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-rw-r--r--scene/3d/camera.cpp28
1 files changed, 23 insertions, 5 deletions
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 9a2046991b..2176b45faf 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -74,10 +74,7 @@ void Camera::_update_camera() {
if (!is_inside_tree())
return;
- Transform tr = get_camera_transform();
- tr.origin += tr.basis.get_axis(1) * v_offset;
- tr.origin += tr.basis.get_axis(0) * h_offset;
- VisualServer::get_singleton()->camera_set_transform(camera, tr);
+ VisualServer::get_singleton()->camera_set_transform(camera, get_camera_transform());
// here goes listener stuff
/*
@@ -143,7 +140,10 @@ void Camera::_notification(int p_what) {
Transform Camera::get_camera_transform() const {
- return get_global_transform().orthonormalized();
+ Transform tr = get_global_transform().orthonormalized();
+ tr.origin += tr.basis.get_axis(1) * v_offset;
+ tr.origin += tr.basis.get_axis(0) * h_offset;
+ return tr;
}
void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) {
@@ -468,6 +468,10 @@ void Camera::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera::get_keep_aspect_mode);
ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera::set_doppler_tracking);
ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera::get_doppler_tracking);
+
+ ClassDB::bind_method(D_METHOD("set_cull_mask_bit", "layer", "enable"), &Camera::set_cull_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_cull_mask_bit", "layer"), &Camera::get_cull_mask_bit);
+
//ClassDB::bind_method(D_METHOD("_camera_make_current"),&Camera::_camera_make_current );
ADD_PROPERTY(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height"), "set_keep_aspect_mode", "get_keep_aspect_mode");
@@ -550,6 +554,20 @@ uint32_t Camera::get_cull_mask() const {
return layers;
}
+void Camera::set_cull_mask_bit(int p_layer, bool p_enable) {
+ ERR_FAIL_INDEX(p_layer, 32);
+ if (p_enable) {
+ set_cull_mask(layers | (1 << p_layer));
+ } else {
+ set_cull_mask(layers & (~(1 << p_layer)));
+ }
+}
+
+bool Camera::get_cull_mask_bit(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, 32, false);
+ return (layers & (1 << p_layer));
+}
+
Vector<Plane> Camera::get_frustum() const {
ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());