diff options
Diffstat (limited to 'scene/3d/camera.cpp')
| -rw-r--r-- | scene/3d/camera.cpp | 954 | 
1 files changed, 0 insertions, 954 deletions
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp deleted file mode 100644 index 741712025c..0000000000 --- a/scene/3d/camera.cpp +++ /dev/null @@ -1,954 +0,0 @@ -/*************************************************************************/ -/*  camera.cpp                                                           */ -/*************************************************************************/ -/*                       This file is part of:                           */ -/*                           GODOT ENGINE                                */ -/*                      https://godotengine.org                          */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ -/*                                                                       */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the       */ -/* "Software"), to deal in the Software without restriction, including   */ -/* without limitation the rights to use, copy, modify, merge, publish,   */ -/* distribute, sublicense, and/or sell copies of the Software, and to    */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions:                                             */ -/*                                                                       */ -/* The above copyright notice and this permission notice shall be        */ -/* included in all copies or substantial portions of the Software.       */ -/*                                                                       */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ -/*************************************************************************/ - -#include "camera.h" - -#include "collision_object.h" -#include "core/engine.h" -#include "core/math/camera_matrix.h" -#include "scene/resources/material.h" -#include "scene/resources/surface_tool.h" -void Camera::_update_audio_listener_state() { -} - -void Camera::_request_camera_update() { - -	_update_camera(); -} - -void Camera::_update_camera_mode() { - -	force_change = true; -	switch (mode) { -		case PROJECTION_PERSPECTIVE: { - -			set_perspective(fov, near, far); - -		} break; -		case PROJECTION_ORTHOGONAL: { -			set_orthogonal(size, near, far); -		} break; -		case PROJECTION_FRUSTUM: { -			set_frustum(size, frustum_offset, near, far); -		} break; -	} -} - -void Camera::_validate_property(PropertyInfo &p_property) const { -	if (p_property.name == "fov") { -		if (mode != PROJECTION_PERSPECTIVE) { -			p_property.usage = PROPERTY_USAGE_NOEDITOR; -		} -	} else if (p_property.name == "size") { -		if (mode != PROJECTION_ORTHOGONAL && mode != PROJECTION_FRUSTUM) { -			p_property.usage = PROPERTY_USAGE_NOEDITOR; -		} -	} else if (p_property.name == "frustum_offset") { -		if (mode != PROJECTION_FRUSTUM) { -			p_property.usage = PROPERTY_USAGE_NOEDITOR; -		} -	} -} - -void Camera::_update_camera() { - -	if (!is_inside_tree()) -		return; - -	VisualServer::get_singleton()->camera_set_transform(camera, get_camera_transform()); - -	// here goes listener stuff -	/* -	if (viewport_ptr && is_inside_scene() && is_current()) -		get_viewport()->_camera_transform_changed_notify(); -	*/ - -	if (get_tree()->is_node_being_edited(this) || !is_current()) -		return; - -	get_viewport()->_camera_transform_changed_notify(); - -	if (get_world().is_valid()) { -		get_world()->_update_camera(this); -	} -} - -void Camera::_notification(int p_what) { - -	switch (p_what) { - -		case NOTIFICATION_ENTER_WORLD: { - -			// Needs to track the Viewport  because it's needed on NOTIFICATION_EXIT_WORLD -			// and Spatial will handle it first, including clearing its reference to the Viewport, -			// therefore making it impossible to subclasses to access it -			viewport = get_viewport(); -			ERR_FAIL_COND(!viewport); - -			bool first_camera = viewport->_camera_add(this); -			if (current || first_camera) -				viewport->_camera_set(this); - -		} break; -		case NOTIFICATION_TRANSFORM_CHANGED: { - -			_request_camera_update(); -			if (doppler_tracking != DOPPLER_TRACKING_DISABLED) { -				