summaryrefslogtreecommitdiff
path: root/scene/3d/camera_3d.h
diff options
context:
space:
mode:
Diffstat (limited to 'scene/3d/camera_3d.h')
-rw-r--r--scene/3d/camera_3d.h72
1 files changed, 34 insertions, 38 deletions
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index cea61e4db8..3b704944b0 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -33,9 +33,6 @@
#include "scene/3d/node_3d.h"
#include "scene/3d/velocity_tracker_3d.h"
-#include "scene/main/window.h"
-#include "scene/resources/camera_effects.h"
-#include "scene/resources/environment.h"
class Camera3D : public Node3D {
GDCLASS(Camera3D, Node3D);
@@ -63,13 +60,13 @@ private:
Projection mode = PROJECTION_PERSPECTIVE;
- float fov = 0.0;
- float size = 1.0;
+ real_t fov = 0.0;
+ real_t size = 1.0;
Vector2 frustum_offset;
- float near = 0.0;
- float far = 0.0;
- float v_offset = 0.0;
- float h_offset = 0.0;
+ real_t near = 0.0;
+ real_t far = 0.0;
+ real_t v_offset = 0.0;
+ real_t h_offset = 0.0;
KeepAspect keep_aspect = KEEP_HEIGHT;
RID camera;
@@ -107,10 +104,9 @@ public:
NOTIFICATION_LOST_CURRENT = 51
};
- void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
- void set_orthogonal(float p_size, float p_z_near, float p_z_far);
- void set_frustum(float p_size, Vector2 p_offset, float p_z_near,
- float p_z_far);
+ void set_perspective(real_t p_fovy_degrees, real_t p_z_near, real_t p_z_far);
+ void set_orthogonal(real_t p_size, real_t p_z_near, real_t p_z_far);
+ void set_frustum(real_t p_size, Vector2 p_offset, real_t p_z_near, real_t p_z_far);
void set_projection(Camera3D::Projection p_mode);
void make_current();
@@ -120,39 +116,39 @@ public:
RID get_camera() const;
- float get_fov() const;
- float get_size() const;
- float get_far() const;
- float get_near() const;
+ real_t get_fov() const;
+ real_t get_size() const;
+ real_t get_far() const;
+ real_t get_near() const;
Vector2 get_frustum_offset() const;
Projection get_projection() const;
- void set_fov(float p_fov);
- void set_size(float p_size);
- void set_far(float p_far);
- void set_near(float p_near);
+ void set_fov(real_t p_fov);
+ void set_size(real_t p_size);
+ void set_far(real_t p_far);
+ void set_near(real_t p_near);
void set_frustum_offset(Vector2 p_offset);
- virtual Transform get_camera_transform() const;
+ virtual Transform3D get_camera_transform() const;
virtual Vector3 project_ray_normal(const Point2 &p_pos) const;
virtual Vector3 project_ray_origin(const Point2 &p_pos) const;
virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
virtual Point2 unproject_position(const Vector3 &p_pos) const;
bool is_position_behind(const Vector3 &p_pos) const;
- virtual Vector3 project_position(const Point2 &p_point,
- float p_z_depth) const;
+ virtual Vector3 project_position(const Point2 &p_point, real_t p_z_depth) const;
Vector<Vector3> get_near_plane_points() const;
void set_cull_mask(uint32_t p_layers);
uint32_t get_cull_mask() const;
- void set_cull_mask_bit(int p_layer, bool p_enable);
- bool get_cull_mask_bit(int p_layer) const;
+ void set_cull_mask_value(int p_layer_number, bool p_enable);
+ bool get_cull_mask_value(int p_layer_number) const;
virtual Vector<Plane> get_frustum() const;
+ bool is_position_in_frustum(const Vector3 &p_position) const;
void set_environment(const Ref<Environment> &p_environment);
Ref<Environment> get_environment() const;
@@ -163,11 +159,11 @@ public:
void set_keep_aspect_mode(KeepAspect p_aspect);
KeepAspect get_keep_aspect_mode() const;
- void set_v_offset(float p_offset);
- float get_v_offset() const;
+ void set_v_offset(real_t p_offset);
+ real_t get_v_offset() const;
- void set_h_offset(float p_offset);
- float get_h_offset() const;
+ void set_h_offset(real_t p_offset);
+ real_t get_h_offset() const;
void set_doppler_tracking(DopplerTracking p_tracking);
DopplerTracking get_doppler_tracking() const;
@@ -194,8 +190,8 @@ public:
private:
ClipProcessCallback process_callback = CLIP_PROCESS_PHYSICS;
RID pyramid_shape;
- float margin = 0.0;
- float clip_offset = 0.0;
+ real_t margin = 0.0;
+ real_t clip_offset = 0.0;
uint32_t collision_mask = 1;
bool clip_to_areas = false;
bool clip_to_bodies = true;
@@ -207,7 +203,7 @@ private:
protected:
void _notification(int p_what);
static void _bind_methods();
- virtual Transform get_camera_transform() const override;
+ virtual Transform3D get_camera_transform() const override;
public:
void set_clip_to_areas(bool p_clip);
@@ -216,8 +212,8 @@ public:
void set_clip_to_bodies(bool p_clip);
bool is_clip_to_bodies_enabled() const;
- void set_margin(float p_margin);
- float get_margin() const;
+ void set_margin(real_t p_margin);
+ real_t get_margin() const;
void set_process_callback(ClipProcessCallback p_mode);
ClipProcessCallback get_process_callback() const;
@@ -225,8 +221,8 @@ public:
void set_collision_mask(uint32_t p_mask);
uint32_t get_collision_mask() const;
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
+ void set_collision_mask_value(int p_layer_number, bool p_value);
+ bool get_collision_mask_value(int p_layer_number) const;
void add_exception_rid(const RID &p_rid);
void add_exception(const Object *p_object);
@@ -234,7 +230,7 @@ public:
void remove_exception(const Object *p_object);
void clear_exceptions();
- float get_clip_offset() const;
+ real_t get_clip_offset() const;
ClippedCamera3D();
~ClippedCamera3D();