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Diffstat (limited to 'scene/3d/collision_object_3d.cpp')
-rw-r--r--scene/3d/collision_object_3d.cpp234
1 files changed, 218 insertions, 16 deletions
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index 356992e922..cba769a8f8 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,11 +30,28 @@
#include "collision_object_3d.h"
+#include "core/config/engine.h"
#include "scene/scene_string_names.h"
#include "servers/physics_server_3d.h"
void CollisionObject3D::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (_are_collision_shapes_visible()) {
+ debug_shape_old_transform = get_global_transform();
+ for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
+ debug_shapes_to_update.insert(E->key());
+ }
+ _update_debug_shapes();
+ }
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ if (debug_shapes_count > 0) {
+ _clear_debug_shapes();
+ }
+ } break;
+
case NOTIFICATION_ENTER_WORLD: {
if (area) {
PhysicsServer3D::get_singleton()->area_set_transform(rid, get_global_transform());
@@ -60,6 +77,8 @@ void CollisionObject3D::_notification(int p_what) {
PhysicsServer3D::get_singleton()->body_set_state(rid, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
}
+ _on_transform_changed();
+
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
_update_pickable();
@@ -76,6 +95,64 @@ void CollisionObject3D::_notification(int p_what) {
}
}
+void CollisionObject3D::set_collision_layer(uint32_t p_layer) {
+ collision_layer = p_layer;
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
+ }
+}
+
+uint32_t CollisionObject3D::get_collision_layer() const {
+ return collision_layer;
+}
+
+void CollisionObject3D::set_collision_mask(uint32_t p_mask) {
+ collision_mask = p_mask;
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
+ }
+}
+
+uint32_t CollisionObject3D::get_collision_mask() const {
+ return collision_mask;
+}
+
+void CollisionObject3D::set_collision_layer_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
+ uint32_t collision_layer = get_collision_layer();
+ if (p_value) {
+ collision_layer |= 1 << p_bit;
+ } else {
+ collision_layer &= ~(1 << p_bit);
+ }
+ set_collision_layer(collision_layer);
+}
+
+bool CollisionObject3D::get_collision_layer_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive.");
+ return get_collision_layer() & (1 << p_bit);
+}
+
+void CollisionObject3D::set_collision_mask_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
+ uint32_t mask = get_collision_mask();
+ if (p_value) {
+ mask |= 1 << p_bit;
+ } else {
+ mask &= ~(1 << p_bit);
+ }
+ set_collision_mask(mask);
+}
+
+bool CollisionObject3D::get_collision_mask_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
+ return get_collision_mask() & (1 << p_bit);
+}
+
void CollisionObject3D::_input_event(Node *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_input_event, p_camera, p_input_event, p_pos, p_normal, p_shape);
@@ -110,6 +187,106 @@ void CollisionObject3D::_update_pickable() {
}
}
+bool CollisionObject3D::_are_collision_shapes_visible() {
+ return is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !Engine::get_singleton()->is_editor_hint();
+}
+
+void CollisionObject3D::_update_shape_data(uint32_t p_owner) {
+ if (_are_collision_shapes_visible()) {
+ if (debug_shapes_to_update.is_empty()) {
+ callable_mp(this, &CollisionObject3D::_update_debug_shapes).call_deferred({}, 0);
+ }
+ debug_shapes_to_update.insert(p_owner);
+ }
+}
+
+void CollisionObject3D::_shape_changed(const Ref<Shape3D> &p_shape) {
+ for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
+ ShapeData &shapedata = E->get();
+ ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw();
+ for (int i = 0; i < shapedata.shapes.size(); i++) {
+ ShapeData::ShapeBase &s = shapes[i];
+ if (s.shape == p_shape && s.debug_shape.is_valid()) {
+ Ref<Mesh> mesh = s.shape->get_debug_mesh();
+ RS::get_singleton()->instance_set_base(s.debug_shape, mesh->get_rid());
+ }
+ }
