diff options
Diffstat (limited to 'scene/3d/camera_3d.cpp')
-rw-r--r-- | scene/3d/camera_3d.cpp | 44 |
1 files changed, 25 insertions, 19 deletions
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index e504277a55..9dc1df202c 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -499,8 +499,8 @@ void Camera3D::_bind_methods() { ClassDB::bind_method(D_METHOD("is_position_in_frustum", "world_point"), &Camera3D::is_position_in_frustum); ClassDB::bind_method(D_METHOD("get_camera_rid"), &Camera3D::get_camera); - ClassDB::bind_method(D_METHOD("set_cull_mask_bit", "layer", "enable"), &Camera3D::set_cull_mask_bit); - ClassDB::bind_method(D_METHOD("get_cull_mask_bit", "layer"), &Camera3D::get_cull_mask_bit); + ClassDB::bind_method(D_METHOD("set_cull_mask_value", "layer_number", "value"), &Camera3D::set_cull_mask_value); + ClassDB::bind_method(D_METHOD("get_cull_mask_value", "layer_number"), &Camera3D::get_cull_mask_value); //ClassDB::bind_method(D_METHOD("_camera_make_current"),&Camera::_camera_make_current ); @@ -592,18 +592,22 @@ uint32_t Camera3D::get_cull_mask() const { return layers; } -void Camera3D::set_cull_mask_bit(int p_layer, bool p_enable) { - ERR_FAIL_INDEX(p_layer, 32); - if (p_enable) { - set_cull_mask(layers | (1 << p_layer)); +void Camera3D::set_cull_mask_value(int p_layer_number, bool p_value) { + ERR_FAIL_COND_MSG(p_layer_number < 1, "Render layer number must be between 1 and 20 inclusive."); + ERR_FAIL_COND_MSG(p_layer_number > 20, "Render layer number must be between 1 and 20 inclusive."); + uint32_t mask = get_cull_mask(); + if (p_value) { + mask |= 1 << (p_layer_number - 1); } else { - set_cull_mask(layers & (~(1 << p_layer))); + mask &= ~(1 << (p_layer_number - 1)); } + set_cull_mask(mask); } -bool Camera3D::get_cull_mask_bit(int p_layer) const { - ERR_FAIL_INDEX_V(p_layer, 32, false); - return (layers & (1 << p_layer)); +bool Camera3D::get_cull_mask_value(int p_layer_number) const { + ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Render layer number must be between 1 and 20 inclusive."); + ERR_FAIL_COND_V_MSG(p_layer_number > 20, false, "Render layer number must be between 1 and 20 inclusive."); + return layers & (1 << (p_layer_number - 1)); } Vector<Plane> Camera3D::get_frustum() const { @@ -767,20 +771,22 @@ uint32_t ClippedCamera3D::get_collision_mask() const { return collision_mask; } -void ClippedCamera3D::set_collision_mask_bit(int p_bit, bool p_value) { - ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive."); +void ClippedCamera3D::set_collision_mask_value(int p_layer_number, bool p_value) { + ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); uint32_t mask = get_collision_mask(); if (p_value) { - mask |= 1 << p_bit; + mask |= 1 << (p_layer_number - 1); } else { - mask &= ~(1 << p_bit); + mask &= ~(1 << (p_layer_number - 1)); } set_collision_mask(mask); } -bool ClippedCamera3D::get_collision_mask_bit(int p_bit) const { - ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive."); - return get_collision_mask() & (1 << p_bit); +bool ClippedCamera3D::get_collision_mask_value(int p_layer_number) const { + ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); + return get_collision_mask() & (1 << (p_layer_number - 1)); } void ClippedCamera3D::add_exception_rid(const RID &p_rid) { @@ -843,8 +849,8 @@ void ClippedCamera3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ClippedCamera3D::set_collision_mask); ClassDB::bind_method(D_METHOD("get_collision_mask"), &ClippedCamera3D::get_collision_mask); - ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &ClippedCamera3D::set_collision_mask_bit); - ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &ClippedCamera3D::get_collision_mask_bit); + ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &ClippedCamera3D::set_collision_mask_value); + ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &ClippedCamera3D::get_collision_mask_value); ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ClippedCamera3D::add_exception_rid); ClassDB::bind_method(D_METHOD("add_exception", "node"), &ClippedCamera3D::add_exception); |