diff options
Diffstat (limited to 'scene/3d/camera.cpp')
-rw-r--r-- | scene/3d/camera.cpp | 97 |
1 files changed, 76 insertions, 21 deletions
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index fd28b876f3..a00f2173c0 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -55,16 +55,23 @@ void Camera::_update_camera_mode() { case PROJECTION_ORTHOGONAL: { set_orthogonal(size, near, far); } break; + case PROJECTION_FRUSTUM: { + set_frustum(size, frustum_offset, near, far); + } break; } } void Camera::_validate_property(PropertyInfo &p_property) const { if (p_property.name == "fov") { - if (mode == PROJECTION_ORTHOGONAL) { + if (mode != PROJECTION_PERSPECTIVE) { p_property.usage = PROPERTY_USAGE_NOEDITOR; } } else if (p_property.name == "size") { - if (mode == PROJECTION_PERSPECTIVE) { + if (mode != PROJECTION_ORTHOGONAL && mode != PROJECTION_FRUSTUM) { + p_property.usage = PROPERTY_USAGE_NOEDITOR; + } + } else if (p_property.name == "frustum_offset") { + if (mode != PROJECTION_FRUSTUM) { p_property.usage = PROPERTY_USAGE_NOEDITOR; } } @@ -99,9 +106,15 @@ void Camera::_notification(int p_what) { case NOTIFICATION_ENTER_WORLD: { - bool first_camera = get_viewport()->_camera_add(this); - if (!get_tree()->is_node_being_edited(this) && (current || first_camera)) - make_current(); + // Needs to track the Viewport because it's needed on NOTIFICATION_EXIT_WORLD + // and Spatial will handle it first, including clearing its reference to the Viewport, + // therefore making it impossible to subclasses to access it + viewport = get_viewport(); + ERR_FAIL_COND(!viewport); + + bool first_camera = viewport->_camera_add(this); + if (current || first_camera) + viewport->_camera_set(this); } break; case NOTIFICATION_TRANSFORM_CHANGED: { @@ -123,17 +136,20 @@ void Camera::_notification(int p_what) { } } - get_viewport()->_camera_remove(this); + if (viewport) { + viewport->_camera_remove(this); + viewport = NULL; + } } break; case NOTIFICATION_BECAME_CURRENT: { - if (get_world().is_valid()) { - get_world()->_register_camera(this); + if (viewport) { + viewport->find_world()->_register_camera(this); } } break; case NOTIFICATION_LOST_CURRENT: { - if (get_world().is_valid()) { - get_world()->_remove_camera(this); + if (viewport) { + viewport->find_world()->_remove_camera(this); } } break; } @@ -177,8 +193,24 @@ void Camera::set_orthogonal(float p_size, float p_z_near, float p_z_far) { update_gizmo(); } +void Camera::set_frustum(float p_size, Vector2 p_offset, float p_z_near, float p_z_far) { + if (!force_change && size == p_size && frustum_offset == p_offset && p_z_near == near && p_z_far == far && mode == PROJECTION_FRUSTUM) + return; + + size = p_size; + frustum_offset = p_offset; + + near = p_z_near; + far = p_z_far; + mode = PROJECTION_FRUSTUM; + force_change = false; + + VisualServer::get_singleton()->camera_set_frustum(camera, size, frustum_offset, near, far); + update_gizmo(); +} + void Camera::set_projection(Camera::Projection p_mode) { - if (p_mode == PROJECTION_PERSPECTIVE || p_mode == PROJECTION_ORTHOGONAL) { + if (p_mode == PROJECTION_PERSPECTIVE || p_mode == PROJECTION_ORTHOGONAL || p_mode == PROJECTION_FRUSTUM) { mode = p_mode; _update_camera_mode(); _change_notify(); @@ -232,8 +264,6 @@ bool Camera::is_current() const { return get_viewport()->get_camera() == this; } else return current; - - return false; } bool Camera::_can_gizmo_scale() const { @@ -368,13 +398,17 @@ Point2 Camera::unproject_position(const Vector3 &p_pos) const { return res; } -Vector3 Camera::project_position(const Point2 &p_point) const { +Vector3 Camera::project_position(const Point2 &p_point, float p_z_depth) const { if (!is_inside_tree()) { ERR_EXPLAIN("Camera is not inside scene."); ERR_FAIL_COND_V(!is_inside_tree(), Vector3()); } + if (p_z_depth == 0) { + return get_global_transform().origin; + } + Size2 viewport_size = get_viewport()->get_visible_rect().size; CameraMatrix cm; @@ -392,7 +426,7 @@ Vector3 Camera::project_position(const Point2 &p_point) const { point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0; point *= vp_size; - Vector3 p(point.x, point.y, -near); + Vector3 p(point.x, point.y, -p_z_depth); return get_camera_transform().xform(p); } @@ -449,7 +483,9 @@ void Camera::set_doppler_tracking(DopplerTracking p_tracking) { doppler_tracking = p_tracking; if (p_tracking != DOPPLER_TRACKING_DISABLED) { velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP); - velocity_tracker->reset(get_global_transform().origin); + if (is_inside_tree()) { + velocity_tracker->reset(get_global_transform().origin); + } } _update_camera_mode(); } @@ -465,19 +501,22 @@ void