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Diffstat (limited to 'scene/3d/camera.cpp')
-rw-r--r--scene/3d/camera.cpp87
1 files changed, 45 insertions, 42 deletions
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 6298e629a4..2e04f2d8bc 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -190,9 +190,11 @@ void Camera::_update_camera() {
tr.origin+=tr.basis.get_axis(0)*h_offset;
VisualServer::get_singleton()->camera_set_transform( camera, tr );
-// here goes listener stuff
-// if (viewport_ptr && is_inside_scene() && is_current())
-// get_viewport()->_camera_transform_changed_notify();
+ // here goes listener stuff
+ /*
+ if (viewport_ptr && is_inside_scene() && is_current())
+ get_viewport()->_camera_transform_changed_notify();
+ */
if (is_inside_tree() && is_current()) {
get_viewport()->_camera_transform_changed_notify();
@@ -373,7 +375,7 @@ Vector3 Camera::project_local_ray_normal(const Point2& p_pos) const {
ray=Vector3(0,0,-1);
} else {
CameraMatrix cm;
- cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
+ cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
float screen_w,screen_h;
cm.get_viewport_size(screen_w,screen_h);
ray=Vector3( ((cpos.x/viewport_size.width)*2.0-1.0)*screen_w, ((1.0-(cpos.y/viewport_size.height))*2.0-1.0)*screen_h,-near).normalized();
@@ -400,7 +402,7 @@ Vector3 Camera::project_ray_origin(const Point2& p_pos) const {
#endif
ERR_FAIL_COND_V( viewport_size.y == 0, Vector3() );
-// float aspect = viewport_size.x / viewport_size.y;
+ //float aspect = viewport_size.x / viewport_size.y;
if (mode == PROJECTION_PERSPECTIVE) {
@@ -410,10 +412,10 @@ Vector3 Camera::project_ray_origin(const Point2& p_pos) const {
Vector2 pos = cpos / viewport_size;
float vsize,hsize;
if (keep_aspect==KEEP_WIDTH) {
- vsize = size/viewport_size.get_aspect();
+ vsize = size/viewport_size.aspect();
hsize = size;
} else {
- hsize = size*viewport_size.get_aspect();
+ hsize = size*viewport_size.aspect();
vsize = size;
}
@@ -449,9 +451,9 @@ Point2 Camera::unproject_position(const Vector3& p_pos) const {
if (mode==PROJECTION_ORTHOGONAL)
- cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
+ cm.set_orthogonal(size,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
else
- cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
+ cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
Plane p(get_camera_transform().xform_inv(p_pos),1.0);
@@ -479,9 +481,9 @@ Vector3 Camera::project_position(const Point2& p_point) const {
CameraMatrix cm;
if (mode==PROJECTION_ORTHOGONAL)
- cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
+ cm.set_orthogonal(size,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
else
- cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
+ cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
Size2 vp_size;
cm.get_viewport_size(vp_size.x,vp_size.y);
@@ -546,34 +548,34 @@ Camera::KeepAspect Camera::get_keep_aspect_mode() const{
void Camera::_bind_methods() {
- ClassDB::bind_method( _MD("project_ray_normal","screen_point"), &Camera::project_ray_normal);
- ClassDB::bind_method( _MD("project_local_ray_normal","screen_point"), &Camera::project_local_ray_normal);
- ClassDB::bind_method( _MD("project_ray_origin","screen_point"), &Camera::project_ray_origin);
- ClassDB::bind_method( _MD("unproject_position","world_point"), &Camera::unproject_position);
- ClassDB::bind_method( _MD("is_position_behind","world_point"), &Camera::is_position_behind);
- ClassDB::bind_method( _MD("project_position","screen_point"), &Camera::project_position);
- ClassDB::bind_method( _MD("set_perspective","fov","z_near","z_far"),&Camera::set_perspective );
- ClassDB::bind_method( _MD("set_orthogonal","size","z_near","z_far"),&Camera::set_orthogonal );
- ClassDB::bind_method( _MD("make_current"),&Camera::make_current );
- ClassDB::bind_method( _MD("clear_current"),&Camera::clear_current );
- ClassDB::bind_method( _MD("is_current"),&Camera::is_current );
- ClassDB::bind_method( _MD("get_camera_transform"),&Camera::get_camera_transform );
- ClassDB::bind_method( _MD("get_fov"),&Camera::get_fov );
- ClassDB::bind_method( _MD("get_size"),&Camera::get_size );
- ClassDB::bind_method( _MD("get_zfar"),&Camera::get_zfar );
- ClassDB::bind_method( _MD("get_znear"),&Camera::get_znear );