+ }
+}
+
+void CollisionObject3D::_update_debug_shapes() {
+ if (!is_inside_tree()) {
+ debug_shapes_to_update.clear();
+ return;
+ }
+
+ for (Set<uint32_t>::Element *shapedata_idx = debug_shapes_to_update.front(); shapedata_idx; shapedata_idx = shapedata_idx->next()) {
+ if (shapes.has(shapedata_idx->get())) {
+ ShapeData &shapedata = shapes[shapedata_idx->get()];
+ ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw();
+ for (int i = 0; i < shapedata.shapes.size(); i++) {
+ ShapeData::ShapeBase &s = shapes[i];
+ if (s.shape.is_null() || shapedata.disabled) {
+ if (s.debug_shape.is_valid()) {
+ RS::get_singleton()->free(s.debug_shape);
+ s.debug_shape = RID();
+ --debug_shapes_count;
+ }
+ continue;
+ }
+
+ if (s.debug_shape.is_null()) {
+ s.debug_shape = RS::get_singleton()->instance_create();
+ RS::get_singleton()->instance_set_scenario(s.debug_shape, get_world_3d()->get_scenario());
+
+ if (!s.shape->is_connected("changed", callable_mp(this, &CollisionObject3D::_shape_changed))) {
+ s.shape->connect("changed", callable_mp(this, &CollisionObject3D::_shape_changed),
+ varray(s.shape), CONNECT_DEFERRED);
+ }
+
+ ++debug_shapes_count;
+ }
+
+ Ref<Mesh> mesh = s.shape->get_debug_mesh();
+ RS::get_singleton()->instance_set_base(s.debug_shape, mesh->get_rid());
+ RS::get_singleton()->instance_set_transform(s.debug_shape, get_global_transform() * shapedata.xform);
+ }
+ }
+ }
+ debug_shapes_to_update.clear();
+}
+
+void CollisionObject3D::_clear_debug_shapes() {
+ for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
+ ShapeData &shapedata = E->get();
+ ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw();
+ for (int i = 0; i < shapedata.shapes.size(); i++) {
+ ShapeData::ShapeBase &s = shapes[i];
+ if (s.debug_shape.is_valid()) {
+ RS::get_singleton()->free(s.debug_shape);
+ s.debug_shape = RID();
+ if (s.shape.is_valid() && s.shape->is_connected("changed", callable_mp(this, &CollisionObject3D::_update_shape_data))) {
+ s.shape->disconnect("changed", callable_mp(this, &CollisionObject3D::_update_shape_data));
+ }
+ }
+ }
+ }
+ debug_shapes_count = 0;
+}
+
+void CollisionObject3D::_on_transform_changed() {
+ if (debug_shapes_count > 0 && !debug_shape_old_transform.is_equal_approx(get_global_transform())) {
+ debug_shape_old_transform = get_global_transform();
+ for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
+ ShapeData &shapedata = E->get();
+ const ShapeData::ShapeBase *shapes = shapedata.shapes.ptr();
+ for (int i = 0; i < shapedata.shapes.size(); i++) {
+ RS::get_singleton()->instance_set_transform(shapes[i].debug_shape, debug_shape_old_transform * shapedata.xform);
+ }
+ }
+ }
+}
+
void CollisionObject3D::set_ray_pickable(bool p_ray_pickable) {
ray_pickable = p_ray_pickable;
_update_pickable();
@@ -120,6 +297,14 @@ bool CollisionObject3D::is_ray_pickable() const {
}
void CollisionObject3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &CollisionObject3D::set_collision_layer);
+ ClassDB::bind_method(D_METHOD("get_collision_layer"), &CollisionObject3D::get_collision_layer);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CollisionObject3D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &CollisionObject3D::get_collision_mask);
+ ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &CollisionObject3D::set_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &CollisionObject3D::get_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &CollisionObject3D::set_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &CollisionObject3D::get_collision_mask_bit);
ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &CollisionObject3D::set_ray_pickable);
ClassDB::bind_method(D_METHOD("is_ray_pickable"), &CollisionObject3D::is_ray_pickable);
ClassDB::bind_method(D_METHOD("set_capture_input_on_drag", "enable"), &CollisionObject3D::set_capture_input_on_drag);
@@ -147,6 +332,11 @@ void CollisionObject3D::_bind_methods() {
ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited"));
