diff options
Diffstat (limited to 'scene/3d/collision_object_3d.cpp')
-rw-r--r-- | scene/3d/collision_object_3d.cpp | 224 |
1 files changed, 189 insertions, 35 deletions
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index 39880db29c..a04667e53b 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -31,12 +31,27 @@ #include "collision_object_3d.h" #include "core/config/engine.h" -#include "mesh_instance_3d.h" #include "scene/scene_string_names.h" #include "servers/physics_server_3d.h" void CollisionObject3D::_notification(int p_what) { switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + if (_are_collision_shapes_visible()) { + debug_shape_old_transform = get_global_transform(); + for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { + debug_shapes_to_update.insert(E->key()); + } + _update_debug_shapes(); + } + } break; + + case NOTIFICATION_EXIT_TREE: { + if (debug_shapes_count > 0) { + _clear_debug_shapes(); + } + } break; + case NOTIFICATION_ENTER_WORLD: { if (area) { PhysicsServer3D::get_singleton()->area_set_transform(rid, get_global_transform()); @@ -62,6 +77,8 @@ void CollisionObject3D::_notification(int p_what) { PhysicsServer3D::get_singleton()->body_set_state(rid, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform()); } + _on_transform_changed(); + } break; case NOTIFICATION_VISIBILITY_CHANGED: { _update_pickable(); @@ -78,6 +95,64 @@ void CollisionObject3D::_notification(int p_what) { } } +void CollisionObject3D::set_collision_layer(uint32_t p_layer) { + collision_layer = p_layer; + if (area) { + PhysicsServer3D::get_singleton()->area_set_collision_layer(get_rid(), p_layer); + } else { + PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), p_layer); + } +} + +uint32_t CollisionObject3D::get_collision_layer() const { + return collision_layer; +} + +void CollisionObject3D::set_collision_mask(uint32_t p_mask) { + collision_mask = p_mask; + if (area) { + PhysicsServer3D::get_singleton()->area_set_collision_mask(get_rid(), p_mask); + } else { + PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), p_mask); + } +} + +uint32_t CollisionObject3D::get_collision_mask() const { + return collision_mask; +} + +void CollisionObject3D::set_collision_layer_bit(int p_bit, bool p_value) { + ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive."); + uint32_t collision_layer = get_collision_layer(); + if (p_value) { + collision_layer |= 1 << p_bit; + } else { + collision_layer &= ~(1 << p_bit); + } + set_collision_layer(collision_layer); +} + +bool CollisionObject3D::get_collision_layer_bit(int p_bit) const { + ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive."); + return get_collision_layer() & (1 << p_bit); +} + +void CollisionObject3D::set_collision_mask_bit(int p_bit, bool p_value) { + ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive."); + uint32_t mask = get_collision_mask(); + if (p_value) { + mask |= 1 << p_bit; + } else { + mask &= ~(1 << p_bit); + } + set_collision_mask(mask); +} + +bool CollisionObject3D::get_collision_mask_bit(int p_bit) const { + ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive."); + return get_collision_mask() & (1 << p_bit); +} + void CollisionObject3D::_input_event(Node *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) { if (get_script_instance()) { get_script_instance()->call(SceneStringNames::get_singleton()->_input_event, p_camera, p_input_event, p_pos, p_normal, p_shape); @@ -112,39 +187,103 @@ void CollisionObject3D::_update_pickable() { } } +bool CollisionObject3D::_are_collision_shapes_visible() { + return is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !Engine::get_singleton()->is_editor_hint(); +} + +void CollisionObject3D::_update_shape_data(uint32_t p_owner) { + if (_are_collision_shapes_visible()) { + if (debug_shapes_to_update.is_empty()) { + callable_mp(this, &CollisionObject3D::_update_debug_shapes).call_deferred({}, 0); + } + debug_shapes_to_update.insert(p_owner); + } +} + +void CollisionObject3D::_shape_changed(const Ref<Shape3D> &p_shape) { + for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { + ShapeData &shapedata = E->get(); + ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw(); + for (int i = 0; i < shapedata.shapes.size(); i++) { + ShapeData::ShapeBase &s = shapes[i]; + if (s.shape == p_shape && s.debug_shape.is_valid()) { + Ref<Mesh> mesh = s.shape->get_debug_mesh(); + RS::get_singleton()->instance_set_base(s.debug_shape, mesh->get_rid()); + } + } + } +} + void CollisionObject3D::_update_debug_shapes() { + if (!is_inside_tree()) { + debug_shapes_to_update.clear(); + return; + } + for (Set<uint32_t>::Element *shapedata_idx = debug_shapes_to_update.front(); shapedata_idx; shapedata_idx = shapedata_idx->next()) { if (shapes.has(shapedata_idx->get())) { ShapeData &shapedata = shapes[shapedata_idx->get()]; + ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw(); for (int i = 0; i < shapedata.shapes.size(); i++) { - ShapeData::ShapeBase &s = shapedata.shapes.write[i]; - if (s.debug_shape) { - s.debug_shape->queue_delete(); - s.debug_shape = nullptr; - } + ShapeData::ShapeBase &s = shapes[i]; if (s.shape.is_null() || shapedata.disabled) { + if (s.debug_shape.is_valid()) { + RS::get_singleton()->free(s.debug_shape); + s.debug_shape = RID(); + --debug_shapes_count; + } continue; } + if (s.debug_shape.is_null()) { + s.debug_shape = RS::get_singleton()->instance_create(); + RS::get_singleton()->instance_set_scenario(s.debug_shape, get_world_3d()->get_scenario()); + + if (!s.shape->is_connected("changed", callable_mp(this, &CollisionObject3D::_shape_changed))) { + s.shape->connect("changed", callable_mp(this, &CollisionObject3D::_shape_changed), + varray(s.shape), CONNECT_DEFERRED); + } + + ++debug_shapes_count; + } + Ref<Mesh> mesh = s.shape->get_debug_mesh(); - MeshInstance3D *mi = memnew(MeshInstance3D); - mi->set_transform(shapedata.xform); - mi->set_mesh(mesh); - add_child(mi); - mi->force_update_transform(); - s.debug_shape = mi; + RS::get_singleton()->instance_set_base(s.debug_shape, mesh->get_rid()); + RS::get_singleton()->instance_set_transform(s.debug_shape, get_global_transform() * shapedata.xform); } } } debug_shapes_to_update.clear(); } -void CollisionObject3D::_update_shape_data(uint32_t p_owner) { - if (is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !Engine::get_singleton()->is_editor_hint()) { - if (debug_shapes_to_update.is_empty()) { - call_deferred("_update_debug_shapes"); +void CollisionObject3D::_clear_debug_shapes() { + for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { + ShapeData &shapedata = E->get(); + ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw(); + for (int i = 0; i < shapedata.shapes.size(); i++) { + ShapeData::ShapeBase &s = shapes[i]; + if (s.debug_shape.is_valid()) { + RS::get_singleton()->free(s.debug_shape); + s.debug_shape = RID(); + if (s.shape.is_valid() && s.shape->is_connected("changed", callable_mp(this, &CollisionObject3D::_update_shape_data))) { + s.shape->disconnect("changed", callable_mp(this, &CollisionObject3D::_update_shape_data)); + } + } + } + } + debug_shapes_count = 0; +} + +void CollisionObject3D::_on_transform_changed() { + if (debug_shapes_count > 0 && !debug_shape_old_transform.is_equal_approx(get_global_transform())) { + debug_shape_old_transform = get_global_transform(); + for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { + ShapeData &shapedata = E->get(); + const ShapeData::ShapeBase *shapes = shapedata.shapes.ptr(); + for (int i = 0; i < shapedata.shapes.size(); i++) { + RS::get_singleton()->instance_set_transform(shapes[i].debug_shape, debug_shape_old_transform * shapedata.xform); + } } - debug_shapes_to_update.insert(p_owner); } } @@ -158,6 +297,14 @@ bool CollisionObject3D::is_ray_pickable() const { } void CollisionObject3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &CollisionObject3D::set_collision_layer); + ClassDB::bind_method(D_METHOD("get_collision_layer"), &CollisionObject3D::get_collision_layer); + ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CollisionObject3D::set_collision_mask); + ClassDB::bind_method(D_METHOD("get_collision_mask"), &CollisionObject3D::get_collision_mask); + ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &CollisionObject3D::set_collision_layer_bit); + ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &CollisionObject3D::get_collision_layer_bit); + ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &CollisionObject3D::set_collision_mask_bit); + ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &CollisionObject3D::get_collision_mask_bit); ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &CollisionObject3D::set_ray_pickable); ClassDB::bind_method(D_METHOD("is_ray_pickable"), &CollisionObject3D::is_ray_pickable); ClassDB::bind_method(D_METHOD("set_capture_input_on_drag", "enable"), &CollisionObject3D::set_capture_input_on_drag); @@ -179,14 +326,17 @@ void CollisionObject3D::_bind_methods() { ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject3D::shape_owner_clear_shapes); ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner); - ClassDB::bind_method(D_METHOD("_update_debug_shapes"), &CollisionObject3D::_update_debug_shapes); - - BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx"))); + BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx"))); - ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx"))); + ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx"))); ADD_SIGNAL(MethodInfo("mouse_entered")); ADD_SIGNAL(MethodInfo("mouse_exited")); + ADD_GROUP("Collision", "collision_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); + + ADD_GROUP("Input", "input_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_ray_pickable"), "set_ray_pickable", "is_ray_pickable"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_capture_on_drag"), "set_capture_input_on_drag", "get_capture_input_on_drag"); } @@ -220,7 +370,11 @@ void CollisionObject3D::shape_owner_set_disabled(uint32_t p_owner, bool p_disabl ERR_FAIL_COND(!shapes.has(p_owner)); ShapeData &sd = shapes[p_owner]; + if (sd.disabled == p_disabled) { + return; + } sd.disabled = p_disabled; + for (int i = 0; i < sd.shapes.size(); i++) { if (area) { PhysicsServer3D::get_singleton()->area_set_shape_disabled(rid, sd.shapes[i].index, p_disabled); @@ -252,7 +406,7 @@ Array CollisionObject3D::_get_shape_owners() { return ret; } -void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transform &p_transform) { +void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transform3D &p_transform) { ERR_FAIL_COND(!shapes.has(p_owner)); ShapeData &sd = shapes[p_owner]; @@ -267,9 +421,8 @@ void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transf _update_shape_data(p_owner); } - -Transform CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const { - ERR_FAIL_COND_V(!shapes.has(p_owner), Transform()); +Transform3D CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const { + ERR_FAIL_COND_V(!shapes.has(p_owner), Transform3D()); return shapes[p_owner].xform; } @@ -325,7 +478,7 @@ void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) ERR_FAIL_COND(!shapes.has(p_owner)); ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size()); - const ShapeData::ShapeBase &s = shapes[p_owner].shapes[p_shape]; + ShapeData::ShapeBase &s = shapes[p_owner].shapes.write[p_shape]; int index_to_remove = s.index; if (area) { @@ -334,8 +487,12 @@ void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) PhysicsServer3D::get_singleton()->body_remove_shape(rid, index_to_remove); } - if (s.debug_shape) { - s.debug_shape->queue_delete(); + if (s.debug_shape.is_valid()) { + RS::get_singleton()->free(s.debug_shape); + if (s.shape.is_valid() && s.shape->is_connected("changed", callable_mp(this, &CollisionObject3D::_shape_changed))) { + s.shape->disconnect("changed", callable_mp(this, &CollisionObject3D::_shape_changed)); + } + --debug_shapes_count; } shapes[p_owner].shapes.remove(p_shape); @@ -395,17 +552,14 @@ bool CollisionObject3D::get_capture_input_on_drag() const { return capture_input_on_drag; } -String CollisionObject3D::get_configuration_warning() const { - String warning = Node3D::get_configuration_warning(); +TypedArray<String> CollisionObject3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (shapes.is_empty()) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape."); + warnings.push_back(TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape.")); } - return warning; + return warnings; } CollisionObject3D::CollisionObject3D() { |