diff options
Diffstat (limited to 'scene/3d/camera.cpp')
-rw-r--r-- | scene/3d/camera.cpp | 54 |
1 files changed, 46 insertions, 8 deletions
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index 4245bfa2c9..ab28c0c8d4 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -219,11 +219,14 @@ void Camera::_notification(int p_what) { } + camera_group = "_vp_cameras"+itos(get_viewport()->get_instance_ID()); + add_to_group(camera_group); if (viewport_ptr) viewport_ptr->cameras.insert(this); if (current) make_current(); + } break; case NOTIFICATION_TRANSFORM_CHANGED: { @@ -241,6 +244,8 @@ void Camera::_notification(int p_what) { if (viewport_ptr) viewport_ptr->cameras.erase(this); viewport_ptr=NULL; + remove_from_group(camera_group); + } break; case NOTIFICATION_BECAME_CURRENT: { @@ -262,7 +267,7 @@ void Camera::_notification(int p_what) { Transform Camera::get_camera_transform() const { - return get_global_transform(); + return get_global_transform().orthonormalized(); } void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) { @@ -314,6 +319,20 @@ void Camera::make_current() { //get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this); } + +void Camera::_camera_make_next_current(Node *p_exclude) { + + if (this==p_exclude) + return; + if (!is_inside_scene()) + return; + if (get_viewport()->get_camera()!=NULL) + return; + + make_current(); +} + + void Camera::clear_current() { current=false; @@ -321,8 +340,12 @@ void Camera::clear_current() { return; if (viewport_ptr) { - if (viewport_ptr->get_camera()==this) + if (viewport_ptr->get_camera()==this) { viewport_ptr->_set_camera(NULL); + //a group is used beause this needs to be in order to be deterministic + get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_next_current",this); + + } } } @@ -444,7 +467,15 @@ Vector3 Camera::project_local_ray_normal(const Point2& p_pos) const { ERR_FAIL_COND_V(!is_inside_scene(),Vector3()); } + +#if 0 Size2 viewport_size = viewport_ptr->get_visible_rect().size; + Vector2 cpos = p_pos; +#else + + Size2 viewport_size = viewport_ptr->get_camera_rect_size(); + Vector2 cpos = viewport_ptr->get_camera_coords(p_pos); +#endif Vector3 ray; @@ -456,10 +487,9 @@ Vector3 Camera::project_local_ray_normal(const Point2& p_pos) const { cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH); float screen_w,screen_h; cm.get_viewport_size(screen_w,screen_h); - ray=Vector3( ((p_pos.x/viewport_size.width)*2.0-1.0)*screen_w, ((1.0-(p_pos.y/viewport_size.height))*2.0-1.0)*screen_h,-near).normalized(); + ray=Vector3( ((cpos.x/viewport_size.width)*2.0-1.0)*screen_w, ((1.0-(cpos.y/viewport_size.height))*2.0-1.0)*screen_h,-near).normalized(); } - return ray; }; @@ -471,8 +501,14 @@ Vector3 Camera::project_ray_origin(const Point2& p_pos) const { ERR_FAIL_COND_V(!is_inside_scene(),Vector3()); } +#if 0 Size2 viewport_size = viewport_ptr->get_visible_rect().size; + Vector2 cpos = p_pos; +#else + Size2 viewport_size = viewport_ptr->get_camera_rect_size(); + Vector2 cpos = viewport_ptr->get_camera_coords(p_pos); +#endif ERR_FAIL_COND_V( viewport_size.y == 0, Vector3() ); // float aspect = viewport_size.x / viewport_size.y; @@ -482,7 +518,7 @@ Vector3 Camera::project_ray_origin(const Point2& p_pos) const { return get_camera_transform().origin; } else { - Vector2 pos = p_pos / viewport_size; + Vector2 pos = cpos / viewport_size; float vsize,hsize; if (keep_aspect==KEEP_WIDTH) { vsize = size/viewport_size.get_aspect(); @@ -636,6 +672,7 @@ void Camera::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_environment:Environment"),&Camera::get_environment); ObjectTypeDB::bind_method(_MD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode); ObjectTypeDB::bind_method(_MD("get_keep_aspect_mode"),&Camera::get_keep_aspect_mode); + ObjectTypeDB::bind_method(_MD("_camera_make_next_current"),&Camera::_camera_make_next_current); //ObjectTypeDB::bind_method( _MD("_camera_make_current"),&Camera::_camera_make_current ); BIND_CONSTANT( PROJECTION_PERSPECTIVE ); @@ -695,7 +732,7 @@ Vector<Plane> Camera::get_frustum() const { else cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH); - return cm.get_projection_planes(get_global_transform()); + return cm.get_projection_planes(get_camera_transform()); } @@ -704,7 +741,7 @@ Vector<Plane> Camera::get_frustum() const { void Camera::look_at(const Vector3& p_target, const Vector3& p_up_normal) { Transform lookat; - lookat.origin=get_global_transform().origin; + lookat.origin=get_camera_transform().origin; lookat=lookat.looking_at(p_target,p_up_normal); set_global_transform(lookat); } @@ -732,7 +769,8 @@ Camera::Camera() { mode=PROJECTION_PERSPECTIVE; set_perspective(60.0,0.1,100.0); keep_aspect=KEEP_HEIGHT; - layers=0xFFFFFFFF; + layers=0xfffff; + VisualServer::get_singleton()->camera_set_visible_layers(camera,layers); //active=false; } |