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-rw-r--r--scene/3d/camera.cpp252
1 files changed, 250 insertions, 2 deletions
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 2176b45faf..a4582b7d7d 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -31,9 +31,10 @@
#include "camera.h"
#include "camera_matrix.h"
+#include "collision_object.h"
+#include "engine.h"
#include "scene/resources/material.h"
#include "scene/resources/surface_tool.h"
-
void Camera::_update_audio_listener_state() {
}
@@ -313,6 +314,32 @@ bool Camera::is_position_behind(const Vector3 &p_pos) const {
return eyedir.dot(p_pos) < (eyedir.dot(t.origin) + near);
}
+Vector<Vector3> Camera::get_near_plane_points() const {
+ if (!is_inside_tree()) {
+ ERR_EXPLAIN("Camera is not inside scene.");
+ ERR_FAIL_COND_V(!is_inside_tree(), Vector<Vector3>());
+ }
+
+ Size2 viewport_size = get_viewport()->get_visible_rect().size;
+
+ CameraMatrix cm;
+
+ if (mode == PROJECTION_ORTHOGONAL)
+ cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
+ else
+ cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
+
+ Vector3 endpoints[8];
+ cm.get_endpoints(Transform(), endpoints);
+
+ Vector<Vector3> points;
+ points.push_back(Vector3());
+ for (int i = 0; i < 4; i++) {
+ points.push_back(endpoints[i + 4]);
+ }
+ return points;
+}
+
Point2 Camera::unproject_position(const Vector3 &p_pos) const {
if (!is_inside_tree()) {
@@ -484,7 +511,7 @@ void Camera::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "near", PROPERTY_HINT_EXP_RANGE, "0.1,8192,0.1,or_greater"), "set_znear", "get_znear");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "near", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01,or_greater"), "set_znear", "get_znear");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "far", PROPERTY_HINT_EXP_RANGE, "0.1,8192,0.1,or_greater"), "set_zfar", "get_zfar");
BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
@@ -638,3 +665,224 @@ Camera::~Camera() {
VisualServer::get_singleton()->free(camera);
}
+
+////////////////////////////////////////
+
+void ClippedCamera::set_margin(float p_margin) {
+ margin = p_margin;
+}
+float ClippedCamera::get_margin() const {
+ return margin;
+}
+void ClippedCamera::set_process_mode(ProcessMode p_mode) {
+
+ if (process_mode == p_mode) {
+ return;
+ }
+ set_process_internal(p_mode == CLIP_PROCESS_IDLE);
+ set_physics_process_internal(p_mode == CLIP_PROCESS_PHYSICS);
+}
+ClippedCamera::ProcessMode ClippedCamera::get_process_mode() const {
+ return process_mode;
+}
+
+Transform ClippedCamera::get_camera_transform() const {
+
+ Transform t = Camera::get_camera_transform();
+ t.origin += -t.basis.get_axis(Vector3::AXIS_Z).normalized() * clip_offset;
+ return t;
+}
+
+void ClippedCamera::_notification(int p_what) {
+ if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
+
+ Spatial *parent = Object::cast_to<Spatial>(get_parent());
+ if (!parent) {
+ return;
+ }
+
+ PhysicsDirectSpaceState *dspace = get_world()->get_direct_space_state();
+ ERR_FAIL_COND(!dspace); // most likely physics set to threads
+
+ Vector3 cam_fw = -get_global_transform().basis.get_axis(Vector3::AXIS_Z).normalized();
+ Vector3 cam_pos = get_global_transform().origin;
+ Vector3 parent_pos = parent->get_global_transform().origin;
+
+ Plane parent_plane(parent_pos, cam_fw);
+
+ if (parent_plane.is_point_over(cam_pos)) {
+ //cam is beyond parent plane
+ return;
+ }
+
+ Vector3 ray_from = parent_plane.project(cam_pos);
+
+ clip_offset = 0; //reset by defau;t
+
+ { //check if points changed
+ Vector<Vector3> local_points = get_near_plane_points();
+
+ bool all_equal = true;
+
+ for (int i = 0; i < 5; i++) {
+ if (points[i] != local_points[i]) {
+ all_equal = false;
+ break;
+ }
+ }
+
+ if (!all_equal) {
+ PhysicsServer::get_singleton()->shape_set_data(pyramid_shape, local_points);
+ points = local_points;
+ }
+ }
+
+ Transform xf = get_global_transform();
+ xf.origin = ray_from;
+ xf.orthonormalize();
+
+ float csafe, cunsafe;
+ if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, csafe, cunsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) {
+ clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from).normalized() * csafe);
+ }
+
+ _update_camera();
+ }
+