velocity_tracker->update_position(get_global_transform().origin); -			} -		} break; -		case NOTIFICATION_EXIT_WORLD: { - -			if (!get_tree()->is_node_being_edited(this)) { -				if (is_current()) { -					clear_current(); -					current = true; //keep it true - -				} else { -					current = false; -				} -			} - -			if (viewport) { -				viewport->_camera_remove(this); -				viewport = NULL; -			} - -		} break; -		case NOTIFICATION_BECAME_CURRENT: { -			if (viewport) { -				viewport->find_world()->_register_camera(this); -			} -		} break; -		case NOTIFICATION_LOST_CURRENT: { -			if (viewport) { -				viewport->find_world()->_remove_camera(this); -			} -		} break; -	} -} - -Transform Camera::get_camera_transform() const { - -	Transform tr = get_global_transform().orthonormalized(); -	tr.origin += tr.basis.get_axis(1) * v_offset; -	tr.origin += tr.basis.get_axis(0) * h_offset; -	return tr; -} - -void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) { - -	if (!force_change && fov == p_fovy_degrees && p_z_near == near && p_z_far == far && mode == PROJECTION_PERSPECTIVE) -		return; - -	fov = p_fovy_degrees; -	near = p_z_near; -	far = p_z_far; -	mode = PROJECTION_PERSPECTIVE; - -	VisualServer::get_singleton()->camera_set_perspective(camera, fov, near, far); -	update_gizmo(); -	force_change = false; -} -void Camera::set_orthogonal(float p_size, float p_z_near, float p_z_far) { - -	if (!force_change && size == p_size && p_z_near == near && p_z_far == far && mode == PROJECTION_ORTHOGONAL) -		return; - -	size = p_size; - -	near = p_z_near; -	far = p_z_far; -	mode = PROJECTION_ORTHOGONAL; -	force_change = false; - -	VisualServer::get_singleton()->camera_set_orthogonal(camera, size, near, far); -	update_gizmo(); -} - -void Camera::set_frustum(float p_size, Vector2 p_offset, float p_z_near, float p_z_far) { -	if (!force_change && size == p_size && frustum_offset == p_offset && p_z_near == near && p_z_far == far && mode == PROJECTION_FRUSTUM) -		return; - -	size = p_size; -	frustum_offset = p_offset; - -	near = p_z_near; -	far = p_z_far; -	mode = PROJECTION_FRUSTUM; -	force_change = false; - -	VisualServer::get_singleton()->camera_set_frustum(camera, size, frustum_offset, near, far); -	update_gizmo(); -} - -void Camera::set_projection(Camera::Projection p_mode) { -	if (p_mode == PROJECTION_PERSPECTIVE || p_mode == PROJECTION_ORTHOGONAL || p_mode == PROJECTION_FRUSTUM) { -		mode = p_mode; -		_update_camera_mode(); -		_change_notify(); -	} -} - -RID Camera::get_camera() const { - -	return camera; -}; - -void Camera::make_current() { - -	current = true; - -	if (!is_inside_tree()) -		return; - -	get_viewport()->_camera_set(this); - -	//get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this); -} - -void Camera::clear_current(bool p_enable_next) { - -	current = false; -	if (!is_inside_tree()) -		return; - -	if (get_viewport()->get_camera() == this) { -		get_viewport()->_camera_set(NULL); - -		if (p_enable_next) { -			get_viewport()->_camera_make_next_current(this); -		} -	} -} - -void Camera::set_current(bool p_current) { -	if (p_current) { -		make_current(); -	} else { -		clear_current(); -	} -} - -bool Camera::is_current() const { - -	if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) { - -		return get_viewport()->get_camera() == this; -	} else -		return current; -} - -bool Camera::_can_gizmo_scale() const { - -	return false; -} - -Vector3 Camera::project_ray_normal(const Point2 &p_pos) const { - -	Vector3 ray = project_local_ray_normal(p_pos); -	return get_camera_transform().basis.xform(ray).normalized(); -}; - -Vector3 Camera::project_local_ray_normal(const Point2 &p_pos) const { - -	ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene."); - -	Size2 viewport_size = get_viewport()->get_camera_rect_size(); -	Vector2 cpos = get_viewport()->get_camera_coords(p_pos); -	Vector3 ray; - -	if (mode == PROJECTION_ORTHOGONAL) { - -		ray = Vector3(0, 0, -1); -	} else { -		CameraMatrix cm; -		cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH); -		Vector2 screen_he = cm.get_viewport_half_extents(); -		ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -near).normalized(); -	