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Diffstat (limited to 'scene/3d/camera.cpp')
-rw-r--r--scene/3d/camera.cpp26
1 files changed, 4 insertions, 22 deletions
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 27420f8002..db69182ca0 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -152,11 +152,11 @@ void Camera::_get_property_list( List<PropertyInfo> *p_list) const {
case PROJECTION_PERSPECTIVE: {
- p_list->push_back( PropertyInfo( Variant::REAL, "fov" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_NOEDITOR) );
+ p_list->push_back( PropertyInfo( Variant::REAL, "fov" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_NOEDITOR) );
if (keep_aspect==KEEP_WIDTH)
- p_list->push_back( PropertyInfo( Variant::REAL, "fovx" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_EDITOR) );
+ p_list->push_back( PropertyInfo( Variant::REAL, "fovx" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_EDITOR) );
else
- p_list->push_back( PropertyInfo( Variant::REAL, "fovy" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_EDITOR) );
+ p_list->push_back( PropertyInfo( Variant::REAL, "fovy" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_EDITOR) );
} break;
@@ -604,7 +604,7 @@ Vector3 Camera::project_position(const Point2& p_point) const {
Vector2 point;
point.x = (p_point.x/viewport_size.x) * 2.0 - 1.0;
- point.y = (p_point.y/viewport_size.y) * 2.0 - 1.0;
+ point.y = (1.0-(p_point.y/viewport_size.y)) * 2.0 - 1.0;
point*=vp_size;
Vector3 p(point.x,point.y,-near);
@@ -680,8 +680,6 @@ void Camera::_bind_methods() {
ObjectTypeDB::bind_method( _MD("get_projection"),&Camera::get_projection );
ObjectTypeDB::bind_method( _MD("set_visible_layers","mask"),&Camera::set_visible_layers );
ObjectTypeDB::bind_method( _MD("get_visible_layers"),&Camera::get_visible_layers );
- ObjectTypeDB::bind_method( _MD("look_at","target","up"),&Camera::look_at );
- ObjectTypeDB::bind_method( _MD("look_at_from_pos","pos","target","up"),&Camera::look_at_from_pos );
ObjectTypeDB::bind_method(_MD("set_environment","env:Environment"),&Camera::set_environment);
ObjectTypeDB::bind_method(_MD("get_environment:Environment"),&Camera::get_environment);
ObjectTypeDB::bind_method(_MD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode);
@@ -752,22 +750,6 @@ Vector<Plane> Camera::get_frustum() const {
-void Camera::look_at(const Vector3& p_target, const Vector3& p_up_normal) {
-
- Transform lookat;
- lookat.origin=get_camera_transform().origin;
- lookat=lookat.looking_at(p_target,p_up_normal);
- set_global_transform(lookat);
-}
-
-void Camera::look_at_from_pos(const Vector3& p_pos,const Vector3& p_target, const Vector3& p_up_normal) {
-
- Transform lookat;
- lookat.origin=p_pos;
- lookat=lookat.looking_at(p_target,p_up_normal);
- set_global_transform(lookat);
-
-}
void Camera::set_v_offset(float p_offset) {