diff options
Diffstat (limited to 'scene/3d/camera.cpp')
-rw-r--r-- | scene/3d/camera.cpp | 87 |
1 files changed, 45 insertions, 42 deletions
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index 6298e629a4..2e04f2d8bc 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -190,9 +190,11 @@ void Camera::_update_camera() { tr.origin+=tr.basis.get_axis(0)*h_offset; VisualServer::get_singleton()->camera_set_transform( camera, tr ); -// here goes listener stuff -// if (viewport_ptr && is_inside_scene() && is_current()) -// get_viewport()->_camera_transform_changed_notify(); + // here goes listener stuff + /* + if (viewport_ptr && is_inside_scene() && is_current()) + get_viewport()->_camera_transform_changed_notify(); + */ if (is_inside_tree() && is_current()) { get_viewport()->_camera_transform_changed_notify(); @@ -373,7 +375,7 @@ Vector3 Camera::project_local_ray_normal(const Point2& p_pos) const { ray=Vector3(0,0,-1); } else { CameraMatrix cm; - cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH); + cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH); float screen_w,screen_h; cm.get_viewport_size(screen_w,screen_h); ray=Vector3( ((cpos.x/viewport_size.width)*2.0-1.0)*screen_w, ((1.0-(cpos.y/viewport_size.height))*2.0-1.0)*screen_h,-near).normalized(); @@ -400,7 +402,7 @@ Vector3 Camera::project_ray_origin(const Point2& p_pos) const { #endif ERR_FAIL_COND_V( viewport_size.y == 0, Vector3() ); -// float aspect = viewport_size.x / viewport_size.y; + //float aspect = viewport_size.x / viewport_size.y; if (mode == PROJECTION_PERSPECTIVE) { @@ -410,10 +412,10 @@ Vector3 Camera::project_ray_origin(const Point2& p_pos) const { Vector2 pos = cpos / viewport_size; float vsize,hsize; if (keep_aspect==KEEP_WIDTH) { - vsize = size/viewport_size.get_aspect(); + vsize = size/viewport_size.aspect(); hsize = size; } else { - hsize = size*viewport_size.get_aspect(); + hsize = size*viewport_size.aspect(); vsize = size; } @@ -449,9 +451,9 @@ Point2 Camera::unproject_position(const Vector3& p_pos) const { if (mode==PROJECTION_ORTHOGONAL) - cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH); + cm.set_orthogonal(size,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH); else - cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH); + cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH); Plane p(get_camera_transform().xform_inv(p_pos),1.0); @@ -479,9 +481,9 @@ Vector3 Camera::project_position(const Point2& p_point) const { CameraMatrix cm; if (mode==PROJECTION_ORTHOGONAL) - cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH); + cm.set_orthogonal(size,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH); else - cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH); + cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH); Size2 vp_size; cm.get_viewport_size(vp_size.x,vp_size.y); @@ -546,34 +548,34 @@ Camera::KeepAspect Camera::get_keep_aspect_mode() const{ void Camera::_bind_methods() { - ClassDB::bind_method( _MD("project_ray_normal","screen_point"), &Camera::project_ray_normal); - ClassDB::bind_method( _MD("project_local_ray_normal","screen_point"), &Camera::project_local_ray_normal); - ClassDB::bind_method( _MD("project_ray_origin","screen_point"), &Camera::project_ray_origin); - ClassDB::bind_method( _MD("unproject_position","world_point"), &Camera::unproject_position); - ClassDB::bind_method( _MD("is_position_behind","world_point"), &Camera::is_position_behind); - ClassDB::bind_method( _MD("project_position","screen_point"), &Camera::project_position); - ClassDB::bind_method( _MD("set_perspective","fov","z_near","z_far"),&Camera::set_perspective ); - ClassDB::bind_method( _MD("set_orthogonal","size","z_near","z_far"),&Camera::set_orthogonal ); - ClassDB::bind_method( _MD("make_current"),&Camera::make_current ); - ClassDB::bind_method( _MD("clear_current"),&Camera::clear_current ); - ClassDB::bind_method( _MD("is_current"),&Camera::is_current ); - ClassDB::bind_method( _MD("get_camera_transform"),&Camera::get_camera_transform ); - ClassDB::bind_method( _MD("get_fov"),&Camera::get_fov ); - ClassDB::bind_method( _MD("get_size"),&Camera::get_size ); - ClassDB::bind_method( _MD("get_zfar"),&Camera::get_zfar ); - ClassDB::bind_method( _MD("get_znear"),&Camera::get_znear ); - ClassDB::bind_method( _MD("get_projection"),&Camera::get_projection ); - ClassDB::bind_method( _MD("set_h_offset","ofs"),&Camera::set_h_offset ); - ClassDB::bind_method( _MD("get_h_offset"),&Camera::get_h_offset ); - ClassDB::bind_method( _MD("set_v_offset","ofs"),&Camera::set_v_offset ); - ClassDB::bind_method( _MD("get_v_offset"),&Camera::get_v_offset ); - ClassDB::bind_method( _MD("set_cull_mask","mask"),&Camera::set_cull_mask ); - ClassDB::bind_method( _MD("get_cull_mask"),&Camera::get_cull_mask ); - ClassDB::bind_method( _MD("set_environment","env:Environment"),&Camera::set_environment ); - ClassDB::bind_method( _MD("get_environment:Environment"),&Camera::get_environment ); - ClassDB::bind_method( _MD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode ); - ClassDB::bind_method( _MD("get_keep_aspect_mode"),&Camera::get_keep_aspect_mode ); - //ClassDB::bind_method( _MD("_camera_make_current"),&Camera::_camera_make_current ); + ClassDB::bind_method(D_METHOD("project_ray_normal","screen_point"), &Camera::project_ray_normal); + ClassDB::bind_method(D_METHOD("project_local_ray_normal","screen_point"), &Camera::project_local_ray_normal); + ClassDB::bind_method(D_METHOD("project_ray_origin","screen_point"), &Camera::project_ray_origin); + ClassDB::bind_method(D_METHOD("unproject_position","world_point"), &Camera::unproject_position); + ClassDB::bind_method(D_METHOD("is_position_behind","world_point"), &Camera::is_position_behind); + ClassDB::bind_method(D_METHOD("project_position","screen_point"), &Camera::project_position); + ClassDB::bind_method(D_METHOD("set_perspective","fov","z_near","z_far"),&Camera::set_perspective ); + ClassDB::bind_method(D_METHOD("set_orthogonal","size","z_near","z_far"),&Camera::set_orthogonal ); + ClassDB::bind_method(D_METHOD("make_current"),&Camera::make_current ); + ClassDB::bind_method(D_METHOD("clear_current"),&Camera::clear_current ); + ClassDB::bind_method(D_METHOD("is_current"),&Camera::is_current ); + ClassDB::bind_method(D_METHOD("get_camera_transform"),&Camera::get_camera_transform ); + ClassDB::bind_method(D_METHOD("get_fov"),&Camera::get_fov ); + ClassDB::bind_method(D_METHOD("get_size"),&Camera::get_size ); + ClassDB::bind_method(D_METHOD("get_zfar"),&Camera::get_zfar ); + ClassDB::bind_method(D_METHOD("get_znear"),&Camera::get_znear ); + ClassDB::bind_method(D_METHOD("get_projection"),&Camera::get_projection ); + ClassDB::bind_method(D_METHOD("set_h_offset","ofs"),&Camera::set_h_offset ); + ClassDB::bind_method(D_METHOD("get_h_offset"),&Camera::get_h_offset ); + ClassDB::bind_method(D_METHOD("set_v_offset","ofs"),&Camera::set_v_offset ); + ClassDB::bind_method(D_METHOD("get_v_offset"),&Camera::get_v_offset ); + ClassDB::bind_method(D_METHOD("set_cull_mask","mask"),&Camera::set_cull_mask ); + ClassDB::bind_method(D_METHOD("get_cull_mask"),&Camera::get_cull_mask ); + ClassDB::bind_method(D_METHOD("set_environment","env:Environment"),&Camera::set_environment ); + ClassDB::bind_method(D_METHOD("get_environment:Environment"),&Camera::get_environment ); + ClassDB::bind_method(D_METHOD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode ); + ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"),&Camera::get_keep_aspect_mode ); + //ClassDB::bind_method(D_METHOD("_camera_make_current"),&Camera::_camera_make_current ); BIND_CONSTANT( PROJECTION_PERSPECTIVE ); BIND_CONSTANT( PROJECTION_ORTHOGONAL ); @@ -628,9 +630,9 @@ Vector<Plane> Camera::get_frustum() const { Size2 viewport_size = get_viewport()->get_visible_rect().size; CameraMatrix cm; if (mode==PROJECTION_PERSPECTIVE) - cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH); + cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH); else - cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH); + cm.set_orthogonal(size,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH); return cm.get_projection_planes(get_camera_transform()); @@ -642,7 +644,7 @@ Vector<Plane> Camera::get_frustum() const { void Camera::set_v_offset(float p_offset) { v_offset=p_offset; - _update_camera();; + _update_camera(); } float Camera::get_v_offset() const { @@ -678,6 +680,7 @@ Camera::Camera() { h_offset=0; VisualServer::get_singleton()->camera_set_cull_mask(camera,layers); //active=false; + set_notify_transform(true); } |