summaryrefslogtreecommitdiff
path: root/scene/3d/camera_3d.h
diff options
context:
space:
mode:
Diffstat (limited to 'scene/3d/camera_3d.h')
-rw-r--r--scene/3d/camera_3d.h49
1 files changed, 25 insertions, 24 deletions
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index 04cec92b14..06bb55e23c 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -57,26 +57,27 @@ public:
};
private:
- bool force_change;
- bool current;
- Viewport *viewport;
+ bool force_change = false;
+ bool current = false;
+ Viewport *viewport = nullptr;
- Projection mode;
+ Projection mode = PROJECTION_PERSPECTIVE;
- float fov;
- float size;
+ float fov = 0.0;
+ float size = 1.0;
Vector2 frustum_offset;
- float near, far;
- float v_offset;
- float h_offset;
- KeepAspect keep_aspect;
+ float near = 0.0;
+ float far = 0.0;
+ float v_offset = 0.0;
+ float h_offset = 0.0;
+ KeepAspect keep_aspect = KEEP_HEIGHT;
RID camera;
RID scenario_id;
// String camera_group;
- uint32_t layers;
+ uint32_t layers = 0xfffff;
Ref<Environment> environment;
Ref<CameraEffects> effects;
@@ -87,7 +88,7 @@ private:
friend class Viewport;
void _update_audio_listener_state();
- DopplerTracking doppler_tracking;
+ DopplerTracking doppler_tracking = DOPPLER_TRACKING_DISABLED;
Ref<VelocityTracker3D> velocity_tracker;
protected:
@@ -121,16 +122,16 @@ public:
float get_fov() const;
float get_size() const;
- float get_zfar() const;
- float get_znear() const;
+ float get_far() const;
+ float get_near() const;
Vector2 get_frustum_offset() const;
Projection get_projection() const;
void set_fov(float p_fov);
void set_size(float p_size);
- void set_zfar(float p_zfar);
- void set_znear(float p_znear);
+ void set_far(float p_far);
+ void set_near(float p_near);
void set_frustum_offset(Vector2 p_offset);
virtual Transform get_camera_transform() const;
@@ -191,13 +192,13 @@ public:
};
private:
- ProcessMode process_mode;
+ ProcessMode process_mode = CLIP_PROCESS_PHYSICS;
RID pyramid_shape;
- float margin;
- float clip_offset;
- uint32_t collision_mask;
- bool clip_to_areas;
- bool clip_to_bodies;
+ float margin = 0.0;
+ float clip_offset = 0.0;
+ uint32_t collision_mask = 1;
+ bool clip_to_areas = false;
+ bool clip_to_bodies = true;
Set<RID> exclude;