d.h" void CollisionObject3D::_notification(int p_what) { switch (p_what) { @@ -59,18 +57,29 @@ void CollisionObject3D::_notification(int p_what) { PhysicsServer3D::get_singleton()->body_set_state(rid, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform()); } - RID space = get_world_3d()->get_space(); - if (area) { - PhysicsServer3D::get_singleton()->area_set_space(rid, space); - } else { - PhysicsServer3D::get_singleton()->body_set_space(rid, space); + bool disabled = !is_enabled(); + + if (disabled && (disable_mode != DISABLE_MODE_REMOVE)) { + _apply_disabled(); + } + + if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) { + RID space = get_world_3d()->get_space(); + if (area) { + PhysicsServer3D::get_singleton()->area_set_space(rid, space); + } else { + PhysicsServer3D::get_singleton()->body_set_space(rid, space); + } } _update_pickable(); - //get space } break; case NOTIFICATION_TRANSFORM_CHANGED: { + if (only_update_transform_changes) { + return; + } + if (area) { PhysicsServer3D::get_singleton()->area_set_transform(rid, get_global_transform()); } else { @@ -78,19 +87,34 @@ void CollisionObject3D::_notification(int p_what) { } _on_transform_changed(); - } break; + case NOTIFICATION_VISIBILITY_CHANGED: { _update_pickable(); - } break; + case NOTIFICATION_EXIT_WORLD: { - if (area) { - PhysicsServer3D::get_singleton()->area_set_space(rid, RID()); - } else { - PhysicsServer3D::get_singleton()->body_set_space(rid, RID()); + bool disabled = !is_enabled(); + + if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) { + if (area) { + PhysicsServer3D::get_singleton()->area_set_space(rid, RID()); + } else { + PhysicsServer3D::get_singleton()->body_set_space(rid, RID()); + } + } + + if (disabled && (disable_mode != DISABLE_MODE_REMOVE)) { + _apply_enabled(); } + } break; + case NOTIFICATION_DISABLED: { + _apply_disabled(); + } break; + + case NOTIFICATION_ENABLED: { + _apply_enabled(); } break; } } @@ -121,42 +145,117 @@ uint32_t CollisionObject3D::get_collision_mask() const { return collision_mask; } -void CollisionObject3D::set_collision_layer_bit(int p_bit, bool p_value) { - ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive."); +void CollisionObject3D::set_collision_layer_value(int p_layer_number, bool p_value) { + ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); uint32_t collision_layer = get_collision_layer(); if (p_value) { - collision_layer |= 1 << p_bit; + collision_layer |= 1 << (p_layer_number - 1); } else { - collision_layer &= ~(1 << p_bit); + collision_layer &= ~(1 << (p_layer_number - 1)); } set_collision_layer(collision_layer); } -bool CollisionObject3D::get_collision_layer_bit(int p_bit) const { - ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive."); - return get_collision_layer() & (1 << p_bit); +bool CollisionObject3D::get_collision_layer_value(int p_layer_number) const { + ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); + return get_collision_layer() & (1 << (p_layer_number - 1)); } -void CollisionObject3D::set_collision_mask_bit(int p_bit, bool p_value) { - ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive."); +void CollisionObject3D::set_collision_mask_value(int p_layer_number, bool p_value) { + ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); uint32_t mask = get_collision_mask(); if (p_value) { - mask |= 1 << p_bit; + mask |= 1 << (p_layer_number - 1); } else { - mask &= ~(1 << p_bit); + mask &= ~(1 << (p_layer_number - 1)); } set_collision_mask(mask); } -bool CollisionObject3D::get_collision_mask_bit(int p_bit) const { - ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive."); - return get_collision_mask() & (1 << p_bit); +bool CollisionObject3D::get_collision_mask_value(int p_layer_number) const { + ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); + return get_collision_mask() & (1 << (p_layer_number - 1)); } -void CollisionObject3D::_input_event(Node *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) { - if (get_script_instance()) { - get_script_instance()->call(SceneStringNames::get_singleton()->_input_event, p_camera, p_input_event, p_pos, p_normal, p_shape); +void CollisionObject3D::set_disable_mode(DisableMode p_mode) { + if (disable_mode == p_mode) { + return; + } + + bool disabled = is_inside_tree() && !is_enabled(); + + if (disabled) { + // Cancel previous disable mode. + _apply_enabled(); + } + + disable_mode = p_mode; + + if (disabled) { + // Apply new disable mode. + _apply_disabled(); } +} + +CollisionObject3D::DisableMode CollisionObject3D::get_disable_mode() const { + return disable_mode; +} + +void CollisionObject3D::_apply_disabled() { + switch (disable_mode) { + case DISABLE_MODE_REMOVE: { + if (is_inside_tree()) { + if (area) { + PhysicsServer3D::get_singleton()->area_set_space(rid, RID()); + } else { + PhysicsServer3D::get_singleton()->body_set_space(rid, RID()); + } + } + } break; + + case DISABLE_MODE_MAKE_STATIC: { + if (!area && (body_mode != PhysicsServer3D::BODY_MODE_STATIC)) { + PhysicsServer3D::get_singleton()->body_set_mode(rid, PhysicsServer3D::BODY_MODE_STATIC); + } + } break; + + case DISABLE_MODE_KEEP_ACTIVE: { + // Nothing to do. + } break; + } +} + +void CollisionObject3D::_apply_enabled() { + switch (disable_mode) { + case DISABLE_MODE_REMOVE: { + if (is_inside_tree()) { + RID space = get_world_3d()->get_space(); + if (area) { + PhysicsServer3D::get_singleton()->area_set_space(rid, space); + } else { + PhysicsServer3D::get_singleton()->body_set_space(rid, space); + } + } + } break; + + case