- ClassDB::bind_method( _MD("get_projection"),&Camera::get_projection );
- ClassDB::bind_method( _MD("set_h_offset","ofs"),&Camera::set_h_offset );
- ClassDB::bind_method( _MD("get_h_offset"),&Camera::get_h_offset );
- ClassDB::bind_method( _MD("set_v_offset","ofs"),&Camera::set_v_offset );
- ClassDB::bind_method( _MD("get_v_offset"),&Camera::get_v_offset );
- ClassDB::bind_method( _MD("set_cull_mask","mask"),&Camera::set_cull_mask );
- ClassDB::bind_method( _MD("get_cull_mask"),&Camera::get_cull_mask );
- ClassDB::bind_method( _MD("set_environment","env:Environment"),&Camera::set_environment );
- ClassDB::bind_method( _MD("get_environment:Environment"),&Camera::get_environment );
- ClassDB::bind_method( _MD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode );
- ClassDB::bind_method( _MD("get_keep_aspect_mode"),&Camera::get_keep_aspect_mode );
- //ClassDB::bind_method( _MD("_camera_make_current"),&Camera::_camera_make_current );
+ ClassDB::bind_method(D_METHOD("project_ray_normal","screen_point"), &Camera::project_ray_normal);
+ ClassDB::bind_method(D_METHOD("project_local_ray_normal","screen_point"), &Camera::project_local_ray_normal);
+ ClassDB::bind_method(D_METHOD("project_ray_origin","screen_point"), &Camera::project_ray_origin);
+ ClassDB::bind_method(D_METHOD("unproject_position","world_point"), &Camera::unproject_position);
+ ClassDB::bind_method(D_METHOD("is_position_behind","world_point"), &Camera::is_position_behind);
+ ClassDB::bind_method(D_METHOD("project_position","screen_point"), &Camera::project_position);
+ ClassDB::bind_method(D_METHOD("set_perspective","fov","z_near","z_far"),&Camera::set_perspective );
+ ClassDB::bind_method(D_METHOD("set_orthogonal","size","z_near","z_far"),&Camera::set_orthogonal );
+ ClassDB::bind_method(D_METHOD("make_current"),&Camera::make_current );
+ ClassDB::bind_method(D_METHOD("clear_current"),&Camera::clear_current );
+ ClassDB::bind_method(D_METHOD("is_current"),&Camera::is_current );
+ ClassDB::bind_method(D_METHOD("get_camera_transform"),&Camera::get_camera_transform );
+ ClassDB::bind_method(D_METHOD("get_fov"),&Camera::get_fov );
+ ClassDB::bind_method(D_METHOD("get_size"),&Camera::get_size );
+ ClassDB::bind_method(D_METHOD("get_zfar"),&Camera::get_zfar );
+ ClassDB::bind_method(D_METHOD("get_znear"),&Camera::get_znear );
+ ClassDB::bind_method(D_METHOD("get_projection"),&Camera::get_projection );
+ ClassDB::bind_method(D_METHOD("set_h_offset","ofs"),&Camera::set_h_offset );
+ ClassDB::bind_method(D_METHOD("get_h_offset"),&Camera::get_h_offset );
+ ClassDB::bind_method(D_METHOD("set_v_offset","ofs"),&Camera::set_v_offset );
+ ClassDB::bind_method(D_METHOD("get_v_offset"),&Camera::get_v_offset );
+ ClassDB::bind_method(D_METHOD("set_cull_mask","mask"),&Camera::set_cull_mask );
+ ClassDB::bind_method(D_METHOD("get_cull_mask"),&Camera::get_cull_mask );
+ ClassDB::bind_method(D_METHOD("set_environment","env:Environment"),&Camera::set_environment );
+ ClassDB::bind_method(D_METHOD("get_environment:Environment"),&Camera::get_environment );
+ ClassDB::bind_method(D_METHOD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode );
+ ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"),&Camera::get_keep_aspect_mode );
+ //ClassDB::bind_method(D_METHOD("_camera_make_current"),&Camera::_camera_make_current );
BIND_CONSTANT( PROJECTION_PERSPECTIVE );
BIND_CONSTANT( PROJECTION_ORTHOGONAL );
@@ -628,9 +630,9 @@ Vector<Plane> Camera::get_frustum() const {
Size2 viewport_size = get_viewport()->get_visible_rect().size;
CameraMatrix cm;
if (mode==PROJECTION_PERSPECTIVE)
- cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
+ cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
else
- cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
+ cm.set_orthogonal(size,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
return cm.get_projection_planes(get_camera_transform());
@@ -642,7 +644,7 @@ Vector<Plane> Camera::get_frustum() const {
void Camera::set_v_offset(float p_offset) {
v_offset=p_offset;
- _update_camera();;
+ _update_camera();
}
float Camera::get_v_offset() const {
@@ -678,6 +680,7 @@ Camera::Camera() {
h_offset=0;
VisualServer::get_singleton()->camera_set_cull_mask(camera,layers);
//active=false;
+ set_notify_transform(true);
}