} - -	return ray; -}; - -Vector3 Camera::project_ray_origin(const Point2 &p_pos) const { - -	ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene."); - -	Size2 viewport_size = get_viewport()->get_camera_rect_size(); -	Vector2 cpos = get_viewport()->get_camera_coords(p_pos); -	ERR_FAIL_COND_V(viewport_size.y == 0, Vector3()); - -	if (mode == PROJECTION_PERSPECTIVE) { - -		return get_camera_transform().origin; -	} else { - -		Vector2 pos = cpos / viewport_size; -		float vsize, hsize; -		if (keep_aspect == KEEP_WIDTH) { -			vsize = size / viewport_size.aspect(); -			hsize = size; -		} else { -			hsize = size * viewport_size.aspect(); -			vsize = size; -		} - -		Vector3 ray; -		ray.x = pos.x * (hsize)-hsize / 2; -		ray.y = (1.0 - pos.y) * (vsize)-vsize / 2; -		ray.z = -near; -		ray = get_camera_transform().xform(ray); -		return ray; -	}; -}; - -bool Camera::is_position_behind(const Vector3 &p_pos) const { - -	Transform t = get_global_transform(); -	Vector3 eyedir = -get_global_transform().basis.get_axis(2).normalized(); -	return eyedir.dot(p_pos) < (eyedir.dot(t.origin) + near); -} - -Vector<Vector3> Camera::get_near_plane_points() const { -	ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector<Vector3>(), "Camera is not inside scene."); - -	Size2 viewport_size = get_viewport()->get_visible_rect().size; - -	CameraMatrix cm; - -	if (mode == PROJECTION_ORTHOGONAL) -		cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH); -	else -		cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH); - -	Vector3 endpoints[8]; -	cm.get_endpoints(Transform(), endpoints); - -	Vector<Vector3> points; -	points.push_back(Vector3()); -	for (int i = 0; i < 4; i++) { -		points.push_back(endpoints[i + 4]); -	} -	return points; -} - -Point2 Camera::unproject_position(const Vector3 &p_pos) const { - -	ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector2(), "Camera is not inside scene."); - -	Size2 viewport_size = get_viewport()->get_visible_rect().size; - -	CameraMatrix cm; - -	if (mode == PROJECTION_ORTHOGONAL) -		cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH); -	else -		cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH); - -	Plane p(get_camera_transform().xform_inv(p_pos), 1.0); - -	p = cm.xform4(p); -	p.normal /= p.d; - -	Point2 res; -	res.x = (p.normal.x * 0.5 + 0.5) * viewport_size.x; -	res.y = (-p.normal.y * 0.5 + 0.5) * viewport_size.y; - -	return res; -} - -Vector3 Camera::project_position(const Point2 &p_point, float p_z_depth) const { - -	ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene."); - -	if (p_z_depth == 0 && mode != PROJECTION_ORTHOGONAL) { -		return get_global_transform().origin; -	} -	Size2 viewport_size = get_viewport()->get_visible_rect().size; - -	CameraMatrix cm; - -	if (mode == PROJECTION_ORTHOGONAL) -		cm.set_orthogonal(size, viewport_size.aspect(), p_z_depth, far, keep_aspect == KEEP_WIDTH); -	else -		cm.set_perspective(fov, viewport_size.aspect(), p_z_depth, far, keep_aspect == KEEP_WIDTH); - -	Vector2 vp_he = cm.get_viewport_half_extents(); - -	Vector2 point; -	point.x = (p_point.x / viewport_size.x) * 2.0 - 1.0; -	point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0; -	point *= vp_he; - -	Vector3 p(point.x, point.y, -p_z_depth); - -	return get_camera_transform().xform(p); -} - -/* -void Camera::_camera_make_current(Node *p_camera) { - - -	if (p_camera==this) { -		VisualServer::get_singleton()->viewport_attach_camera(viewport_id,camera); -		active=true; -	} else { -		if (active && p_camera==NULL) { -			//detech camera because no one else will claim it -			VisualServer::get_singleton()->viewport_attach_camera(viewport_id,RID()); -		} -		active=false; -	} -} -*/ - -void Camera::set_environment(const Ref<Environment> &p_environment) { - -	environment = p_environment; -	if (environment.is_valid()) -		VS::get_singleton()->camera_set_environment(camera, environment->get_rid()); -	else -		VS::get_singleton()->camera_set_environment(camera, RID()); -	_update_camera_mode(); -} - -Ref<Environment> Camera::get_environment() const { - -	return environment; -} - -void Camera::set_effects(const Ref<CameraEffects> &p_effects) { - -	