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Diffstat (limited to 'scene/3d/character_camera.h')
-rw-r--r-- | scene/3d/character_camera.h | 167 |
1 files changed, 0 insertions, 167 deletions
diff --git a/scene/3d/character_camera.h b/scene/3d/character_camera.h deleted file mode 100644 index 739e4c783d..0000000000 --- a/scene/3d/character_camera.h +++ /dev/null @@ -1,167 +0,0 @@ -/*************************************************************************/ -/* character_camera.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef CHARACTER_CAMERA_H -#define CHARACTER_CAMERA_H - -#include "scene/3d/camera.h" -#if 0 -class CharacterCamera : public Camera { - - GDCLASS( CharacterCamera, Camera ); -public: - - enum CameraType { - CAMERA_FIXED, - CAMERA_FOLLOW - }; - -private: - - - CameraType type; - - //used for follow - Vector3 follow_pos; - //used for fixed - Vector2 orbit; - float distance; - - float height; - - float min_distance; - float max_distance; - - float max_orbit_x; - float min_orbit_x; - - float inclination; - - bool clip; - bool autoturn; - float autoturn_tolerance; - float autoturn_speed; - - - - struct ClipRay { - RID query; - bool clipped; - Vector3 clip_pos; - }; - - ClipRay clip_ray[3]; - Vector3 target_pos; - float clip_len; - - - Transform accepted; - Vector3 proposed_pos; - - bool use_lookat_target; - Vector3 lookat_target; - - void _compute_camera(); - - RID ray_query; - RID left_turn_query; - RID right_turn_query; - RID target_body; - -protected: - - virtual void _request_camera_update() {} //ignore - - bool _set(const StringName& p_name, const Variant& p_value); - bool _get(const StringName& p_name,Variant &r_ret) const; - void _get_property_list( List<PropertyInfo> *p_list) const; - void _notification(int p_what); - - static void _bind_methods(); - - void _ray_collision(Vector3 p_point, Vector3 p_normal, int p_subindex, ObjectID p_against,int p_idx); - -public: - - - void set_camera_type(CameraType p_camera_type); - CameraType get_camera_type() const; - - void set_orbit(const Vector2& p_orbit); - void set_orbit_x(float p_x); - void set_orbit_y(float p_y); - Vector2 get_orbit() const; - - void set_height(float p_height); - float get_height() const; - - void set_inclination(float p_degrees); - float get_inclination() const; - - void set_max_orbit_x(float p_max); - float get_max_orbit_x() const; - - void set_min_orbit_x(float p_min); - float get_min_orbit_x() const; - - void rotate_orbit(const Vector2& p_relative); - - void set_distance(float p_distance); - float get_distance() const; - - float get_min_distance() const; - float get_max_distance() const; - void set_min_distance(float p_min); - void set_max_distance(float p_max); - - - void set_clip(bool p_enabled); - bool has_clip() const; - - void set_autoturn(bool p_enabled); - bool has_autoturn() const; - - void set_autoturn_tolerance(float p_degrees); - float get_autoturn_tolerance() const; - - void set_autoturn_speed(float p_speed); - float get_autoturn_speed() const; - - void set_use_lookat_target(bool p_use, const Vector3 &p_lookat = Vector3()); - - virtual Transform get_camera_transform() const; - - CharacterCamera(); - ~CharacterCamera(); -}; - -VARIANT_ENUM_CAST( CharacterCamera::CameraType ); - -#endif -#endif // CHARACTER_CAMERA_H |