summaryrefslogtreecommitdiff
path: root/scene/3d/car_body.h
diff options
context:
space:
mode:
Diffstat (limited to 'scene/3d/car_body.h')
-rw-r--r--scene/3d/car_body.h170
1 files changed, 170 insertions, 0 deletions
diff --git a/scene/3d/car_body.h b/scene/3d/car_body.h
new file mode 100644
index 0000000000..87eb047bcf
--- /dev/null
+++ b/scene/3d/car_body.h
@@ -0,0 +1,170 @@
+/*************************************************************************/
+/* car_body.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef CAR_BODY_H
+#define CAR_BODY_H
+
+#include "scene/3d/physics_body.h"
+
+
+class CarBody;
+
+class CarWheel : public Spatial {
+
+ OBJ_TYPE(CarWheel,Spatial);
+
+friend class CarBody;
+ real_t side_friction;
+ real_t forward_friction;
+ real_t travel;
+ real_t radius;
+ real_t resting_frac;
+ real_t damping_frac;
+ int num_rays;
+ Transform local_xform;
+
+ CarBody *body;
+
+ float angVel;
+ float steerAngle;
+ float torque;
+ float driveTorque;
+ float axisAngle;
+ float upSpeed; // speed relative to the car
+ bool locked;
+ // last frame stuff
+ float lastDisplacement;
+ float angVelForGrip;
+ bool lastOnFloor;
+
+ bool type_drive;
+ bool type_steer;
+
+
+protected:
+ void update(real_t dt);
+ bool add_forces(PhysicsDirectBodyState *s);
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+
+ void set_side_friction(real_t p_friction);
+ void set_forward_friction(real_t p_friction);
+ void set_travel(real_t p_travel);
+ void set_radius(real_t p_radius);
+ void set_resting_frac(real_t p_frac);
+ void set_damping_frac(real_t p_frac);
+ void set_num_rays(real_t p_rays);
+
+ real_t get_side_friction() const;
+ real_t get_forward_friction() const;
+ real_t get_travel() const;
+ real_t get_radius() const;
+ real_t get_resting_frac() const;
+ real_t get_damping_frac() const;
+ int get_num_rays() const;
+
+ void set_type_drive(bool p_enable);
+ bool is_type_drive() const;
+
+ void set_type_steer(bool p_enable);
+ bool is_type_steer() const;
+
+ CarWheel();
+
+};
+
+
+
+class CarBody : public PhysicsBody {
+
+ OBJ_TYPE(CarBody,PhysicsBody);
+
+ real_t mass;
+ real_t friction;
+
+ Vector3 linear_velocity;
+ Vector3 angular_velocity;
+ bool ccd;
+
+ real_t max_steer_angle;
+ real_t steer_rate;
+ int wheel_num_rays;
+ real_t drive_torque;
+
+// control stuff
+ real_t target_steering;
+ real_t target_accelerate;
+
+ bool forward_drive;
+ bool backward_drive;
+
+ real_t steering;
+ real_t accelerate;
+ real_t hand_brake;
+ Set<RID> exclude;
+
+
+friend class CarWheel;
+ Vector<CarWheel*> wheels;
+
+ static void _bind_methods();
+
+ void _direct_state_changed(Object *p_state);
+public:
+
+
+ void set_mass(real_t p_mass);
+ real_t get_mass() const;
+
+ void set_friction(real_t p_friction);
+ real_t get_friction() const;
+
+ void set_max_steer_angle(real_t p_angle);
+ void set_steer_rate(real_t p_rate);
+ void set_drive_torque(real_t p_torque);
+
+ real_t get_max_steer_angle() const;
+ real_t get_steer_rate() const;
+ real_t get_drive_torque() const;
+
+
+ void set_target_steering(float p_steering);
+ void set_target_accelerate(float p_accelerate);
+ void set_hand_brake(float p_amont);
+
+ real_t get_target_steering() const;
+ real_t get_target_accelerate() const;
+ real_t get_hand_brake() const;
+
+
+ CarBody();
+};
+
+#endif // CAR_BODY_H