diff options
Diffstat (limited to 'scene/3d/collision_object_3d.cpp')
-rw-r--r-- | scene/3d/collision_object_3d.cpp | 67 |
1 files changed, 57 insertions, 10 deletions
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index 356992e922..39880db29c 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,6 +30,8 @@ #include "collision_object_3d.h" +#include "core/config/engine.h" +#include "mesh_instance_3d.h" #include "scene/scene_string_names.h" #include "servers/physics_server_3d.h" @@ -110,6 +112,42 @@ void CollisionObject3D::_update_pickable() { } } +void CollisionObject3D::_update_debug_shapes() { + for (Set<uint32_t>::Element *shapedata_idx = debug_shapes_to_update.front(); shapedata_idx; shapedata_idx = shapedata_idx->next()) { + if (shapes.has(shapedata_idx->get())) { + ShapeData &shapedata = shapes[shapedata_idx->get()]; + for (int i = 0; i < shapedata.shapes.size(); i++) { + ShapeData::ShapeBase &s = shapedata.shapes.write[i]; + if (s.debug_shape) { + s.debug_shape->queue_delete(); + s.debug_shape = nullptr; + } + if (s.shape.is_null() || shapedata.disabled) { + continue; + } + + Ref<Mesh> mesh = s.shape->get_debug_mesh(); + MeshInstance3D *mi = memnew(MeshInstance3D); + mi->set_transform(shapedata.xform); + mi->set_mesh(mesh); + add_child(mi); + mi->force_update_transform(); + s.debug_shape = mi; + } + } + } + debug_shapes_to_update.clear(); +} + +void CollisionObject3D::_update_shape_data(uint32_t p_owner) { + if (is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !Engine::get_singleton()->is_editor_hint()) { + if (debug_shapes_to_update.is_empty()) { + call_deferred("_update_debug_shapes"); + } + debug_shapes_to_update.insert(p_owner); + } +} + void CollisionObject3D::set_ray_pickable(bool p_ray_pickable) { ray_pickable = p_ray_pickable; _update_pickable(); @@ -141,6 +179,8 @@ void CollisionObject3D::_bind_methods() { ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject3D::shape_owner_clear_shapes); ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner); + ClassDB::bind_method(D_METHOD("_update_debug_shapes"), &CollisionObject3D::_update_debug_shapes); + BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx"))); ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx"))); @@ -188,6 +228,7 @@ void CollisionObject3D::shape_owner_set_disabled(uint32_t p_owner, bool p_disabl PhysicsServer3D::get_singleton()->body_set_shape_disabled(rid, sd.shapes[i].index, p_disabled); } } + _update_shape_data(p_owner); } bool CollisionObject3D::is_shape_owner_disabled(uint32_t p_owner) const { @@ -223,6 +264,8 @@ void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transf PhysicsServer3D::get_singleton()->body_set_shape_transform(rid, sd.shapes[i].index, p_transform); } } + + _update_shape_data(p_owner); } Transform CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const { @@ -245,6 +288,7 @@ void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3 ShapeData::ShapeBase s; s.index = total_subshapes; s.shape = p_shape; + if (area) { PhysicsServer3D::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled); } else { @@ -253,6 +297,8 @@ void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3 sd.shapes.push_back(s); total_subshapes++; + + _update_shape_data(p_owner); } int CollisionObject3D::shape_owner_get_shape_count(uint32_t p_owner) const { @@ -279,13 +325,19 @@ void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) ERR_FAIL_COND(!shapes.has(p_owner)); ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size()); - int index_to_remove = shapes[p_owner].shapes[p_shape].index; + const ShapeData::ShapeBase &s = shapes[p_owner].shapes[p_shape]; + int index_to_remove = s.index; + if (area) { PhysicsServer3D::get_singleton()->area_remove_shape(rid, index_to_remove); } else { PhysicsServer3D::get_singleton()->body_remove_shape(rid, index_to_remove); } + if (s.debug_shape) { + s.debug_shape->queue_delete(); + } + shapes[p_owner].shapes.remove(p_shape); for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { @@ -325,10 +377,7 @@ uint32_t CollisionObject3D::shape_find_owner(int p_shape_index) const { CollisionObject3D::CollisionObject3D(RID p_rid, bool p_area) { rid = p_rid; area = p_area; - capture_input_on_drag = false; - ray_pickable = true; set_notify_transform(true); - total_subshapes = 0; if (p_area) { PhysicsServer3D::get_singleton()->area_attach_object_instance_id(rid, get_instance_id()); @@ -349,8 +398,8 @@ bool CollisionObject3D::get_capture_input_on_drag() const { String CollisionObject3D::get_configuration_warning() const { String warning = Node3D::get_configuration_warning(); - if (shapes.empty()) { - if (!warning.empty()) { + if (shapes.is_empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape."); @@ -360,8 +409,6 @@ String CollisionObject3D::get_configuration_warning() const { } CollisionObject3D::CollisionObject3D() { - capture_input_on_drag = false; - ray_pickable = true; set_notify_transform(true); //owner= |