DISABLE_MODE_MAKE_STATIC: { + if (!area && (body_mode != PhysicsServer3D::BODY_MODE_STATIC)) { + PhysicsServer3D::get_singleton()->body_set_mode(rid, body_mode); + } + } break; + + case DISABLE_MODE_KEEP_ACTIVE: { + // Nothing to do. + } break; + } +} + +void CollisionObject3D::_input_event_call(Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) { + GDVIRTUAL_CALL(_input_event, p_camera, p_input_event, p_pos, p_normal, p_shape); emit_signal(SceneStringNames::get_singleton()->input_event, p_camera, p_input_event, p_pos, p_normal, p_shape); } @@ -174,6 +273,30 @@ void CollisionObject3D::_mouse_exit() { emit_signal(SceneStringNames::get_singleton()->mouse_exited); } +void CollisionObject3D::set_body_mode(PhysicsServer3D::BodyMode p_mode) { + ERR_FAIL_COND(area); + + if (body_mode == p_mode) { + return; + } + + body_mode = p_mode; + + if (is_inside_tree() && !is_enabled() && (disable_mode == DISABLE_MODE_MAKE_STATIC)) { + return; + } + + PhysicsServer3D::get_singleton()->body_set_mode(rid, p_mode); +} + +void CollisionObject3D::set_only_update_transform_changes(bool p_enable) { + only_update_transform_changes = p_enable; +} + +bool CollisionObject3D::is_only_update_transform_changes_enabled() const { + return only_update_transform_changes; +} + void CollisionObject3D::_update_pickable() { if (!is_inside_tree()) { return; @@ -301,10 +424,12 @@ void CollisionObject3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_collision_layer"), &CollisionObject3D::get_collision_layer); ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CollisionObject3D::set_collision_mask); ClassDB::bind_method(D_METHOD("get_collision_mask"), &CollisionObject3D::get_collision_mask); - ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &CollisionObject3D::set_collision_layer_bit); - ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &CollisionObject3D::get_collision_layer_bit); - ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &CollisionObject3D::set_collision_mask_bit); - ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &CollisionObject3D::get_collision_mask_bit); + ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &CollisionObject3D::set_collision_layer_value); + ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &CollisionObject3D::get_collision_layer_value); + ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &CollisionObject3D::set_collision_mask_value); + ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &CollisionObject3D::get_collision_mask_value); + ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &CollisionObject3D::set_disable_mode); + ClassDB::bind_method(D_METHOD("get_disable_mode"), &CollisionObject3D::get_disable_mode); ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &CollisionObject3D::set_ray_pickable); ClassDB::bind_method(D_METHOD("is_ray_pickable"), &CollisionObject3D::is_ray_pickable); ClassDB::bind_method(D_METHOD("set_capture_input_on_drag", "enable"), &CollisionObject3D::set_capture_input_on_drag); @@ -326,12 +451,14 @@ void CollisionObject3D::_bind_methods() { ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject3D::shape_owner_clear_shapes); ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner); - BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx"))); + GDVIRTUAL_BIND(_input_event, "camera", "event", "position", "normal", "shape_idx"); - ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx"))); + ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx"))); ADD_SIGNAL(MethodInfo("mouse_entered")); ADD_SIGNAL(MethodInfo("mouse_exited")); + ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,MakeStatic,KeepActive"), "set_disable_mode", "get_disable_mode"); + ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); @@ -339,6 +466,10 @@ void CollisionObject3D::_bind_methods() { ADD_GROUP("Input", "input_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_ray_pickable"), "set_ray_pickable", "is_ray_pickable"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_capture_on_drag"), "set_capture_input_on_drag", "get_capture_input_on_drag"); + + BIND_ENUM_CONSTANT(DISABLE_MODE_REMOVE); + BIND_ENUM_CONSTANT(DISABLE_MODE_MAKE_STATIC); + BIND_ENUM_CONSTANT(DISABLE_MODE_KEEP_ACTIVE); } uint32_t CollisionObject3D::create_shape_owner(Object *p_owner) { @@ -406,7 +537,7 @@ Array CollisionObject3D::_get_shape_owners() { return ret; } -void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transform &p_transform) { +void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transform3D &p_transform) { ERR_FAIL_COND(!shapes.has(p_owner)); ShapeData &sd = shapes[p_owner]; @@ -421,9 +552,8 @@ void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transf _update_shape_data(p_owner); } - -Transform CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const { - ERR_FAIL_COND_V(!shapes.has(p_owner), Transform()); +Transform3D CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const { + ERR_FAIL_COND_V(!shapes.has(p_owner), Transform3D()); return shapes[p_owner].xform; } @@ -541,8 +671,8 @@ CollisionObject3D::CollisionObject3D(RID p_rid, bool p_area) { PhysicsServer3D::get_singleton()->area_attach_object_instance_id(rid, get_instance_id()); } else { PhysicsServer3D::get_singleton()->body_attach_object_instance_id(rid, get_instance_id()); + PhysicsServer3D::get_singleton()->body_set_mode(rid, body_mode); } - //set_transform_notify(true); } void CollisionObject3D::set_capture_input_on_drag(bool p_capture) { |