diff options
Diffstat (limited to 'scene/3d/camera_3d.h')
-rw-r--r-- | scene/3d/camera_3d.h | 59 |
1 files changed, 29 insertions, 30 deletions
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h index 6a778d45a2..cea61e4db8 100644 --- a/scene/3d/camera_3d.h +++ b/scene/3d/camera_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,7 +42,6 @@ class Camera3D : public Node3D { public: enum Projection { - PROJECTION_PERSPECTIVE, PROJECTION_ORTHOGONAL, PROJECTION_FRUSTUM @@ -58,26 +57,27 @@ public: }; private: - bool force_change; - bool current; - Viewport *viewport; + bool force_change = false; + bool current = false; + Viewport *viewport = nullptr; - Projection mode; + Projection mode = PROJECTION_PERSPECTIVE; - float fov; - float size; + float fov = 0.0; + float size = 1.0; Vector2 frustum_offset; - float near, far; - float v_offset; - float h_offset; - KeepAspect keep_aspect; + float near = 0.0; + float far = 0.0; + float v_offset = 0.0; + float h_offset = 0.0; + KeepAspect keep_aspect = KEEP_HEIGHT; RID camera; RID scenario_id; // String camera_group; - uint32_t layers; + uint32_t layers = 0xfffff; Ref<Environment> environment; Ref<CameraEffects> effects; @@ -88,7 +88,7 @@ private: friend class Viewport; void _update_audio_listener_state(); - DopplerTracking doppler_tracking; + DopplerTracking doppler_tracking = DOPPLER_TRACKING_DISABLED; Ref<VelocityTracker3D> velocity_tracker; protected: @@ -103,7 +103,6 @@ protected: public: enum { - NOTIFICATION_BECAME_CURRENT = 50, NOTIFICATION_LOST_CURRENT = 51 }; @@ -123,16 +122,16 @@ public: float get_fov() const; float get_size() const; - float get_zfar() const; - float get_znear() const; + float get_far() const; + float get_near() const; Vector2 get_frustum_offset() const; Projection get_projection() const; void set_fov(float p_fov); void set_size(float p_size); - void set_zfar(float p_zfar); - void set_znear(float p_znear); + void set_far(float p_far); + void set_near(float p_near); void set_frustum_offset(Vector2 p_offset); virtual Transform get_camera_transform() const; @@ -187,19 +186,19 @@ class ClippedCamera3D : public Camera3D { GDCLASS(ClippedCamera3D, Camera3D); public: - enum ProcessMode { + enum ClipProcessCallback { CLIP_PROCESS_PHYSICS, CLIP_PROCESS_IDLE, }; private: - ProcessMode process_mode; + ClipProcessCallback process_callback = CLIP_PROCESS_PHYSICS; RID pyramid_shape; - float margin; - float clip_offset; - uint32_t collision_mask; - bool clip_to_areas; - bool clip_to_bodies; + float margin = 0.0; + float clip_offset = 0.0; + uint32_t collision_mask = 1; + bool clip_to_areas = false; + bool clip_to_bodies = true; Set<RID> exclude; @@ -220,8 +219,8 @@ public: void set_margin(float p_margin); float get_margin() const; - void set_process_mode(ProcessMode p_mode); - ProcessMode get_process_mode() const; + void set_process_callback(ClipProcessCallback p_mode); + ClipProcessCallback get_process_callback() const; void set_collision_mask(uint32_t p_mask); uint32_t get_collision_mask() const; @@ -241,5 +240,5 @@ public: ~ClippedCamera3D(); }; -VARIANT_ENUM_CAST(ClippedCamera3D::ProcessMode); +VARIANT_ENUM_CAST(ClippedCamera3D::ClipProcessCallback); #endif |