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Diffstat (limited to 'scene/3d/character_camera.cpp')
-rw-r--r--scene/3d/character_camera.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/scene/3d/character_camera.cpp b/scene/3d/character_camera.cpp
index 211619d0df..424a7fc79c 100644
--- a/scene/3d/character_camera.cpp
+++ b/scene/3d/character_camera.cpp
@@ -634,30 +634,30 @@ float CharacterCamera::get_autoturn_speed() const {
void CharacterCamera::_bind_methods() {
- ClassDB::bind_method(_MD("set_camera_type","type"),&CharacterCamera::set_camera_type);
- ClassDB::bind_method(_MD("get_camera_type"),&CharacterCamera::get_camera_type);
- ClassDB::bind_method(_MD("set_orbit","orbit"),&CharacterCamera::set_orbit);
- ClassDB::bind_method(_MD("get_orbit"),&CharacterCamera::get_orbit);
- ClassDB::bind_method(_MD("set_orbit_x","x"),&CharacterCamera::set_orbit_x);
- ClassDB::bind_method(_MD("set_orbit_y","y"),&CharacterCamera::set_orbit_y);
- ClassDB::bind_method(_MD("set_min_orbit_x","x"),&CharacterCamera::set_min_orbit_x);
- ClassDB::bind_method(_MD("get_min_orbit_x"),&CharacterCamera::get_min_orbit_x);
- ClassDB::bind_method(_MD("set_max_orbit_x","x"),&CharacterCamera::set_max_orbit_x);
- ClassDB::bind_method(_MD("get_max_orbit_x"),&CharacterCamera::get_max_orbit_x);
- ClassDB::bind_method(_MD("rotate_orbit"),&CharacterCamera::rotate_orbit);
- ClassDB::bind_method(_MD("set_distance","distance"),&CharacterCamera::set_distance);
- ClassDB::bind_method(_MD("get_distance"),&CharacterCamera::get_distance);
- ClassDB::bind_method(_MD("set_clip","enable"),&CharacterCamera::set_clip);
- ClassDB::bind_method(_MD("has_clip"),&CharacterCamera::has_clip);
- ClassDB::bind_method(_MD("set_autoturn","enable"),&CharacterCamera::set_autoturn);
- ClassDB::bind_method(_MD("has_autoturn"),&CharacterCamera::has_autoturn);
- ClassDB::bind_method(_MD("set_autoturn_tolerance","degrees"),&CharacterCamera::set_autoturn_tolerance);
- ClassDB::bind_method(_MD("get_autoturn_tolerance"),&CharacterCamera::get_autoturn_tolerance);
- ClassDB::bind_method(_MD("set_autoturn_speed","speed"),&CharacterCamera::set_autoturn_speed);
- ClassDB::bind_method(_MD("get_autoturn_speed"),&CharacterCamera::get_autoturn_speed);
- ClassDB::bind_method(_MD("set_use_lookat_target","use","lookat"),&CharacterCamera::set_use_lookat_target, DEFVAL(Vector3()));
-
- ClassDB::bind_method(_MD("_ray_collision"),&CharacterCamera::_ray_collision);
+ ClassDB::bind_method(D_METHOD("set_camera_type","type"),&CharacterCamera::set_camera_type);
+ ClassDB::bind_method(D_METHOD("get_camera_type"),&CharacterCamera::get_camera_type);
+ ClassDB::bind_method(D_METHOD("set_orbit","orbit"),&CharacterCamera::set_orbit);
+ ClassDB::bind_method(D_METHOD("get_orbit"),&CharacterCamera::get_orbit);
+ ClassDB::bind_method(D_METHOD("set_orbit_x","x"),&CharacterCamera::set_orbit_x);
+ ClassDB::bind_method(D_METHOD("set_orbit_y","y"),&CharacterCamera::set_orbit_y);
+ ClassDB::bind_method(D_METHOD("set_min_orbit_x","x"),&CharacterCamera::set_min_orbit_x);
+ ClassDB::bind_method(D_METHOD("get_min_orbit_x"),&CharacterCamera::get_min_orbit_x);
+ ClassDB::bind_method(D_METHOD("set_max_orbit_x","x"),&CharacterCamera::set_max_orbit_x);
+ ClassDB::bind_method(D_METHOD("get_max_orbit_x"),&CharacterCamera::get_max_orbit_x);
+ ClassDB::bind_method(D_METHOD("rotate_orbit"),&CharacterCamera::rotate_orbit);
+ ClassDB::bind_method(D_METHOD("set_distance","distance"),&CharacterCamera::set_distance);
+ ClassDB::bind_method(D_METHOD("get_distance"),&CharacterCamera::get_distance);
+ ClassDB::bind_method(D_METHOD("set_clip","enable"),&CharacterCamera::set_clip);
+ ClassDB::bind_method(D_METHOD("has_clip"),&CharacterCamera::has_clip);
+ ClassDB::bind_method(D_METHOD("set_autoturn","enable"),&CharacterCamera::set_autoturn);
+ ClassDB::bind_method(D_METHOD("has_autoturn"),&CharacterCamera::has_autoturn);
+ ClassDB::bind_method(D_METHOD("set_autoturn_tolerance","degrees"),&CharacterCamera::set_autoturn_tolerance);
+ ClassDB::bind_method(D_METHOD("get_autoturn_tolerance"),&CharacterCamera::get_autoturn_tolerance);
+ ClassDB::bind_method(D_METHOD("set_autoturn_speed","speed"),&CharacterCamera::set_autoturn_speed);
+ ClassDB::bind_method(D_METHOD("get_autoturn_speed"),&CharacterCamera::get_autoturn_speed);
+ ClassDB::bind_method(D_METHOD("set_use_lookat_target","use","lookat"),&CharacterCamera::set_use_lookat_target, DEFVAL(Vector3()));
+
+ ClassDB::bind_method(D_METHOD("_ray_collision"),&CharacterCamera::_ray_collision);
BIND_CONSTANT( CAMERA_FIXED );
BIND_CONSTANT( CAMERA_FOLLOW );