effects = p_effects; -	if (effects.is_valid()) -		VS::get_singleton()->camera_set_camera_effects(camera, effects->get_rid()); -	else -		VS::get_singleton()->camera_set_camera_effects(camera, RID()); -	_update_camera_mode(); -} - -Ref<CameraEffects> Camera::get_effects() const { - -	return effects; -} - -void Camera::set_keep_aspect_mode(KeepAspect p_aspect) { -	keep_aspect = p_aspect; -	VisualServer::get_singleton()->camera_set_use_vertical_aspect(camera, p_aspect == KEEP_WIDTH); -	_update_camera_mode(); -	_change_notify(); -} - -Camera::KeepAspect Camera::get_keep_aspect_mode() const { - -	return keep_aspect; -} - -void Camera::set_doppler_tracking(DopplerTracking p_tracking) { - -	if (doppler_tracking == p_tracking) -		return; - -	doppler_tracking = p_tracking; -	if (p_tracking != DOPPLER_TRACKING_DISABLED) { -		velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP); -		if (is_inside_tree()) { -			velocity_tracker->reset(get_global_transform().origin); -		} -	} -	_update_camera_mode(); -} - -Camera::DopplerTracking Camera::get_doppler_tracking() const { -	return doppler_tracking; -} - -void Camera::_bind_methods() { - -	ClassDB::bind_method(D_METHOD("project_ray_normal", "screen_point"), &Camera::project_ray_normal); -	ClassDB::bind_method(D_METHOD("project_local_ray_normal", "screen_point"), &Camera::project_local_ray_normal); -	ClassDB::bind_method(D_METHOD("project_ray_origin", "screen_point"), &Camera::project_ray_origin); -	ClassDB::bind_method(D_METHOD("unproject_position", "world_point"), &Camera::unproject_position); -	ClassDB::bind_method(D_METHOD("is_position_behind", "world_point"), &Camera::is_position_behind); -	ClassDB::bind_method(D_METHOD("project_position", "screen_point", "z_depth"), &Camera::project_position); -	ClassDB::bind_method(D_METHOD("set_perspective", "fov", "z_near", "z_far"), &Camera::set_perspective); -	ClassDB::bind_method(D_METHOD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal); -	ClassDB::bind_method(D_METHOD("set_frustum", "size", "offset", "z_near", "z_far"), &Camera::set_frustum); -	ClassDB::bind_method(D_METHOD("make_current"), &Camera::make_current); -	ClassDB::bind_method(D_METHOD("clear_current", "enable_next"), &Camera::clear_current, DEFVAL(true)); -	ClassDB::bind_method(D_METHOD("set_current"), &Camera::set_current); -	ClassDB::bind_method(D_METHOD("is_current"), &Camera::is_current); -	ClassDB::bind_method(D_METHOD("get_camera_transform"), &Camera::get_camera_transform); -	ClassDB::bind_method(D_METHOD("get_fov"), &Camera::get_fov); -	ClassDB::bind_method(D_METHOD("get_frustum_offset"), &Camera::get_frustum_offset); -	ClassDB::bind_method(D_METHOD("get_size"), &Camera::get_size); -	ClassDB::bind_method(D_METHOD("get_zfar"), &Camera::get_zfar); -	ClassDB::bind_method(D_METHOD("get_znear"), &Camera::get_znear); -	ClassDB::bind_method(D_METHOD("set_fov"), &Camera::set_fov); -	ClassDB::bind_method(D_METHOD("set_frustum_offset"), &Camera::set_frustum_offset); -	ClassDB::bind_method(D_METHOD("set_size"), &Camera::set_size); -	ClassDB::bind_method(D_METHOD("set_zfar"), &Camera::set_zfar); -	ClassDB::bind_method(D_METHOD("set_znear"), &Camera::set_znear); -	ClassDB::bind_method(D_METHOD("get_projection"), &Camera::get_projection); -	ClassDB::bind_method(D_METHOD("set_projection"), &Camera::set_projection); -	ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera::set_h_offset); -	ClassDB::bind_method(D_METHOD("get_h_offset"), &Camera::get_h_offset); -	ClassDB::bind_method(D_METHOD("set_v_offset", "ofs"), &Camera::set_v_offset); -	ClassDB::bind_method(D_METHOD("get_v_offset"), &Camera::get_v_offset); -	ClassDB::bind_method(D_METHOD("set_cull_mask", "mask"), &Camera::set_cull_mask); -	ClassDB::bind_method(D_METHOD("get_cull_mask"), &Camera::get_cull_mask); -	ClassDB::bind_method(D_METHOD("set_environment", "env"), &Camera::set_environment); -	ClassDB::bind_method(D_METHOD("get_environment"), &Camera::get_environment); -	ClassDB::bind_method(D_METHOD("set_effects", "env"), &Camera::set_effects); -	ClassDB::bind_method(D_METHOD("get_effects"), &Camera::get_effects); -	