+ if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
+ update_gizmo();
+ }
+}
+
+void ClippedCamera::set_collision_mask(uint32_t p_mask) {
+
+ collision_mask = p_mask;
+}
+
+uint32_t ClippedCamera::get_collision_mask() const {
+
+ return collision_mask;
+}
+
+void ClippedCamera::set_collision_mask_bit(int p_bit, bool p_value) {
+
+ uint32_t mask = get_collision_mask();
+ if (p_value)
+ mask |= 1 << p_bit;
+ else
+ mask &= ~(1 << p_bit);
+ set_collision_mask(mask);
+}
+
+bool ClippedCamera::get_collision_mask_bit(int p_bit) const {
+
+ return get_collision_mask() & (1 << p_bit);
+}
+
+void ClippedCamera::add_exception_rid(const RID &p_rid) {
+
+ exclude.insert(p_rid);
+}
+
+void ClippedCamera::add_exception(const Object *p_object) {
+
+ ERR_FAIL_NULL(p_object);
+ const CollisionObject *co = Object::cast_to<CollisionObject>(p_object);
+ if (!co)
+ return;
+ add_exception_rid(co->get_rid());
+}
+
+void ClippedCamera::remove_exception_rid(const RID &p_rid) {
+
+ exclude.erase(p_rid);
+}
+
+void ClippedCamera::remove_exception(const Object *p_object) {
+
+ ERR_FAIL_NULL(p_object);
+ const CollisionObject *co = Object::cast_to<CollisionObject>(p_object);
+ if (!co)
+ return;
+ remove_exception_rid(co->get_rid());
+}
+
+void ClippedCamera::clear_exceptions() {
+
+ exclude.clear();
+}
+
+void ClippedCamera::set_clip_to_areas(bool p_clip) {
+
+ clip_to_areas = p_clip;
+}
+
+bool ClippedCamera::is_clip_to_areas_enabled() const {
+
+ return clip_to_areas;
+}
+
+void ClippedCamera::set_clip_to_bodies(bool p_clip) {
+
+ clip_to_bodies = p_clip;
+}
+
+bool ClippedCamera::is_clip_to_bodies_enabled() const {
+
+ return clip_to_bodies;
+}
+
+void ClippedCamera::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ClippedCamera::set_margin);
+ ClassDB::bind_method(D_METHOD("get_margin"), &ClippedCamera::get_margin);
+
+ ClassDB::bind_method(D_METHOD("set_process_mode", "process_mode"), &ClippedCamera::set_process_mode);
+ ClassDB::bind_method(D_METHOD("get_process_mode"), &ClippedCamera::get_process_mode);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ClippedCamera::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &ClippedCamera::get_collision_mask);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &ClippedCamera::set_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &ClippedCamera::get_collision_mask_bit);
+
+ ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ClippedCamera::add_exception_rid);
+ ClassDB::bind_method(D_METHOD("add_exception", "node"), &ClippedCamera::add_exception);
+
+ ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ClippedCamera::remove_exception_rid);
+ ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ClippedCamera::remove_exception);
+
+ ClassDB::bind_method(D_METHOD("set_clip_to_areas", "enable"), &ClippedCamera::set_clip_to_areas);
+ ClassDB::bind_method(D_METHOD("is_clip_to_areas_enabled"), &ClippedCamera::is_clip_to_areas_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_clip_to_bodies", "enable"), &ClippedCamera::set_clip_to_bodies);
+ ClassDB::bind_method(D_METHOD("is_clip_to_bodies_enabled"), &ClippedCamera::is_clip_to_bodies_enabled);
+
+ ClassDB::bind_method(D_METHOD("clear_exceptions"), &ClippedCamera::clear_exceptions);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_margin", "get_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+
+ ADD_GROUP("Clip To", "clip_to");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_to_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_clip_to_areas", "is_clip_to_areas_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_to_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_clip_to_bodies", "is_clip_to_bodies_enabled");
+
+ BIND_ENUM_CONSTANT(CLIP_PROCESS_PHYSICS);
+ BIND_ENUM_CONSTANT(CLIP_PROCESS_IDLE);
+}
+ClippedCamera::ClippedCamera() {
+ margin = 0;
+ clip_offset = 0;
+ process_mode = CLIP_PROCESS_PHYSICS;
+ set_physics_process_internal(true);
+ collision_mask = 1;
+ set_notify_local_transform(Engine::get_singleton()->is_editor_hint());
+ points.resize(5);
+ pyramid_shape = PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON);
+ clip_to_areas = false;
+ clip_to_bodies = true;
+}
+ClippedCamera::~ClippedCamera() {
+ PhysicsServer::get_singleton()->free(pyramid_shape);
+}