summaryrefslogtreecommitdiff
path: root/scene/3d/camera_3d.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/3d/camera_3d.cpp')
-rw-r--r--scene/3d/camera_3d.cpp107
1 files changed, 73 insertions, 34 deletions
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 4eace17cc0..304e56326d 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -31,7 +31,8 @@
#include "camera_3d.h"
#include "collision_object_3d.h"
-#include "core/math/camera_matrix.h"
+#include "core/core_string_names.h"
+#include "core/math/projection.h"
#include "scene/main/viewport.h"
void Camera3D::_update_audio_listener_state() {
@@ -72,6 +73,15 @@ void Camera3D::_validate_property(PropertyInfo &p_property) const {
}
}
+ if (attributes.is_valid()) {
+ const CameraAttributesPhysical *physical_attributes = Object::cast_to<CameraAttributesPhysical>(attributes.ptr());
+ if (physical_attributes) {
+ if (p_property.name == "near" || p_property.name == "far" || p_property.name == "fov" || p_property.name == "keep_aspect") {
+ p_property.usage = PROPERTY_USAGE_READ_ONLY | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR;
+ }
+ }
+ }
+
Node3D::_validate_property(p_property);
}
@@ -144,8 +154,8 @@ void Camera3D::_notification(int p_what) {
Transform3D Camera3D::get_camera_transform() const {
Transform3D tr = get_global_transform().orthonormalized();
- tr.origin += tr.basis.get_axis(1) * v_offset;
- tr.origin += tr.basis.get_axis(0) * h_offset;
+ tr.origin += tr.basis.get_column(1) * v_offset;
+ tr.origin += tr.basis.get_column(0) * h_offset;
return tr;
}
@@ -197,7 +207,7 @@ void Camera3D::set_frustum(real_t p_size, Vector2 p_offset, real_t p_z_near, rea
update_gizmos();
}
-void Camera3D::set_projection(Camera3D::Projection p_mode) {
+void Camera3D::set_projection(ProjectionType p_mode) {
if (p_mode == PROJECTION_PERSPECTIVE || p_mode == PROJECTION_ORTHOGONAL || p_mode == PROJECTION_FRUSTUM) {
mode = p_mode;
_update_camera_mode();
@@ -217,8 +227,6 @@ void Camera3D::make_current() {
}
get_viewport()->_camera_3d_set(this);
-
- //get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
}
void Camera3D::clear_current(bool p_enable_next) {
@@ -267,7 +275,7 @@ Vector3 Camera3D::project_local_ray_normal(const Point2 &p_pos) const {
if (mode == PROJECTION_ORTHOGONAL) {
ray = Vector3(0, 0, -1);
} else {
- CameraMatrix cm;
+ Projection cm;
cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
Vector2 screen_he = cm.get_viewport_half_extents();
ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -near).normalized();
@@ -307,7 +315,7 @@ Vector3 Camera3D::project_ray_origin(const Point2 &p_pos) const {
bool Camera3D::is_position_behind(const Vector3 &p_pos) const {
Transform3D t = get_global_transform();
- Vector3 eyedir = -t.basis.get_axis(2).normalized();
+ Vector3 eyedir = -t.basis.get_column(2).normalized();
return eyedir.dot(p_pos - t.origin) < near;
}
@@ -316,7 +324,7 @@ Vector<Vector3> Camera3D::get_near_plane_points() const {
Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm;
+ Projection cm;
if (mode == PROJECTION_ORTHOGONAL) {
cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
@@ -342,7 +350,7 @@ Point2 Camera3D::unproject_position(const Vector3 &p_pos) const {
Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm;
+ Projection cm;
if (mode == PROJECTION_ORTHOGONAL) {
cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
@@ -370,7 +378,7 @@ Vector3 Camera3D::project_position(const Point2 &p_point, real_t p_z_depth) cons
}
Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm;
+ Projection cm;
if (mode == PROJECTION_ORTHOGONAL) {
cm.set_orthogonal(size, viewport_size.aspect(), p_z_depth, far, keep_aspect == KEEP_WIDTH);
@@ -404,18 +412,44 @@ Ref<Environment> Camera3D::get_environment() const {
return environment;
}
-void Camera3D::set_effects(const Ref<CameraEffects> &p_effects) {
- effects = p_effects;
- if (effects.is_valid()) {
- RS::get_singleton()->camera_set_camera_effects(camera, effects->get_rid());
+void Camera3D::set_attributes(const Ref<CameraAttributes> &p_attributes) {
+ if (attributes.is_valid()) {
+ CameraAttributesPhysical *physical_attributes = Object::cast_to<CameraAttributesPhysical>(attributes.ptr());
+ if (physical_attributes) {
+ attributes->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Camera3D::_attributes_changed));
+ }
+ }
+
+ attributes = p_attributes;
+
+ if (attributes.is_valid()) {
+ CameraAttributesPhysical *physical_attributes = Object::cast_to<CameraAttributesPhysical>(attributes.ptr());
+ if (physical_attributes) {
+ attributes->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Camera3D::_attributes_changed));
+ _attributes_changed();
+ }
+
+ RS::get_singleton()->camera_set_camera_attributes(camera, attributes->get_rid());
} else {
- RS::get_singleton()->camera_set_camera_effects(camera, RID());
+ RS::get_singleton()->camera_set_camera_attributes(camera, RID());
}
- _update_camera_mode();
+
+ notify_property_list_changed();
+}
+
+Ref<CameraAttributes> Camera3D::get_attributes() const {
+ return attributes;
}
