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-rw-r--r--scene/3d/character_camera.h167
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diff --git a/scene/3d/character_camera.h b/scene/3d/character_camera.h
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index 739e4c783d..0000000000
--- a/scene/3d/character_camera.h
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-/*************************************************************************/
-/* character_camera.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef CHARACTER_CAMERA_H
-#define CHARACTER_CAMERA_H
-
-#include "scene/3d/camera.h"
-#if 0
-class CharacterCamera : public Camera {
-
- GDCLASS( CharacterCamera, Camera );
-public:
-
- enum CameraType {
- CAMERA_FIXED,
- CAMERA_FOLLOW
- };
-
-private:
-
-
- CameraType type;
-
- //used for follow
- Vector3 follow_pos;
- //used for fixed
- Vector2 orbit;
- float distance;
-
- float height;
-
- float min_distance;
- float max_distance;
-
- float max_orbit_x;
- float min_orbit_x;
-
- float inclination;
-
- bool clip;
- bool autoturn;
- float autoturn_tolerance;
- float autoturn_speed;
-
-
-
- struct ClipRay {
- RID query;
- bool clipped;
- Vector3 clip_pos;
- };
-
- ClipRay clip_ray[3];
- Vector3 target_pos;
- float clip_len;
-
-
- Transform accepted;
- Vector3 proposed_pos;
-
- bool use_lookat_target;
- Vector3 lookat_target;
-
- void _compute_camera();
-
- RID ray_query;
- RID left_turn_query;
- RID right_turn_query;
- RID target_body;
-
-protected:
-
- virtual void _request_camera_update() {} //ignore
-
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;
- void _notification(int p_what);
-
- static void _bind_methods();
-
- void _ray_collision(Vector3 p_point, Vector3 p_normal, int p_subindex, ObjectID p_against,int p_idx);
-
-public:
-
-
- void set_camera_type(CameraType p_camera_type);
- CameraType get_camera_type() const;
-
- void set_orbit(const Vector2& p_orbit);
- void set_orbit_x(float p_x);
- void set_orbit_y(float p_y);
- Vector2 get_orbit() const;
-
- void set_height(float p_height);
- float get_height() const;
-
- void set_inclination(float p_degrees);
- float get_inclination() const;
-
- void set_max_orbit_x(float p_max);
- float get_max_orbit_x() const;
-
- void set_min_orbit_x(float p_min);
- float get_min_orbit_x() const;
-
- void rotate_orbit(const Vector2& p_relative);
-
- void set_distance(float p_distance);
- float get_distance() const;
-
- float get_min_distance() const;
- float get_max_distance() const;
- void set_min_distance(float p_min);
- void set_max_distance(float p_max);
-
-
- void set_clip(bool p_enabled);
- bool has_clip() const;
-
- void set_autoturn(bool p_enabled);
- bool has_autoturn() const;
-
- void set_autoturn_tolerance(float p_degrees);
- float get_autoturn_tolerance() const;
-
- void set_autoturn_speed(float p_speed);
- float get_autoturn_speed() const;
-
- void set_use_lookat_target(bool p_use, const Vector3 &p_lookat = Vector3());
-
- virtual Transform get_camera_transform() const;
-
- CharacterCamera();
- ~CharacterCamera();
-};
-
-VARIANT_ENUM_CAST( CharacterCamera::CameraType );
-
-#endif
-#endif // CHARACTER_CAMERA_H