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Diffstat (limited to 'scene/3d/camera_3d.h')
-rw-r--r-- | scene/3d/camera_3d.h | 246 |
1 files changed, 246 insertions, 0 deletions
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h new file mode 100644 index 0000000000..9a005226cb --- /dev/null +++ b/scene/3d/camera_3d.h @@ -0,0 +1,246 @@ +/*************************************************************************/ +/* camera_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CAMERA_3D_H +#define CAMERA_3D_H + +#include "scene/3d/node_3d.h" +#include "scene/3d/velocity_tracker_3d.h" +#include "scene/main/window.h" +#include "scene/resources/environment.h" + +class Camera3D : public Node3D { + + GDCLASS(Camera3D, Node3D); + +public: + enum Projection { + + PROJECTION_PERSPECTIVE, + PROJECTION_ORTHOGONAL, + PROJECTION_FRUSTUM + }; + + enum KeepAspect { KEEP_WIDTH, + KEEP_HEIGHT }; + + enum DopplerTracking { + DOPPLER_TRACKING_DISABLED, + DOPPLER_TRACKING_IDLE_STEP, + DOPPLER_TRACKING_PHYSICS_STEP + }; + +private: + bool force_change; + bool current; + Viewport *viewport; + + Projection mode; + + float fov; + float size; + Vector2 frustum_offset; + float near, far; + float v_offset; + float h_offset; + KeepAspect keep_aspect; + + RID camera; + RID scenario_id; + + // String camera_group; + + uint32_t layers; + + Ref<Environment> environment; + Ref<CameraEffects> effects; + + virtual bool _can_gizmo_scale() const; + + // void _camera_make_current(Node *p_camera); + friend class Viewport; + void _update_audio_listener_state(); + + DopplerTracking doppler_tracking; + Ref<VelocityTracker3D> velocity_tracker; + +protected: + void _update_camera(); + virtual void _request_camera_update(); + void _update_camera_mode(); + + void _notification(int p_what); + virtual void _validate_property(PropertyInfo &p_property) const; + + static void _bind_methods(); + +public: + enum { + + NOTIFICATION_BECAME_CURRENT = 50, + NOTIFICATION_LOST_CURRENT = 51 + }; + + void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far); + void set_orthogonal(float p_size, float p_z_near, float p_z_far); + void set_frustum(float p_size, Vector2 p_offset, float p_z_near, + float p_z_far); + void set_projection(Camera3D::Projection p_mode); + + void make_current(); + void clear_current(bool p_enable_next = true); + void set_current(bool p_current); + bool is_current() const; + + RID get_camera() const; + + float get_fov() const; + float get_size() const; + float get_zfar() const; + float get_znear() const; + Vector2 get_frustum_offset() const; + + Projection get_projection() const; + + void set_fov(float p_fov); + void set_size(float p_size); + void set_zfar(float p_zfar); + void set_znear(float p_znear); + void set_frustum_offset(Vector2 p_offset); + + virtual Transform get_camera_transform() const; + + virtual Vector3 project_ray_normal(const Point2 &p_pos) const; + virtual Vector3 project_ray_origin(const Point2 &p_pos) const; + virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const; + virtual Point2 unproject_position(const Vector3 &p_pos) const; + bool is_position_behind(const Vector3 &p_pos) const; + virtual Vector3 project_position(const Point2 &p_point, + float p_z_depth) const; + + Vector<Vector3> get_near_plane_points() const; + + void set_cull_mask(uint32_t p_layers); + uint32_t get_cull_mask() const; + + void set_cull_mask_bit(int p_layer, bool p_enable); + bool get_cull_mask_bit(int p_layer) const; + + virtual Vector<Plane> get_frustum() const; + + void set_environment(const Ref<Environment> &p_environment); + Ref<Environment> get_environment() const; + + void set_effects(const Ref<CameraEffects> &p_effects); + Ref<CameraEffects> get_effects() const; + + void set_keep_aspect_mode(KeepAspect p_aspect); + KeepAspect get_keep_aspect_mode() const; + + void set_v_offset(float p_offset); + float get_v_offset() const; + + void set_h_offset(float p_offset); + float get_h_offset() const; + + void set_doppler_tracking(DopplerTracking p_tracking); + DopplerTracking get_doppler_tracking() const; + + Vector3 get_doppler_tracked_velocity() const; + + Camera3D(); + ~Camera3D(); +}; + +VARIANT_ENUM_CAST(Camera3D::Projection); +VARIANT_ENUM_CAST(Camera3D::KeepAspect); +VARIANT_ENUM_CAST(Camera3D::DopplerTracking); + +class ClippedCamera3D : public Camera3D { + + GDCLASS(ClippedCamera3D, Camera3D); + +public: + enum ProcessMode { + CLIP_PROCESS_PHYSICS, + CLIP_PROCESS_IDLE, + }; + +private: + ProcessMode process_mode; + RID pyramid_shape; + float margin; + float clip_offset; + uint32_t collision_mask; + bool clip_to_areas; + bool clip_to_bodies; + + Set<RID> exclude; + + Vector<Vector3> points; + +protected: + void _notification(int p_what); + static void _bind_methods(); + virtual Transform get_camera_transform() const; + +public: + void set_clip_to_areas(bool p_clip); + bool is_clip_to_areas_enabled() const; + + void set_clip_to_bodies(bool p_clip); + bool is_clip_to_bodies_enabled() const; + + void set_margin(float p_margin); + float get_margin() const; + + void set_process_mode(ProcessMode p_mode); + ProcessMode get_process_mode() const; + + void set_collision_mask(uint32_t p_mask); + uint32_t get_collision_mask() const; + + void set_collision_mask_bit(int p_bit, bool p_value); + bool get_collision_mask_bit(int p_bit) const; + + void add_exception_rid(const RID &p_rid); + void add_exception(const Object *p_object); + void remove_exception_rid(const RID &p_rid); + void remove_exception(const Object *p_object); + void clear_exceptions(); + + float get_clip_offset() const; + + ClippedCamera3D(); + ~ClippedCamera3D(); +}; + +VARIANT_ENUM_CAST(ClippedCamera3D::ProcessMode); +#endif |