ClassDB::bind_method(D_METHOD("set_keep_aspect_mode", "mode"), &Camera::set_keep_aspect_mode); -	ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera::get_keep_aspect_mode); -	ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera::set_doppler_tracking); -	ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera::get_doppler_tracking); -	ClassDB::bind_method(D_METHOD("get_frustum"), &Camera::get_frustum); -	ClassDB::bind_method(D_METHOD("get_camera_rid"), &Camera::get_camera); - -	ClassDB::bind_method(D_METHOD("set_cull_mask_bit", "layer", "enable"), &Camera::set_cull_mask_bit); -	ClassDB::bind_method(D_METHOD("get_cull_mask_bit", "layer"), &Camera::get_cull_mask_bit); - -	//ClassDB::bind_method(D_METHOD("_camera_make_current"),&Camera::_camera_make_current ); - -	ADD_PROPERTY(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height"), "set_keep_aspect_mode", "get_keep_aspect_mode"); -	ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask"); -	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment"); -	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_effects", "get_effects"); -	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset"), "set_h_offset", "get_h_offset"); -	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset"), "set_v_offset", "get_v_offset"); -	ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking"); -	ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal,Frustum"), "set_projection", "get_projection"); -	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current"); -	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov"); -	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size"); -	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset"); -	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01,or_greater"), "set_znear", "get_znear"); -	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_EXP_RANGE, "0.1,8192,0.1,or_greater"), "set_zfar", "get_zfar"); - -	BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE); -	BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL); -	BIND_ENUM_CONSTANT(PROJECTION_FRUSTUM); - -	BIND_ENUM_CONSTANT(KEEP_WIDTH); -	BIND_ENUM_CONSTANT(KEEP_HEIGHT); - -	BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED); -	BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP); -	BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP); -} - -float Camera::get_fov() const { - -	return fov; -} - -float Camera::get_size() const { - -	return size; -} - -float Camera::get_znear() const { - -	return near; -} - -Vector2 Camera::get_frustum_offset() const { -	return frustum_offset; -} - -float Camera::get_zfar() const { - -	return far; -} - -Camera::Projection Camera::get_projection() const { - -	return mode; -} - -void Camera::set_fov(float p_fov) { -	ERR_FAIL_COND(p_fov < 1 || p_fov > 179); -	fov = p_fov; -	_update_camera_mode(); -	_change_notify("fov"); -} - -void Camera::set_size(float p_size) { -	ERR_FAIL_COND(p_size < 0.1 || p_size > 16384); -	size = p_size; -	_update_camera_mode(); -	_change_notify("size"); -} - -void Camera::set_znear(float p_znear) { -	near = p_znear; -	_update_camera_mode(); -} - -void Camera::set_frustum_offset(Vector2 p_offset) { -	frustum_offset = p_offset; -	_update_camera_mode(); -} - -void Camera::set_zfar(float p_zfar) { -	far = p_zfar; -	_update_camera_mode(); -} - -void Camera::set_cull_mask(uint32_t p_layers) { -	layers = p_layers; -	VisualServer::get_singleton()->camera_set_cull_mask(camera, layers); -	_update_camera_mode(); -} - -uint32_t Camera::get_cull_mask() const { - -	return layers; -} - -void Camera::set_cull_mask_bit(int p_layer, bool p_enable) { -	ERR_FAIL_INDEX(p_layer, 32); -	if (p_enable) { -		set_cull_mask(layers | (1 << p_layer)); -	} else { -		set_cull_mask(layers & (~(1 << p_layer))); -	} -} - -bool Camera::get_cull_mask_bit(int p_layer) const { -	ERR_FAIL_INDEX_V(p_layer, 32, false); -	return (layers & (1 << p_layer)); -} - -Vector<Plane> Camera::get_frustum() const { - -	ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>()); - -	Size2 viewport_size = get_viewport()->get_visible_rect().size; -	CameraMatrix cm; -	if (mode == PROJECTION_PERSPECTIVE) -		cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH); -	else -		cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH); - -	return cm.get_projection_planes(get_camera_transform()); -} - -void Camera::set_v_offset(float p_offset) { - -	v_offset = p_offset; -	_update_camera(); -} - -float Camera::get_v_offset() const { - -	return v_offset; -} - -void Camera::set_h_offset(float p_offset) { -	h_offset = p_offset; -	_update_camera(); -} - -float Camera::get_h_offset() const { - -	return h_offset; -} - -Vector3 Camera::get_doppler_tracked_velocity() const { - -	if (doppler_tracking != DOPPLER_TRACKING_DISABLED) { -		return velocity_tracker->get_tracked_linear_velocity(); -	} else { -		return Vector3(); -	} -} -Camera::Camera() { - -	camera = VisualServer::get_singleton()->camera_create(); -	size = 1; -	fov = 0; -	frustum_offset = Vector2(); -	near = 0; -	far = 0; -	current = false; -	viewport = NULL; -	force_change = false; -	mode = PROJECTION_PERSPECTIVE; -	set_perspective(70.0, 0.05, 100.0); -	keep_aspect = KEEP_HEIGHT; -	layers = 0xfffff; -	v_offset = 0; -	h_offset = 0; -	VisualServer::get_singleton()->camera_set_cull_mask(camera, layers); -	//active=false; -	velocity_tracker.instance(); -	doppler_tracking = DOPPLER_TRACKING_DISABLED; -	set_notify_transform(true); -	set_disable_scale(true); -} - -Camera::~Camera() { - -	VisualServer::get_singleton()->free(camera); -} - -//////////////////////////////////////// - -void ClippedCamera::set_margin(float p_margin) { -	margin = p_margin; -} -float ClippedCamera::get_margin() const { -	return margin; -} -void ClippedCamera::set_process_mode(ProcessMode p_mode) { - -	if (process_mode == p_mode) { -		return; -	} -	process_mode = p_mode; -	set_process_internal(process_mode == CLIP_PROCESS_IDLE); -	set_physics_process_internal(process_mode == CLIP_PROCESS_PHYSICS); -} -ClippedCamera::ProcessMode ClippedCamera::get_process_mode() const { -	return process_mode; -} - -Transform ClippedCamera::get_camera_transform() const { - -	Transform t = Camera::get_camera_transform(); -	t.origin += -t.basis.get_axis(Vector3::AXIS_Z).normalized() * clip_offset; -	return t; -} - -void ClippedCamera::_notification(int p_what) { -	if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) { - -		Spatial *parent = Object::cast_to<Spatial>(get_parent()); -		if (!parent) { -			return; -		} - -		PhysicsDirectSpaceState *dspace = get_world()->get_direct_space_state(); -		ERR_FAIL_COND(!dspace); // most likely physics set to threads - -		Vector3 cam_fw = -get_global_transform().basis.get_axis(Vector3::AXIS_Z).normalized(); -		Vector3 cam_pos = get_global_transform().origin; -		Vector3 parent_pos = parent->get_global_transform().origin; - -		Plane parent_plane(parent_pos, cam_fw); - -		if (parent_plane.is_point_over(cam_pos)) { -			//cam is beyond parent plane -			return; -		} - -		Vector3 ray_from = parent_plane.project(cam_pos); - -		clip_offset = 0; //reset by defau;t - -		{ //check if points changed -			Vector<Vector3> local_points = get_near_plane_points(); - -			bool all_equal = true; - -			for (int i = 0; i < 5; i++) { -				if (points[i] != local_points[i]) { -					all_equal = false; -					break; -				} -			} - -			if (!all_equal) { -				PhysicsServer::get_singleton()->shape_set_data(pyramid_shape, local_points); -				points = local_points; -			} -		} - -		Transform xf = get_global_transform(); -		xf.origin = ray_from; -		xf.orthonormalize(); - -		float csafe, cunsafe; -		if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, csafe, cunsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) { -			clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * csafe); -		} - -		_update_camera(); -	} - -	if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) { -		update_gizmo(); -	} -} - -void ClippedCamera::set_collision_mask(uint32_t p_mask) { - -	collision_mask = p_mask; -} - -uint32_t ClippedCamera::get_collision_mask() const { - -	return collision_mask; -} - -void ClippedCamera::set_collision_mask_bit(int p_bit, bool p_value) { - -	uint32_t mask = get_collision_mask(); -	if (p_value) -		mask |= 1 << p_bit; -	else -		mask &= ~(1 << p_bit); -	