diff options
Diffstat (limited to 'scene/3d/camera_3d.cpp')
-rw-r--r-- | scene/3d/camera_3d.cpp | 90 |
1 files changed, 47 insertions, 43 deletions
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 2e962b96c3..3ada9072c2 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -31,10 +31,8 @@ #include "camera_3d.h" #include "collision_object_3d.h" -#include "core/config/engine.h" #include "core/math/camera_matrix.h" -#include "scene/resources/material.h" -#include "scene/resources/surface_tool.h" +#include "scene/main/viewport.h" void Camera3D::_update_audio_listener_state() { } @@ -153,7 +151,7 @@ Transform3D Camera3D::get_camera_transform() const { return tr; } -void Camera3D::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) { +void Camera3D::set_perspective(real_t p_fovy_degrees, real_t p_z_near, real_t p_z_far) { if (!force_change && fov == p_fovy_degrees && p_z_near == near && p_z_far == far && mode == PROJECTION_PERSPECTIVE) { return; } @@ -168,7 +166,7 @@ void Camera3D::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_f force_change = false; } -void Camera3D::set_orthogonal(float p_size, float p_z_near, float p_z_far) { +void Camera3D::set_orthogonal(real_t p_size, real_t p_z_near, real_t p_z_far) { if (!force_change && size == p_size && p_z_near == near && p_z_far == far && mode == PROJECTION_ORTHOGONAL) { return; } @@ -184,7 +182,7 @@ void Camera3D::set_orthogonal(float p_size, float p_z_near, float p_z_far) { update_gizmos(); } -void Camera3D::set_frustum(float p_size, Vector2 p_offset, float p_z_near, float p_z_far) { +void Camera3D::set_frustum(real_t p_size, Vector2 p_offset, real_t p_z_near, real_t p_z_far) { if (!force_change && size == p_size && frustum_offset == p_offset && p_z_near == near && p_z_far == far && mode == PROJECTION_FRUSTUM) { return; } @@ -295,7 +293,7 @@ Vector3 Camera3D::project_ray_origin(const Point2 &p_pos) const { return get_camera_transform().origin; } else { Vector2 pos = cpos / viewport_size; - float vsize, hsize; + real_t vsize, hsize; if (keep_aspect == KEEP_WIDTH) { vsize = size / viewport_size.aspect(); hsize = size; @@ -368,7 +366,7 @@ Point2 Camera3D::unproject_position(const Vector3 &p_pos) const { return res; } -Vector3 Camera3D::project_position(const Point2 &p_point, float p_z_depth) const { +Vector3 Camera3D::project_position(const Point2 &p_point, real_t p_z_depth) const { ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene."); if (p_z_depth == 0 && mode != PROJECTION_ORTHOGONAL) { @@ -499,8 +497,8 @@ void Camera3D::_bind_methods() { ClassDB::bind_method(D_METHOD("is_position_in_frustum", "world_point"), &Camera3D::is_position_in_frustum); ClassDB::bind_method(D_METHOD("get_camera_rid"), &Camera3D::get_camera); - ClassDB::bind_method(D_METHOD("set_cull_mask_bit", "layer", "enable"), &Camera3D::set_cull_mask_bit); - ClassDB::bind_method(D_METHOD("get_cull_mask_bit", "layer"), &Camera3D::get_cull_mask_bit); + ClassDB::bind_method(D_METHOD("set_cull_mask_value", "layer_number", "value"), &Camera3D::set_cull_mask_value); + ClassDB::bind_method(D_METHOD("get_cull_mask_value", "layer_number"), &Camera3D::get_cull_mask_value); //ClassDB::bind_method(D_METHOD("_camera_make_current"),&Camera::_camera_make_current ); @@ -531,15 +529,15 @@ void Camera3D::_bind_methods() { BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP); } -float Camera3D::get_fov() const { +real_t Camera3D::get_fov() const { return fov; } -float Camera3D::get_size() const { +real_t Camera3D::get_size() const { return size; } -float Camera3D::get_near() const { +real_t Camera3D::get_near() const { return near; } @@ -547,7 +545,7 @@ Vector2 Camera3D::get_frustum_offset() const { return frustum_offset; } -float Camera3D::get_far() const { +real_t Camera3D::get_far() const { return far; } @@ -555,19 +553,19 @@ Camera3D::Projection Camera3D::get_projection() const { return mode; } -void Camera3D::set_fov(float p_fov) { +void Camera3D::set_fov(real_t p_fov) { ERR_FAIL_COND(p_fov < 1 || p_fov > 179); fov = p_fov; _update_camera_mode(); } -void Camera3D::set_size(float p_size) { +void Camera3D::set_size(real_t p_size) { ERR_FAIL_COND(p_size < 0.1 || p_size > 16384); size = p_size; _update_camera_mode(); } -void Camera3D::set_near(float p_near) { +void Camera3D::set_near(real_t p_near) { near = p_near; _update_camera_mode(); } @@ -577,7 +575,7 @@ void Camera3D::set_frustum_offset(Vector2 p_offset) { _update_camera_mode(); } -void Camera3D::set_far(float p_far) { +void Camera3D::set_far(real_t p_far) { far = p_far; _update_camera_mode(); } @@ -592,18 +590,22 @@ uint32_t Camera3D::get_cull_mask() const { return layers; } -void Camera3D::set_cull_mask_bit(int p_layer, bool p_enable) { - ERR_FAIL_INDEX(p_layer, 32); - if (p_enable) { - set_cull_mask(layers | (1 << p_layer)); +void Camera3D::set_cull_mask_value(int p_layer_number, bool p_value) { + ERR_FAIL_COND_MSG(p_layer_number < 1, "Render layer number must be between 1 and 20 inclusive."); + ERR_FAIL_COND_MSG(p_layer_number > 20, "Render layer number must be between 1 and 20 inclusive."); + uint32_t mask = get_cull_mask(); + if (p_value) { + mask |= 1 << (p_layer_number - 1); } else { - set_cull_mask(layers & (~(1 << p_layer))); + mask &= ~(1 << (p_layer_number - 1)); } + set_cull_mask(mask); } -bool Camera3D::get_cull_mask_bit(int p_layer) const { - ERR_FAIL_INDEX_V(p_layer, 32, false); - return (layers & (1 << p_layer)); +bool Camera3D::get_cull_mask_value(int p_layer_number) const { + ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Render layer number must be between 1 and 20 inclusive."); + ERR_FAIL_COND_V_MSG(p_layer_number > 20, false, "Render layer number must be between 1 and 20 inclusive."); + return layers & (1 << (p_layer_number - 1)); } Vector<Plane> Camera3D::get_frustum() const { @@ -630,21 +632,21 @@ bool Camera3D::is_position_in_frustum(const Vector3 &p_position) const { return true; } -void Camera3D::set_v_offset(float p_offset) { +void Camera3D::set_v_offset(real_t p_offset) { v_offset = p_offset; _update_camera(); } -float Camera3D::get_v_offset() const { +real_t Camera3D::get_v_offset() const { return v_offset; } -void Camera3D::set_h_offset(float p_offset) { +void Camera3D::set_h_offset(real_t p_offset) { h_offset = p_offset; _update_camera(); } -float Camera3D::get_h_offset() const { +real_t Camera3D::get_h_offset() const { return h_offset; } @@ -672,11 +674,11 @@ Camera3D::~Camera3D() { //////////////////////////////////////// -void ClippedCamera3D::set_margin(float p_margin) { +void ClippedCamera3D::set_margin(real_t p_margin) { margin = p_margin; } -float ClippedCamera3D::get_margin() const { +real_t ClippedCamera3D::get_margin() const { return margin; } @@ -746,7 +748,7 @@ void ClippedCamera3D::_notification(int p_what) { xf.origin = ray_from; xf.orthonormalize(); - float closest_safe = 1.0f, closest_unsafe = 1.0f; + real_t closest_safe = 1.0f, closest_unsafe = 1.0f; if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, closest_safe, closest_unsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) { clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * closest_safe); } @@ -767,20 +769,22 @@ uint32_t ClippedCamera3D::get_collision_mask() const { return collision_mask; } -void ClippedCamera3D::set_collision_mask_bit(int p_bit, bool p_value) { - ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive."); +void ClippedCamera3D::set_collision_mask_value(int p_layer_number, bool p_value) { + ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); uint32_t mask = get_collision_mask(); if (p_value) { - mask |= 1 << p_bit; + mask |= 1 << (p_layer_number - 1); } else { - mask &= ~(1 << p_bit); + mask &= ~(1 << (p_layer_number - 1)); } set_collision_mask(mask); } -bool ClippedCamera3D::get_collision_mask_bit(int p_bit) const { - ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive."); - return get_collision_mask() & (1 << p_bit); +bool ClippedCamera3D::get_collision_mask_value(int p_layer_number) const { + ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); + return get_collision_mask() & (1 << (p_layer_number - 1)); } void ClippedCamera3D::add_exception_rid(const RID &p_rid) { @@ -813,7 +817,7 @@ void ClippedCamera3D::clear_exceptions() { exclude.clear(); } -float ClippedCamera3D::get_clip_offset() const { +real_t ClippedCamera3D::get_clip_offset() const { return clip_offset; } @@ -843,8 +847,8 @@ void ClippedCamera3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ClippedCamera3D::set_collision_mask); ClassDB::bind_method(D_METHOD("get_collision_mask"), &ClippedCamera3D::get_collision_mask); - ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &ClippedCamera3D::set_collision_mask_bit); - ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &ClippedCamera3D::get_collision_mask_bit); + ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &ClippedCamera3D::set_collision_mask_value); + ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &ClippedCamera3D::get_collision_mask_value); ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ClippedCamera3D::add_exception_rid); ClassDB::bind_method(D_METHOD("add_exception", "node"), &ClippedCamera3D::add_exception); |