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Diffstat (limited to 'scene/3d/car_body.h')
-rw-r--r-- | scene/3d/car_body.h | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/scene/3d/car_body.h b/scene/3d/car_body.h new file mode 100644 index 0000000000..87eb047bcf --- /dev/null +++ b/scene/3d/car_body.h @@ -0,0 +1,170 @@ +/*************************************************************************/ +/* car_body.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef CAR_BODY_H +#define CAR_BODY_H + +#include "scene/3d/physics_body.h" + + +class CarBody; + +class CarWheel : public Spatial { + + OBJ_TYPE(CarWheel,Spatial); + +friend class CarBody; + real_t side_friction; + real_t forward_friction; + real_t travel; + real_t radius; + real_t resting_frac; + real_t damping_frac; + int num_rays; + Transform local_xform; + + CarBody *body; + + float angVel; + float steerAngle; + float torque; + float driveTorque; + float axisAngle; + float upSpeed; // speed relative to the car + bool locked; + // last frame stuff + float lastDisplacement; + float angVelForGrip; + bool lastOnFloor; + + bool type_drive; + bool type_steer; + + +protected: + void update(real_t dt); + bool add_forces(PhysicsDirectBodyState *s); + void _notification(int p_what); + static void _bind_methods(); + +public: + + void set_side_friction(real_t p_friction); + void set_forward_friction(real_t p_friction); + void set_travel(real_t p_travel); + void set_radius(real_t p_radius); + void set_resting_frac(real_t p_frac); + void set_damping_frac(real_t p_frac); + void set_num_rays(real_t p_rays); + + real_t get_side_friction() const; + real_t get_forward_friction() const; + real_t get_travel() const; + real_t get_radius() const; + real_t get_resting_frac() const; + real_t get_damping_frac() const; + int get_num_rays() const; + + void set_type_drive(bool p_enable); + bool is_type_drive() const; + + void set_type_steer(bool p_enable); + bool is_type_steer() const; + + CarWheel(); + +}; + + + +class CarBody : public PhysicsBody { + + OBJ_TYPE(CarBody,PhysicsBody); + + real_t mass; + real_t friction; + + Vector3 linear_velocity; + Vector3 angular_velocity; + bool ccd; + + real_t max_steer_angle; + real_t steer_rate; + int wheel_num_rays; + real_t drive_torque; + +// control stuff + real_t target_steering; + real_t target_accelerate; + + bool forward_drive; + bool backward_drive; + + real_t steering; + real_t accelerate; + real_t hand_brake; + Set<RID> exclude; + + +friend class CarWheel; + Vector<CarWheel*> wheels; + + static void _bind_methods(); + + void _direct_state_changed(Object *p_state); +public: + + + void set_mass(real_t p_mass); + real_t get_mass() const; + + void set_friction(real_t p_friction); + real_t get_friction() const; + + void set_max_steer_angle(real_t p_angle); + void set_steer_rate(real_t p_rate); + void set_drive_torque(real_t p_torque); + + real_t get_max_steer_angle() const; + real_t get_steer_rate() const; + real_t get_drive_torque() const; + + + void set_target_steering(float p_steering); + void set_target_accelerate(float p_accelerate); + void set_hand_brake(float p_amont); + + real_t get_target_steering() const; + real_t get_target_accelerate() const; + real_t get_hand_brake() const; + + + CarBody(); +}; + +#endif // CAR_BODY_H |