-Ref<CameraEffects> Camera3D::get_effects() const {
- return effects;
+void Camera3D::_attributes_changed() {
+ CameraAttributesPhysical *physical_attributes = Object::cast_to<CameraAttributesPhysical>(attributes.ptr());
+ ERR_FAIL_COND(!physical_attributes);
+
+ fov = physical_attributes->get_fov();
+ near = physical_attributes->get_near();
+ far = physical_attributes->get_far();
+ keep_aspect = KEEP_HEIGHT;
+ _update_camera_mode();
}
void Camera3D::set_keep_aspect_mode(KeepAspect p_aspect) {
@@ -475,21 +509,21 @@ void Camera3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_near", "near"), &Camera3D::set_near);
ClassDB::bind_method(D_METHOD("get_projection"), &Camera3D::get_projection);
ClassDB::bind_method(D_METHOD("set_projection", "mode"), &Camera3D::set_projection);
- ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera3D::set_h_offset);
+ ClassDB::bind_method(D_METHOD("set_h_offset", "offset"), &Camera3D::set_h_offset);
ClassDB::bind_method(D_METHOD("get_h_offset"), &Camera3D::get_h_offset);
- ClassDB::bind_method(D_METHOD("set_v_offset", "ofs"), &Camera3D::set_v_offset);
+ ClassDB::bind_method(D_METHOD("set_v_offset", "offset"), &Camera3D::set_v_offset);
ClassDB::bind_method(D_METHOD("get_v_offset"), &Camera3D::get_v_offset);
ClassDB::bind_method(D_METHOD("set_cull_mask", "mask"), &Camera3D::set_cull_mask);
ClassDB::bind_method(D_METHOD("get_cull_mask"), &Camera3D::get_cull_mask);
ClassDB::bind_method(D_METHOD("set_environment", "env"), &Camera3D::set_environment);
ClassDB::bind_method(D_METHOD("get_environment"), &Camera3D::get_environment);
- ClassDB::bind_method(D_METHOD("set_effects", "env"), &Camera3D::set_effects);
- ClassDB::bind_method(D_METHOD("get_effects"), &Camera3D::get_effects);
+ ClassDB::bind_method(D_METHOD("set_attributes", "env"), &Camera3D::set_attributes);
+ ClassDB::bind_method(D_METHOD("get_attributes"), &Camera3D::get_attributes);
ClassDB::bind_method(D_METHOD("set_keep_aspect_mode", "mode"), &Camera3D::set_keep_aspect_mode);
ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera3D::get_keep_aspect_mode);
ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera3D::set_doppler_tracking);
ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera3D::get_doppler_tracking);
- ClassDB::bind_method(D_METHOD("get_frustum"), &Camera3D::get_frustum);
+ ClassDB::bind_method(D_METHOD("get_frustum"), &Camera3D::_get_frustum);
ClassDB::bind_method(D_METHOD("is_position_in_frustum", "world_point"), &Camera3D::is_position_in_frustum);
ClassDB::bind_method(D_METHOD("get_camera_rid"), &Camera3D::get_camera);
ClassDB::bind_method(D_METHOD("get_pyramid_shape_rid"), &Camera3D::get_pyramid_shape_rid);
@@ -502,17 +536,17 @@ void Camera3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height"), "set_keep_aspect_mode", "get_keep_aspect_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_effects", "get_effects");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset"), "set_h_offset", "get_h_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset"), "set_v_offset", "get_v_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_attributes", "get_attributes");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_h_offset", "get_h_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal,Frustum"), "set_projection", "get_projection");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1,degrees"), "set_fov", "get_fov");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp"), "set_near", "get_near");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp"), "set_far", "get_far");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.001,16384,0.001,suffix:m"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_frustum_offset", "get_frustum_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp,suffix:m"), "set_near", "get_near");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp,suffix:m"), "set_far", "get_far");
BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL);
@@ -546,7 +580,7 @@ real_t Camera3D::get_far() const {
return far;
}
-Camera3D::Projection Camera3D::get_projection() const {
+Camera3D::ProjectionType Camera3D::get_projection() const {
return mode;
}
@@ -557,7 +591,7 @@ void Camera3D::set_fov(real_t p_fov) {
}
void Camera3D::set_size(real_t p_size) {
- ERR_FAIL_COND(p_size < 0.1 || p_size > 16384);
+ ERR_FAIL_COND(p_size < 0.001 || p_size > 16384);
size = p_size;
_update_camera_mode();
}
@@ -609,7 +643,7 @@ Vector<Plane> Camera3D::get_frustum() const {
ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm;
+ Projection cm;
if (mode == PROJECTION_PERSPECTIVE) {
cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
} else {
@@ -619,6 +653,11 @@ Vector<Plane> Camera3D::get_frustum() const {
return cm.get_projection_planes(get_camera_transform());
}
+TypedArray<Plane> Camera3D::_get_frustum() const {
+ Variant ret = get_frustum();
+ return ret;
+}
+
bool Camera3D::is_position_in_frustum(const Vector3 &p_position) const {
Vector<Plane> frustum = get_frustum();
for (int i = 0; i < frustum.size(); i++) {