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path: root/scene/3d/collision_object_3d.cpp
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Diffstat (limited to 'scene/3d/collision_object_3d.cpp')
-rw-r--r--scene/3d/collision_object_3d.cpp56
1 files changed, 37 insertions, 19 deletions
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index a36357555a..a98be62dfa 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -150,13 +150,13 @@ uint32_t CollisionObject3D::get_collision_mask() const {
void CollisionObject3D::set_collision_layer_value(int p_layer_number, bool p_value) {
ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
- uint32_t collision_layer = get_collision_layer();
+ uint32_t collision_layer_new = get_collision_layer();
if (p_value) {
- collision_layer |= 1 << (p_layer_number - 1);
+ collision_layer_new |= 1 << (p_layer_number - 1);
} else {
- collision_layer &= ~(1 << (p_layer_number - 1));
+ collision_layer_new &= ~(1 << (p_layer_number - 1));
}
- set_collision_layer(collision_layer);
+ set_collision_layer(collision_layer_new);
}
bool CollisionObject3D::get_collision_layer_value(int p_layer_number) const {
@@ -183,6 +183,17 @@ bool CollisionObject3D::get_collision_mask_value(int p_layer_number) const {
return get_collision_mask() & (1 << (p_layer_number - 1));
}
+void CollisionObject3D::set_collision_priority(real_t p_priority) {
+ collision_priority = p_priority;
+ if (!area) {
+ PhysicsServer3D::get_singleton()->body_set_collision_priority(get_rid(), p_priority);
+ }
+}
+
+real_t CollisionObject3D::get_collision_priority() const {
+ return collision_priority;
+}
+
void CollisionObject3D::set_disable_mode(DisableMode p_mode) {
if (disable_mode == p_mode) {
return;
@@ -319,7 +330,7 @@ bool CollisionObject3D::_are_collision_shapes_visible() {
void CollisionObject3D::_update_shape_data(uint32_t p_owner) {
if (_are_collision_shapes_visible()) {
if (debug_shapes_to_update.is_empty()) {
- callable_mp(this, &CollisionObject3D::_update_debug_shapes).call_deferred({}, 0);
+ callable_mp(this, &CollisionObject3D::_update_debug_shapes).call_deferredp({}, 0);
}
debug_shapes_to_update.insert(p_owner);
}
@@ -328,9 +339,9 @@ void CollisionObject3D::_update_shape_data(uint32_t p_owner) {
void CollisionObject3D::_shape_changed(const Ref<Shape3D> &p_shape) {
for (KeyValue<uint32_t, ShapeData> &E : shapes) {
ShapeData &shapedata = E.value;
- ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw();
+ ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptrw();
for (int i = 0; i < shapedata.shapes.size(); i++) {
- ShapeData::ShapeBase &s = shapes[i];
+ ShapeData::ShapeBase &s = shape_bases[i];
if (s.shape == p_shape && s.debug_shape.is_valid()) {
Ref<Mesh> mesh = s.shape->get_debug_mesh();
RS::get_singleton()->instance_set_base(s.debug_shape, mesh->get_rid());
@@ -348,9 +359,9 @@ void CollisionObject3D::_update_debug_shapes() {
for (const uint32_t &shapedata_idx : debug_shapes_to_update) {
if (shapes.has(shapedata_idx)) {
ShapeData &shapedata = shapes[shapedata_idx];
- ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw();
+ ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptrw();
for (int i = 0; i < shapedata.shapes.size(); i++) {
- ShapeData::ShapeBase &s = shapes[i];
+ ShapeData::ShapeBase &s = shape_bases[i];
if (s.shape.is_null() || shapedata.disabled) {
if (s.debug_shape.is_valid()) {
RS::get_singleton()->free(s.debug_shape);
@@ -365,8 +376,7 @@ void CollisionObject3D::_update_debug_shapes() {
RS::get_singleton()->instance_set_scenario(s.debug_shape, get_world_3d()->get_scenario());
if (!s.shape->is_connected("changed", callable_mp(this, &CollisionObject3D::_shape_changed))) {
- s.shape->connect("changed", callable_mp(this, &CollisionObject3D::_shape_changed),
- varray(s.shape), CONNECT_DEFERRED);
+ s.shape->connect("changed", callable_mp(this, &CollisionObject3D::_shape_changed).bind(s.shape), CONNECT_DEFERRED);
}
++debug_shapes_count;
@@ -384,9 +394,9 @@ void CollisionObject3D::_update_debug_shapes() {
void CollisionObject3D::_clear_debug_shapes() {
for (KeyValue<uint32_t, ShapeData> &E : shapes) {
ShapeData &shapedata = E.value;
- ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw();
+ ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptrw();
for (int i = 0; i < shapedata.shapes.size(); i++) {
- ShapeData::ShapeBase &s = shapes[i];
+ ShapeData::ShapeBase &s = shape_bases[i];
if (s.debug_shape.is_valid()) {
RS::get_singleton()->free(s.debug_shape);
s.debug_shape = RID();
@@ -404,9 +414,12 @@ void CollisionObject3D::_on_transform_changed() {
debug_shape_old_transform = get_global_transform();
for (KeyValue<uint32_t, ShapeData> &E : shapes) {
ShapeData &shapedata = E.value;
- const ShapeData::ShapeBase *shapes = shapedata.shapes.ptr();
+ if (shapedata.disabled) {
+ continue; // If disabled then there are no debug shapes to update.
+ }
+ const ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptr();
for (int i = 0; i < shapedata.shapes.size(); i++) {
- RS::get_singleton()->instance_set_transform(shapes[i].debug_shape, debug_shape_old_transform * shapedata.xform);
+ RS::get_singleton()->instance_set_transform(shape_bases[i].debug_shape, debug_shape_old_transform * shapedata.xform);
}
}
}
@@ -430,6 +443,8 @@ void CollisionObject3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &CollisionObject3D::get_collision_layer_value);
ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &CollisionObject3D::set_collision_mask_value);
ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &CollisionObject3D::get_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("set_collision_priority", "priority"), &CollisionObject3D::set_collision_priority);
+ ClassDB::bind_method(D_METHOD("get_collision_priority"), &CollisionObject3D::get_collision_priority);
ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &CollisionObject3D::set_disable_mode);
ClassDB::bind_method(D_METHOD("get_disable_mode"), &CollisionObject3D::get_disable_mode);
ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &CollisionObject3D::set_ray_pickable);
@@ -454,6 +469,8 @@ void CollisionObject3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner);
GDVIRTUAL_BIND(_input_event, "camera", "event", "position", "normal", "shape_idx");
+ GDVIRTUAL_BIND(_mouse_enter);
+ GDVIRTUAL_BIND(_mouse_exit);
ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("mouse_entered"));
@@ -464,6 +481,7 @@ void CollisionObject3D::_bind_methods() {
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_priority"), "set_collision_priority", "get_collision_priority");
ADD_GROUP("Input", "input_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_ray_pickable"), "set_ray_pickable", "is_ray_pickable");
@@ -530,8 +548,8 @@ void CollisionObject3D::get_shape_owners(List<uint32_t> *r_owners) {
}
}
-Array CollisionObject3D::_get_shape_owners() {
- Array ret;
+PackedInt32Array CollisionObject3D::_get_shape_owners() {
+ PackedInt32Array ret;
for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
ret.push_back(E.key);
}
@@ -685,8 +703,8 @@ bool CollisionObject3D::get_capture_input_on_drag() const {
return capture_input_on_drag;
}
-TypedArray<String> CollisionObject3D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray CollisionObject3D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (shapes.is_empty()) {
warnings.push_back(RTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape."));