diff options
Diffstat (limited to 'scene/3d/collision_object_3d.cpp')
-rw-r--r-- | scene/3d/collision_object_3d.cpp | 56 |
1 files changed, 37 insertions, 19 deletions
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index a36357555a..a98be62dfa 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -150,13 +150,13 @@ uint32_t CollisionObject3D::get_collision_mask() const { void CollisionObject3D::set_collision_layer_value(int p_layer_number, bool p_value) { ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); - uint32_t collision_layer = get_collision_layer(); + uint32_t collision_layer_new = get_collision_layer(); if (p_value) { - collision_layer |= 1 << (p_layer_number - 1); + collision_layer_new |= 1 << (p_layer_number - 1); } else { - collision_layer &= ~(1 << (p_layer_number - 1)); + collision_layer_new &= ~(1 << (p_layer_number - 1)); } - set_collision_layer(collision_layer); + set_collision_layer(collision_layer_new); } bool CollisionObject3D::get_collision_layer_value(int p_layer_number) const { @@ -183,6 +183,17 @@ bool CollisionObject3D::get_collision_mask_value(int p_layer_number) const { return get_collision_mask() & (1 << (p_layer_number - 1)); } +void CollisionObject3D::set_collision_priority(real_t p_priority) { + collision_priority = p_priority; + if (!area) { + PhysicsServer3D::get_singleton()->body_set_collision_priority(get_rid(), p_priority); + } +} + +real_t CollisionObject3D::get_collision_priority() const { + return collision_priority; +} + void CollisionObject3D::set_disable_mode(DisableMode p_mode) { if (disable_mode == p_mode) { return; @@ -319,7 +330,7 @@ bool CollisionObject3D::_are_collision_shapes_visible() { void CollisionObject3D::_update_shape_data(uint32_t p_owner) { if (_are_collision_shapes_visible()) { if (debug_shapes_to_update.is_empty()) { - callable_mp(this, &CollisionObject3D::_update_debug_shapes).call_deferred({}, 0); + callable_mp(this, &CollisionObject3D::_update_debug_shapes).call_deferredp({}, 0); } debug_shapes_to_update.insert(p_owner); } @@ -328,9 +339,9 @@ void CollisionObject3D::_update_shape_data(uint32_t p_owner) { void CollisionObject3D::_shape_changed(const Ref<Shape3D> &p_shape) { for (KeyValue<uint32_t, ShapeData> &E : shapes) { ShapeData &shapedata = E.value; - ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw(); + ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptrw(); for (int i = 0; i < shapedata.shapes.size(); i++) { - ShapeData::ShapeBase &s = shapes[i]; + ShapeData::ShapeBase &s = shape_bases[i]; if (s.shape == p_shape && s.debug_shape.is_valid()) { Ref<Mesh> mesh = s.shape->get_debug_mesh(); RS::get_singleton()->instance_set_base(s.debug_shape, mesh->get_rid()); @@ -348,9 +359,9 @@ void CollisionObject3D::_update_debug_shapes() { for (const uint32_t &shapedata_idx : debug_shapes_to_update) { if (shapes.has(shapedata_idx)) { ShapeData &shapedata = shapes[shapedata_idx]; - ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw(); + ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptrw(); for (int i = 0; i < shapedata.shapes.size(); i++) { - ShapeData::ShapeBase &s = shapes[i]; + ShapeData::ShapeBase &s = shape_bases[i]; if (s.shape.is_null() || shapedata.disabled) { if (s.debug_shape.is_valid()) { RS::get_singleton()->free(s.debug_shape); @@ -365,8 +376,7 @@ void CollisionObject3D::_update_debug_shapes() { RS::get_singleton()->instance_set_scenario(s.debug_shape, get_world_3d()->get_scenario()); if (!s.shape->is_connected("changed", callable_mp(this, &CollisionObject3D::_shape_changed))) { - s.shape->connect("changed", callable_mp(this, &CollisionObject3D::_shape_changed), - varray(s.shape), CONNECT_DEFERRED); + s.shape->connect("changed", callable_mp(this, &CollisionObject3D::_shape_changed).bind(s.shape), CONNECT_DEFERRED); } ++debug_shapes_count; @@ -384,9 +394,9 @@ void CollisionObject3D::_update_debug_shapes() { void CollisionObject3D::_clear_debug_shapes() { for (KeyValue<uint32_t, ShapeData> &E : shapes) { ShapeData &shapedata = E.value; - ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw(); + ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptrw(); for (int i = 0; i < shapedata.shapes.size(); i++) { - ShapeData::ShapeBase &s = shapes[i]; + ShapeData::ShapeBase &s = shape_bases[i]; if (s.debug_shape.is_valid()) { RS::get_singleton()->free(s.debug_shape); s.debug_shape = RID(); @@ -404,9 +414,12 @@ void CollisionObject3D::_on_transform_changed() { debug_shape_old_transform = get_global_transform(); for (KeyValue<uint32_t, ShapeData> &E : shapes) { ShapeData &shapedata = E.value; - const ShapeData::ShapeBase *shapes = shapedata.shapes.ptr(); + if (shapedata.disabled) { + continue; // If disabled then there are no debug shapes to update. + } + const ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptr(); for (int i = 0; i < shapedata.shapes.size(); i++) { - RS::get_singleton()->instance_set_transform(shapes[i].debug_shape, debug_shape_old_transform * shapedata.xform); + RS::get_singleton()->instance_set_transform(shape_bases[i].debug_shape, debug_shape_old_transform * shapedata.xform); } } } @@ -430,6 +443,8 @@ void CollisionObject3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &CollisionObject3D::get_collision_layer_value); ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &CollisionObject3D::set_collision_mask_value); ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &CollisionObject3D::get_collision_mask_value); + ClassDB::bind_method(D_METHOD("set_collision_priority", "priority"), &CollisionObject3D::set_collision_priority); + ClassDB::bind_method(D_METHOD("get_collision_priority"), &CollisionObject3D::get_collision_priority); ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &CollisionObject3D::set_disable_mode); ClassDB::bind_method(D_METHOD("get_disable_mode"), &CollisionObject3D::get_disable_mode); ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &CollisionObject3D::set_ray_pickable); @@ -454,6 +469,8 @@ void CollisionObject3D::_bind_methods() { ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner); GDVIRTUAL_BIND(_input_event, "camera", "event", "position", "normal", "shape_idx"); + GDVIRTUAL_BIND(_mouse_enter); + GDVIRTUAL_BIND(_mouse_exit); ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx"))); ADD_SIGNAL(MethodInfo("mouse_entered")); @@ -464,6 +481,7 @@ void CollisionObject3D::_bind_methods() { ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_priority"), "set_collision_priority", "get_collision_priority"); ADD_GROUP("Input", "input_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_ray_pickable"), "set_ray_pickable", "is_ray_pickable"); @@ -530,8 +548,8 @@ void CollisionObject3D::get_shape_owners(List<uint32_t> *r_owners) { } } -Array CollisionObject3D::_get_shape_owners() { - Array ret; +PackedInt32Array CollisionObject3D::_get_shape_owners() { + PackedInt32Array ret; for (const KeyValue<uint32_t, ShapeData> &E : shapes) { ret.push_back(E.key); } @@ -685,8 +703,8 @@ bool CollisionObject3D::get_capture_input_on_drag() const { return capture_input_on_drag; } -TypedArray<String> CollisionObject3D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray CollisionObject3D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (shapes.is_empty()) { warnings.push_back(RTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape.")); |