summaryrefslogtreecommitdiff
path: root/scene/3d/collision_object_3d.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/3d/collision_object_3d.cpp')
-rw-r--r--scene/3d/collision_object_3d.cpp159
1 files changed, 105 insertions, 54 deletions
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index a36357555a..19d1b83cab 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -1,35 +1,36 @@
-/*************************************************************************/
-/* collision_object_3d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* collision_object_3d.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "collision_object_3d.h"
+#include "scene/resources/shape_3d.h"
#include "scene/scene_string_names.h"
void CollisionObject3D::_notification(int p_what) {
@@ -42,6 +43,11 @@ void CollisionObject3D::_notification(int p_what) {
}
_update_debug_shapes();
}
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ set_notify_local_transform(true); // Used for warnings and only in editor.
+ }
+#endif
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -77,6 +83,14 @@ void CollisionObject3D::_notification(int p_what) {
_update_pickable();
} break;
+#ifdef TOOLS_ENABLED
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ update_configuration_warnings();
+ }
+ } break;
+#endif
+
case NOTIFICATION_TRANSFORM_CHANGED: {
if (only_update_transform_changes) {
return;
@@ -99,10 +113,14 @@ void CollisionObject3D::_notification(int p_what) {
bool disabled = !is_enabled();
if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
- if (area) {
- PhysicsServer3D::get_singleton()->area_set_space(rid, RID());
+ if (callback_lock > 0) {
+ ERR_PRINT("Removing a CollisionObject node during a physics callback is not allowed and will cause undesired behavior. Remove with call_deferred() instead.");
} else {
- PhysicsServer3D::get_singleton()->body_set_space(rid, RID());
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_space(rid, RID());
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_space(rid, RID());
+ }
}
}
@@ -150,13 +168,13 @@ uint32_t CollisionObject3D::get_collision_mask() const {
void CollisionObject3D::set_collision_layer_value(int p_layer_number, bool p_value) {
ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
- uint32_t collision_layer = get_collision_layer();
+ uint32_t collision_layer_new = get_collision_layer();
if (p_value) {
- collision_layer |= 1 << (p_layer_number - 1);
+ collision_layer_new |= 1 << (p_layer_number - 1);
} else {
- collision_layer &= ~(1 << (p_layer_number - 1));
+ collision_layer_new &= ~(1 << (p_layer_number - 1));
}
- set_collision_layer(collision_layer);
+ set_collision_layer(collision_layer_new);
}
bool CollisionObject3D::get_collision_layer_value(int p_layer_number) const {
@@ -183,6 +201,17 @@ bool CollisionObject3D::get_collision_mask_value(int p_layer_number) const {
return get_collision_mask() & (1 << (p_layer_number - 1));
}
+void CollisionObject3D::set_collision_priority(real_t p_priority) {
+ collision_priority = p_priority;
+ if (!area) {
+ PhysicsServer3D::get_singleton()->body_set_collision_priority(get_rid(), p_priority);
+ }
+}
+
+real_t CollisionObject3D::get_collision_priority() const {
+ return collision_priority;
+}
+
void CollisionObject3D::set_disable_mode(DisableMode p_mode) {
if (disable_mode == p_mode) {
return;
@@ -211,10 +240,14 @@ void CollisionObject3D::_apply_disabled() {
switch (disable_mode) {
case DISABLE_MODE_REMOVE: {
if (is_inside_tree()) {
- if (area) {
- PhysicsServer3D::get_singleton()->area_set_space(rid, RID());
+ if (callback_lock > 0) {
+ ERR_PRINT("Disabling a CollisionObject node during a physics callback is not allowed and will cause undesired behavior. Disable with call_deferred() instead.");
} else {
- PhysicsServer3D::get_singleton()->body_set_space(rid, RID());
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_space(rid, RID());
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_space(rid, RID());
+ }
}
}
} break;
@@ -319,7 +352,7 @@ bool CollisionObject3D::_are_collision_shapes_visible() {
void CollisionObject3D::_update_shape_data(uint32_t p_owner) {
if (_are_collision_shapes_visible()) {
if (debug_shapes_to_update.is_empty()) {
- callable_mp(this, &CollisionObject3D::_update_debug_shapes).call_deferred({}, 0);
+ callable_mp(this, &CollisionObject3D::_update_debug_shapes).call_deferred();
}
debug_shapes_to_update.insert(p_owner);
}
@@ -328,9 +361,9 @@ void CollisionObject3D::_update_shape_data(uint32_t p_owner) {
void CollisionObject3D::_shape_changed(const Ref<Shape3D> &p_shape) {
for (KeyValue<uint32_t, ShapeData> &E : shapes) {
ShapeData &shapedata = E.value;
- ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw();
+ ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptrw();
for (int i = 0; i < shapedata.shapes.size(); i++) {
- ShapeData::ShapeBase &s = shapes[i];
+ ShapeData::ShapeBase &s = shape_bases[i];
if (s.shape == p_shape && s.debug_shape.is_valid()) {
Ref<Mesh> mesh = s.shape->get_debug_mesh();
RS::get_singleton()->instance_set_base(s.debug_shape, mesh->get_rid());
@@ -340,6 +373,8 @@ void CollisionObject3D::_shape_changed(const Ref<Shape3D> &p_shape) {
}
void CollisionObject3D::_update_debug_shapes() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+
if (!is_inside_tree()) {
debug_shapes_to_update.clear();
return;
@@ -348,9 +383,9 @@ void CollisionObject3D::_update_debug_shapes() {