+ ADD_GROUP("Collision", "collision_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+
+ ADD_GROUP("Input", "input_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_ray_pickable"), "set_ray_pickable", "is_ray_pickable");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_capture_on_drag"), "set_capture_input_on_drag", "get_capture_input_on_drag");
}
@@ -180,7 +370,11 @@ void CollisionObject3D::shape_owner_set_disabled(uint32_t p_owner, bool p_disabl
ERR_FAIL_COND(!shapes.has(p_owner));
ShapeData &sd = shapes[p_owner];
+ if (sd.disabled == p_disabled) {
+ return;
+ }
sd.disabled = p_disabled;
+
for (int i = 0; i < sd.shapes.size(); i++) {
if (area) {
PhysicsServer3D::get_singleton()->area_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
@@ -188,6 +382,7 @@ void CollisionObject3D::shape_owner_set_disabled(uint32_t p_owner, bool p_disabl
PhysicsServer3D::get_singleton()->body_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
}
}
+ _update_shape_data(p_owner);
}
bool CollisionObject3D::is_shape_owner_disabled(uint32_t p_owner) const {
@@ -223,6 +418,8 @@ void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transf
PhysicsServer3D::get_singleton()->body_set_shape_transform(rid, sd.shapes[i].index, p_transform);
}
}
+
+ _update_shape_data(p_owner);
}
Transform CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const {
@@ -245,6 +442,7 @@ void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3
ShapeData::ShapeBase s;
s.index = total_subshapes;
s.shape = p_shape;
+
if (area) {
PhysicsServer3D::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
} else {
@@ -253,6 +451,8 @@ void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3
sd.shapes.push_back(s);
total_subshapes++;
+
+ _update_shape_data(p_owner);
}
int CollisionObject3D::shape_owner_get_shape_count(uint32_t p_owner) const {
@@ -279,13 +479,23 @@ void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape)
ERR_FAIL_COND(!shapes.has(p_owner));
ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size());
- int index_to_remove = shapes[p_owner].shapes[p_shape].index;
+ ShapeData::ShapeBase &s = shapes[p_owner].shapes.write[p_shape];
+ int index_to_remove = s.index;
+
if (area) {
PhysicsServer3D::get_singleton()->area_remove_shape(rid, index_to_remove);
} else {
PhysicsServer3D::get_singleton()->body_remove_shape(rid, index_to_remove);
}
+ if (s.debug_shape.is_valid()) {
+ RS::get_singleton()->free(s.debug_shape);
+ if (s.shape.is_valid() && s.shape->is_connected("changed", callable_mp(this, &CollisionObject3D::_shape_changed))) {
+ s.shape->disconnect("changed", callable_mp(this, &CollisionObject3D::_shape_changed));
+ }
+ --debug_shapes_count;
+ }
+
shapes[p_owner].shapes.remove(p_shape);
for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
@@ -325,10 +535,7 @@ uint32_t CollisionObject3D::shape_find_owner(int p_shape_index) const {
CollisionObject3D::CollisionObject3D(RID p_rid, bool p_area) {
rid = p_rid;
area = p_area;
- capture_input_on_drag = false;
- ray_pickable = true;
set_notify_transform(true);
- total_subshapes = 0;
if (p_area) {
PhysicsServer3D::get_singleton()->area_attach_object_instance_id(rid, get_instance_id());
@@ -346,22 +553,17 @@ bool CollisionObject3D::get_capture_input_on_drag() const {
return capture_input_on_drag;
}
-String CollisionObject3D::get_configuration_warning() const {
- String warning = Node3D::get_configuration_warning();
+TypedArray<String> CollisionObject3D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
- if (shapes.empty()) {
- if (!warning.empty()) {
- warning += "\n\n";
- }
- warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape.");
+ if (shapes.is_empty()) {
+ warnings.push_back(TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape."));
}
- return warning;
+ return warnings;
}
CollisionObject3D::CollisionObject3D() {
- capture_input_on_drag = false;
- ray_pickable = true;
set_notify_transform(true);
//owner=