diff options
Diffstat (limited to 'scene/3d/camera_3d.cpp')
-rw-r--r-- | scene/3d/camera_3d.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 8dc5cd4aba..ecbaca7bd1 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -35,6 +35,7 @@ #include "core/math/camera_matrix.h" #include "scene/resources/material.h" #include "scene/resources/surface_tool.h" + void Camera3D::_update_audio_listener_state() { } @@ -318,8 +319,8 @@ Vector3 Camera3D::project_ray_origin(const Point2 &p_pos) const { bool Camera3D::is_position_behind(const Vector3 &p_pos) const { Transform t = get_global_transform(); - Vector3 eyedir = -get_global_transform().basis.get_axis(2).normalized(); - return eyedir.dot(p_pos) < (eyedir.dot(t.origin) + near); + Vector3 eyedir = -t.basis.get_axis(2).normalized(); + return eyedir.dot(p_pos - t.origin) < near; } Vector<Vector3> Camera3D::get_near_plane_points() const { @@ -754,9 +755,9 @@ void ClippedCamera3D::_notification(int p_what) { xf.origin = ray_from; xf.orthonormalize(); - float csafe, cunsafe; - if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, csafe, cunsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) { - clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * csafe); + float closest_safe = 1.0f, closest_unsafe = 1.0f; + if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, closest_safe, closest_unsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) { + clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * closest_safe); } _update_camera(); |