summaryrefslogtreecommitdiff
path: root/scene/3d/camera.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/3d/camera.cpp')
-rw-r--r--scene/3d/camera.cpp59
1 files changed, 42 insertions, 17 deletions
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 1db9886261..dce5060a44 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -86,6 +86,10 @@ bool Camera::_set(const StringName& p_name, const Variant& p_value) {
set_keep_aspect_mode(KeepAspect(int(p_value)));
else if (p_name=="vaspect")
set_keep_aspect_mode(p_value?KEEP_WIDTH:KEEP_HEIGHT);
+ else if (p_name=="h_offset")
+ h_offset=p_value;
+ else if (p_name=="v_offset")
+ v_offset=p_value;
else if (p_name=="current") {
if (p_value.operator bool()) {
make_current();
@@ -128,6 +132,10 @@ bool Camera::_get(const StringName& p_name,Variant &r_ret) const {
}
} else if (p_name=="visible_layers") {
r_ret=get_visible_layers();
+ } else if (p_name=="h_offset") {
+ r_ret=get_h_offset();
+ } else if (p_name=="v_offset") {
+ r_ret=get_v_offset();
} else if (p_name=="environment") {
r_ret=get_environment();
} else
@@ -144,11 +152,11 @@ void Camera::_get_property_list( List<PropertyInfo> *p_list) const {
case PROJECTION_PERSPECTIVE: {
- p_list->push_back( PropertyInfo( Variant::REAL, "fov" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_NOEDITOR) );
+ p_list->push_back( PropertyInfo( Variant::REAL, "fov" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_NOEDITOR) );
if (keep_aspect==KEEP_WIDTH)
- p_list->push_back( PropertyInfo( Variant::REAL, "fovx" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_EDITOR) );
+ p_list->push_back( PropertyInfo( Variant::REAL, "fovx" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_EDITOR) );
else
- p_list->push_back( PropertyInfo( Variant::REAL, "fovy" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_EDITOR) );
+ p_list->push_back( PropertyInfo( Variant::REAL, "fovy" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_EDITOR) );
} break;
@@ -170,12 +178,16 @@ void Camera::_get_property_list( List<PropertyInfo> *p_list) const {
p_list->push_back( PropertyInfo( Variant::BOOL, "current" ) );
p_list->push_back( PropertyInfo( Variant::INT, "visible_layers",PROPERTY_HINT_ALL_FLAGS ) );
p_list->push_back( PropertyInfo( Variant::OBJECT, "environment",PROPERTY_HINT_RESOURCE_TYPE,"Environment" ) );
+ p_list->push_back( PropertyInfo( Variant::REAL, "h_offset" ) );
+ p_list->push_back( PropertyInfo( Variant::REAL, "v_offset" ) );
}
void Camera::_update_camera() {
Transform tr = get_camera_transform();
+ tr.origin+=tr.basis.get_axis(1)*v_offset;
+ tr.origin+=tr.basis.get_axis(0)*h_offset;
VisualServer::get_singleton()->camera_set_transform( camera, tr );
// here goes listener stuff
@@ -540,6 +552,13 @@ Vector3 Camera::project_ray_origin(const Point2& p_pos) const {
};
};
+bool Camera::is_position_behind(const Vector3& p_pos) const {
+
+ Transform t = get_global_transform();
+ Vector3 eyedir = -get_global_transform().basis.get_axis(2).normalized();
+ return eyedir.dot(p_pos) < (eyedir.dot(t.origin)+near);
+}
+
Point2 Camera::unproject_position(const Vector3& p_pos) const {
if (!is_inside_tree()) {
@@ -592,7 +611,7 @@ Vector3 Camera::project_position(const Point2& p_point) const {
Vector2 point;
point.x = (p_point.x/viewport_size.x) * 2.0 - 1.0;
- point.y = (p_point.y/viewport_size.y) * 2.0 - 1.0;
+ point.y = (1.0-(p_point.y/viewport_size.y)) * 2.0 - 1.0;
point*=vp_size;
Vector3 p(point.x,point.y,-near);
@@ -654,6 +673,7 @@ void Camera::_bind_methods() {
ObjectTypeDB::bind_method( _MD("project_local_ray_normal","screen_point"), &Camera::project_local_ray_normal);
ObjectTypeDB::bind_method( _MD("project_ray_origin","screen_point"), &Camera::project_ray_origin);
ObjectTypeDB::bind_method( _MD("unproject_position","world_point"), &Camera::unproject_position);
+ ObjectTypeDB::bind_method( _MD("is_position_behind","world_point"), &Camera::is_position_behind);
ObjectTypeDB::bind_method( _MD("project_position","screen_point"), &Camera::project_position);
ObjectTypeDB::bind_method( _MD("set_perspective","fov","z_near","z_far"),&Camera::set_perspective );
ObjectTypeDB::bind_method( _MD("set_orthogonal","size","z_near","z_far"),&Camera::set_orthogonal );
@@ -668,8 +688,6 @@ void Camera::_bind_methods() {
ObjectTypeDB::bind_method( _MD("get_projection"),&Camera::get_projection );
ObjectTypeDB::bind_method( _MD("set_visible_layers","mask"),&Camera::set_visible_layers );
ObjectTypeDB::bind_method( _MD("get_visible_layers"),&Camera::get_visible_layers );
- ObjectTypeDB::bind_method( _MD("look_at","target","up"),&Camera::look_at );
- ObjectTypeDB::bind_method( _MD("look_at_from_pos","pos","target","up"),&Camera::look_at_from_pos );
ObjectTypeDB::bind_method(_MD("set_environment","env:Environment"),&Camera::set_environment);
ObjectTypeDB::bind_method(_MD("get_environment:Environment"),&Camera::get_environment);
ObjectTypeDB::bind_method(_MD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode);
@@ -740,21 +758,26 @@ Vector<Plane> Camera::get_frustum() const {
-void Camera::look_at(const Vector3& p_target, const Vector3& p_up_normal) {
- Transform lookat;
- lookat.origin=get_camera_transform().origin;
- lookat=lookat.looking_at(p_target,p_up_normal);
- set_global_transform(lookat);
+void Camera::set_v_offset(float p_offset) {
+
+ v_offset=p_offset;
+ _update_camera();;
}
-void Camera::look_at_from_pos(const Vector3& p_pos,const Vector3& p_target, const Vector3& p_up_normal) {
+float Camera::get_v_offset() const {
+
+ return v_offset;
+}
+
+void Camera::set_h_offset(float p_offset) {
+ h_offset=p_offset;
+ _update_camera();
+}
- Transform lookat;
- lookat.origin=p_pos;
- lookat=lookat.looking_at(p_target,p_up_normal);
- set_global_transform(lookat);
+float Camera::get_h_offset() const {
+ return h_offset;
}
@@ -772,6 +795,8 @@ Camera::Camera() {
set_perspective(60.0,0.1,100.0);
keep_aspect=KEEP_HEIGHT;
layers=0xfffff;
+ v_offset=0;
+ h_offset=0;
VisualServer::get_singleton()->camera_set_visible_layers(camera,layers);
//active=false;
}