for (const uint32_t &shapedata_idx : debug_shapes_to_update) {
if (shapes.has(shapedata_idx)) {
ShapeData &shapedata = shapes[shapedata_idx];
- ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw();
+ ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptrw();
for (int i = 0; i < shapedata.shapes.size(); i++) {
- ShapeData::ShapeBase &s = shapes[i];
+ ShapeData::ShapeBase &s = shape_bases[i];
if (s.shape.is_null() || shapedata.disabled) {
if (s.debug_shape.is_valid()) {
RS::get_singleton()->free(s.debug_shape);
@@ -365,8 +400,7 @@ void CollisionObject3D::_update_debug_shapes() {
RS::get_singleton()->instance_set_scenario(s.debug_shape, get_world_3d()->get_scenario());
if (!s.shape->is_connected("changed", callable_mp(this, &CollisionObject3D::_shape_changed))) {
- s.shape->connect("changed", callable_mp(this, &CollisionObject3D::_shape_changed),
- varray(s.shape), CONNECT_DEFERRED);
+ s.shape->connect("changed", callable_mp(this, &CollisionObject3D::_shape_changed).bind(s.shape), CONNECT_DEFERRED);
}
++debug_shapes_count;
@@ -382,11 +416,13 @@ void CollisionObject3D::_update_debug_shapes() {
}
void CollisionObject3D::_clear_debug_shapes() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+
for (KeyValue<uint32_t, ShapeData> &E : shapes) {
ShapeData &shapedata = E.value;
- ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw();
+ ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptrw();
for (int i = 0; i < shapedata.shapes.size(); i++) {
- ShapeData::ShapeBase &s = shapes[i];
+ ShapeData::ShapeBase &s = shape_bases[i];
if (s.debug_shape.is_valid()) {
RS::get_singleton()->free(s.debug_shape);
s.debug_shape = RID();
@@ -404,9 +440,12 @@ void CollisionObject3D::_on_transform_changed() {
debug_shape_old_transform = get_global_transform();
for (KeyValue<uint32_t, ShapeData> &E : shapes) {
ShapeData &shapedata = E.value;
- const ShapeData::ShapeBase *shapes = shapedata.shapes.ptr();
+ if (shapedata.disabled) {
+ continue; // If disabled then there are no debug shapes to update.
+ }
+ const ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptr();
for (int i = 0; i < shapedata.shapes.size(); i++) {
- RS::get_singleton()->instance_set_transform(shapes[i].debug_shape, debug_shape_old_transform * shapedata.xform);
+ RS::get_singleton()->instance_set_transform(shape_bases[i].debug_shape, debug_shape_old_transform * shapedata.xform);
}
}
}
@@ -430,6 +469,8 @@ void CollisionObject3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &CollisionObject3D::get_collision_layer_value);
ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &CollisionObject3D::set_collision_mask_value);
ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &CollisionObject3D::get_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("set_collision_priority", "priority"), &CollisionObject3D::set_collision_priority);
+ ClassDB::bind_method(D_METHOD("get_collision_priority"), &CollisionObject3D::get_collision_priority);
ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &CollisionObject3D::set_disable_mode);
ClassDB::bind_method(D_METHOD("get_disable_mode"), &CollisionObject3D::get_disable_mode);
ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &CollisionObject3D::set_ray_pickable);
@@ -454,6 +495,8 @@ void CollisionObject3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner);
GDVIRTUAL_BIND(_input_event, "camera", "event", "position", "normal", "shape_idx");
+ GDVIRTUAL_BIND(_mouse_enter);
+ GDVIRTUAL_BIND(_mouse_exit);
ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("mouse_entered"));
@@ -464,6 +507,7 @@ void CollisionObject3D::_bind_methods() {
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_priority"), "set_collision_priority", "get_collision_priority");
ADD_GROUP("Input", "input_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_ray_pickable"), "set_ray_pickable", "is_ray_pickable");
@@ -530,8 +574,8 @@ void CollisionObject3D::get_shape_owners(List<uint32_t> *r_owners) {
}
}
-Array CollisionObject3D::_get_shape_owners() {
- Array ret;
+PackedInt32Array CollisionObject3D::_get_shape_owners() {
+ PackedInt32Array ret;
for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
ret.push_back(E.key);
}
@@ -608,6 +652,7 @@ int CollisionObject3D::shape_owner_get_shape_index(uint32_t p_owner, int p_shape
}
void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
ERR_FAIL_COND(!shapes.has(p_owner));
ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size());
@@ -685,13 +730,18 @@ bool CollisionObject3D::get_capture_input_on_drag() const {
return capture_input_on_drag;
}
-TypedArray<String> CollisionObject3D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray CollisionObject3D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (shapes.is_empty()) {
warnings.push_back(RTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape."));
}
+ Vector3 scale = get_transform().get_basis().get_scale();
+ if (!(Math::is_zero_approx(scale.x - scale.y) && Math::is_zero_approx(scale.y - scale.z))) {
+ warnings.push_back(RTR("With a non-uniform scale this node will probably not function as expected.\nPlease make its scale uniform (i.e. the same on all axes), and change the size in children collision shapes instead."));
+ }
+
return warnings;
}
@@ -703,5 +753,6 @@ CollisionObject3D::CollisionObject3D() {
}
CollisionObject3D::~CollisionObject3D() {
+ ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
PhysicsServer3D::get_singleton()->free(rid);
}