set_collision_mask(mask); -} - -bool ClippedCamera::get_collision_mask_bit(int p_bit) const { - -	return get_collision_mask() & (1 << p_bit); -} - -void ClippedCamera::add_exception_rid(const RID &p_rid) { - -	exclude.insert(p_rid); -} - -void ClippedCamera::add_exception(const Object *p_object) { - -	ERR_FAIL_NULL(p_object); -	const CollisionObject *co = Object::cast_to<CollisionObject>(p_object); -	if (!co) -		return; -	add_exception_rid(co->get_rid()); -} - -void ClippedCamera::remove_exception_rid(const RID &p_rid) { - -	exclude.erase(p_rid); -} - -void ClippedCamera::remove_exception(const Object *p_object) { - -	ERR_FAIL_NULL(p_object); -	const CollisionObject *co = Object::cast_to<CollisionObject>(p_object); -	if (!co) -		return; -	remove_exception_rid(co->get_rid()); -} - -void ClippedCamera::clear_exceptions() { - -	exclude.clear(); -} - -float ClippedCamera::get_clip_offset() const { - -	return clip_offset; -} - -void ClippedCamera::set_clip_to_areas(bool p_clip) { - -	clip_to_areas = p_clip; -} - -bool ClippedCamera::is_clip_to_areas_enabled() const { - -	return clip_to_areas; -} - -void ClippedCamera::set_clip_to_bodies(bool p_clip) { - -	clip_to_bodies = p_clip; -} - -bool ClippedCamera::is_clip_to_bodies_enabled() const { - -	return clip_to_bodies; -} - -void ClippedCamera::_bind_methods() { - -	ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ClippedCamera::set_margin); -	ClassDB::bind_method(D_METHOD("get_margin"), &ClippedCamera::get_margin); - -	ClassDB::bind_method(D_METHOD("set_process_mode", "process_mode"), &ClippedCamera::set_process_mode); -	ClassDB::bind_method(D_METHOD("get_process_mode"), &ClippedCamera::get_process_mode); - -	ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ClippedCamera::set_collision_mask); -	ClassDB::bind_method(D_METHOD("get_collision_mask"), &ClippedCamera::get_collision_mask); - -	ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &ClippedCamera::set_collision_mask_bit); -	ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &ClippedCamera::get_collision_mask_bit); - -	ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ClippedCamera::add_exception_rid); -	ClassDB::bind_method(D_METHOD("add_exception", "node"), &ClippedCamera::add_exception); - -	ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ClippedCamera::remove_exception_rid); -	ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ClippedCamera::remove_exception); - -	ClassDB::bind_method(D_METHOD("set_clip_to_areas", "enable"), &ClippedCamera::set_clip_to_areas); -	ClassDB::bind_method(D_METHOD("is_clip_to_areas_enabled"), &ClippedCamera::is_clip_to_areas_enabled); - -	ClassDB::bind_method(D_METHOD("get_clip_offset"), &ClippedCamera::get_clip_offset); - -	ClassDB::bind_method(D_METHOD("set_clip_to_bodies", "enable"), &ClippedCamera::set_clip_to_bodies); -	ClassDB::bind_method(D_METHOD("is_clip_to_bodies_enabled"), &ClippedCamera::is_clip_to_bodies_enabled); - -	ClassDB::bind_method(D_METHOD("clear_exceptions"), &ClippedCamera::clear_exceptions); - -	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_margin", "get_margin"); -	ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode"); -	ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); - -	ADD_GROUP("Clip To", "clip_to"); -	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_to_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_clip_to_areas", "is_clip_to_areas_enabled"); -	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_to_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_clip_to_bodies", "is_clip_to_bodies_enabled"); - -	BIND_ENUM_CONSTANT(CLIP_PROCESS_PHYSICS); -	BIND_ENUM_CONSTANT(CLIP_PROCESS_IDLE); -} -ClippedCamera::ClippedCamera() { -	margin = 0; -	clip_offset = 0; -	process_mode = CLIP_PROCESS_PHYSICS; -	set_physics_process_internal(true); -	collision_mask = 1; -	set_notify_local_transform(Engine::get_singleton()->is_editor_hint()); -	points.resize(5); -	pyramid_shape = PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON); -	clip_to_areas = false; -	clip_to_bodies = true; -} -ClippedCamera::~ClippedCamera() { -	PhysicsServer::get_singleton()->free(pyramid_shape); -}  |