diff options
Diffstat (limited to 'scene/3d/camera_3d.h')
-rw-r--r-- | scene/3d/camera_3d.h | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h index 6a778d45a2..aa36c8800d 100644 --- a/scene/3d/camera_3d.h +++ b/scene/3d/camera_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,7 +42,6 @@ class Camera3D : public Node3D { public: enum Projection { - PROJECTION_PERSPECTIVE, PROJECTION_ORTHOGONAL, PROJECTION_FRUSTUM @@ -103,7 +102,6 @@ protected: public: enum { - NOTIFICATION_BECAME_CURRENT = 50, NOTIFICATION_LOST_CURRENT = 51 }; @@ -123,16 +121,16 @@ public: float get_fov() const; float get_size() const; - float get_zfar() const; - float get_znear() const; + float get_far() const; + float get_near() const; Vector2 get_frustum_offset() const; Projection get_projection() const; void set_fov(float p_fov); void set_size(float p_size); - void set_zfar(float p_zfar); - void set_znear(float p_znear); + void set_far(float p_far); + void set_near(float p_near); void set_frustum_offset(Vector2 p_offset); virtual Transform get_camera_transform() const; |