Camera::_bind_methods() { ClassDB::bind_method(D_METHOD("project_ray_origin", "screen_point"), &Camera::project_ray_origin); ClassDB::bind_method(D_METHOD("unproject_position", "world_point"), &Camera::unproject_position); ClassDB::bind_method(D_METHOD("is_position_behind", "world_point"), &Camera::is_position_behind); - ClassDB::bind_method(D_METHOD("project_position", "screen_point"), &Camera::project_position); + ClassDB::bind_method(D_METHOD("project_position", "screen_point", "z_depth"), &Camera::project_position, DEFVAL(0)); ClassDB::bind_method(D_METHOD("set_perspective", "fov", "z_near", "z_far"), &Camera::set_perspective); ClassDB::bind_method(D_METHOD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal); + ClassDB::bind_method(D_METHOD("set_frustum", "size", "offset", "z_near", "z_far"), &Camera::set_frustum); ClassDB::bind_method(D_METHOD("make_current"), &Camera::make_current); ClassDB::bind_method(D_METHOD("clear_current", "enable_next"), &Camera::clear_current, DEFVAL(true)); ClassDB::bind_method(D_METHOD("set_current"), &Camera::set_current); ClassDB::bind_method(D_METHOD("is_current"), &Camera::is_current); ClassDB::bind_method(D_METHOD("get_camera_transform"), &Camera::get_camera_transform); ClassDB::bind_method(D_METHOD("get_fov"), &Camera::get_fov); + ClassDB::bind_method(D_METHOD("get_frustum_offset"), &Camera::get_frustum_offset); ClassDB::bind_method(D_METHOD("get_size"), &Camera::get_size); ClassDB::bind_method(D_METHOD("get_zfar"), &Camera::get_zfar); ClassDB::bind_method(D_METHOD("get_znear"), &Camera::get_znear); ClassDB::bind_method(D_METHOD("set_fov"), &Camera::set_fov); + ClassDB::bind_method(D_METHOD("set_frustum_offset"), &Camera::set_frustum_offset); ClassDB::bind_method(D_METHOD("set_size"), &Camera::set_size); ClassDB::bind_method(D_METHOD("set_zfar"), &Camera::set_zfar); ClassDB::bind_method(D_METHOD("set_znear"), &Camera::set_znear); @@ -495,6 +534,8 @@ void Camera::_bind_methods() { ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera::get_keep_aspect_mode); ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera::set_doppler_tracking); ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera::get_doppler_tracking); + ClassDB::bind_method(D_METHOD("get_frustum"), &Camera::get_frustum); + ClassDB::bind_method(D_METHOD("get_camera_rid"), &Camera::get_camera); ClassDB::bind_method(D_METHOD("set_cull_mask_bit", "layer", "enable"), &Camera::set_cull_mask_bit); ClassDB::bind_method(D_METHOD("get_cull_mask_bit", "layer"), &Camera::get_cull_mask_bit); @@ -507,15 +548,17 @@ void Camera::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal"), "set_projection", "get_projection"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal,Frustum"), "set_projection", "get_projection"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "near", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01,or_greater"), "set_znear", "get_znear"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "far", PROPERTY_HINT_EXP_RANGE, "0.1,8192,0.1,or_greater"), "set_zfar", "get_zfar"); BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE); BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL); + BIND_ENUM_CONSTANT(PROJECTION_FRUSTUM); BIND_ENUM_CONSTANT(KEEP_WIDTH); BIND_ENUM_CONSTANT(KEEP_HEIGHT); @@ -540,6 +583,10 @@ float Camera::get_znear() const { return near; } +Vector2 Camera::get_frustum_offset() const { + return frustum_offset; +} + float Camera::get_zfar() const { return far; @@ -567,6 +614,11 @@ void Camera::set_znear(float p_znear) { _update_camera_mode(); } +void Camera::set_frustum_offset(Vector2 p_offset) { + frustum_offset = p_offset; + _update_camera_mode(); +} + void Camera::set_zfar(float p_zfar) { far = p_zfar; _update_camera_mode(); @@ -645,9 +697,11 @@ Camera::Camera() { camera = VisualServer::get_singleton()->camera_create(); size = 1; fov = 0; + frustum_offset = Vector2(); near = 0; far = 0; current = false; + viewport = NULL; force_change = false; mode = PROJECTION_PERSPECTIVE; set_perspective(70.0, 0.05, 100.0); @@ -681,8 +735,9 @@ void ClippedCamera::set_process_mode(ProcessMode p_mode) { if (process_mode == p_mode) { return; } - set_process_internal(p_mode == CLIP_PROCESS_IDLE); - set_physics_process_internal(p_mode == CLIP_PROCESS_PHYSICS); + process_mode = p_mode; + set_process_internal(process_mode == CLIP_PROCESS_IDLE); + set_physics_process_internal(process_mode == CLIP_PROCESS_PHYSICS); } ClippedCamera::ProcessMode ClippedCamera::get_process_mode() const { return process_mode; @@ -745,7 +800,7 @@ void ClippedCamera::_notification(int p_what) { float csafe, cunsafe; if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, csafe, cunsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) { - clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from).normalized() * csafe); + clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * csafe); } _update_camera(); |