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Diffstat (limited to 'scene/3d/camera.cpp')
-rw-r--r--scene/3d/camera.cpp83
1 files changed, 51 insertions, 32 deletions
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 56fbf358bc..4245bfa2c9 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -74,16 +74,18 @@ bool Camera::_set(const StringName& p_name, const Variant& p_value) {
mode=PROJECTION_ORTHOGONAL;
changed_all=true;
- } else if (p_name=="fov")
+ } else if (p_name=="fov" || p_name=="fovy" || p_name=="fovx")
fov=p_value;
- else if (p_name=="size")
+ else if (p_name=="size" || p_name=="sizex" || p_name=="sizey")
size=p_value;
else if (p_name=="near")
near=p_value;
else if (p_name=="far")
far=p_value;
+ else if (p_name=="keep_aspect")
+ set_keep_aspect_mode(KeepAspect(int(p_value)));
else if (p_name=="vaspect")
- set_use_vertical_aspect(p_value);
+ set_keep_aspect_mode(p_value?KEEP_WIDTH:KEEP_HEIGHT);
else if (p_name=="current") {
if (p_value.operator bool()) {
make_current();
@@ -107,16 +109,16 @@ bool Camera::_get(const StringName& p_name,Variant &r_ret) const {
if (p_name=="projection") {
r_ret= mode;
- } else if (p_name=="fov")
+ } else if (p_name=="fov" || p_name=="fovy" || p_name=="fovx")
r_ret= fov;
- else if (p_name=="size")
+ else if (p_name=="size" || p_name=="sizex" || p_name=="sizey")
r_ret= size;
else if (p_name=="near")
r_ret= near;
else if (p_name=="far")
r_ret= far;
- else if (p_name=="vaspect")
- r_ret= vaspect;
+ else if (p_name=="keep_aspect")
+ r_ret= int(keep_aspect);
else if (p_name=="current") {
if (is_inside_scene() && get_scene()->is_editor_hint()) {
@@ -142,19 +144,29 @@ void Camera::_get_property_list( List<PropertyInfo> *p_list) const {
case PROJECTION_PERSPECTIVE: {
- p_list->push_back( PropertyInfo( Variant::REAL, "fov" , PROPERTY_HINT_RANGE, "1,89,0.1") );
+ p_list->push_back( PropertyInfo( Variant::REAL, "fov" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_NOEDITOR) );
+ if (keep_aspect==KEEP_WIDTH)
+ p_list->push_back( PropertyInfo( Variant::REAL, "fovx" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_EDITOR) );
+ else
+ p_list->push_back( PropertyInfo( Variant::REAL, "fovy" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_EDITOR) );
+
} break;
case PROJECTION_ORTHOGONAL: {
- p_list->push_back( PropertyInfo( Variant::REAL, "size" , PROPERTY_HINT_RANGE, "1,16384,0.01" ) );
+ p_list->push_back( PropertyInfo( Variant::REAL, "size" , PROPERTY_HINT_RANGE, "1,16384,0.01",PROPERTY_USAGE_NOEDITOR ) );
+ if (keep_aspect==KEEP_WIDTH)
+ p_list->push_back( PropertyInfo( Variant::REAL, "sizex" , PROPERTY_HINT_RANGE, "0.1,16384,0.01",PROPERTY_USAGE_EDITOR) );
+ else
+ p_list->push_back( PropertyInfo( Variant::REAL, "sizey" , PROPERTY_HINT_RANGE, "0.1,16384,0.01",PROPERTY_USAGE_EDITOR) );
+
} break;
}
p_list->push_back( PropertyInfo( Variant::REAL, "near" , PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01") );
p_list->push_back( PropertyInfo( Variant::REAL, "far" , PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01") );
- p_list->push_back( PropertyInfo( Variant::BOOL, "vaspect") );
+ p_list->push_back( PropertyInfo( Variant::INT, "keep_aspect",PROPERTY_HINT_ENUM,"Keep Width,Keep Height") );
p_list->push_back( PropertyInfo( Variant::BOOL, "current" ) );
p_list->push_back( PropertyInfo( Variant::INT, "visible_layers",PROPERTY_HINT_ALL_FLAGS ) );
p_list->push_back( PropertyInfo( Variant::OBJECT, "environment",PROPERTY_HINT_RESOURCE_TYPE,"Environment" ) );
@@ -441,7 +453,7 @@ Vector3 Camera::project_local_ray_normal(const Point2& p_pos) const {
ray=Vector3(0,0,-1);
} else {
CameraMatrix cm;
- cm.set_perspective(fov,viewport_size.get_aspect(),near,far,vaspect);
+ cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
float screen_w,screen_h;
cm.get_viewport_size(screen_w,screen_h);
ray=Vector3( ((p_pos.x/viewport_size.width)*2.0-1.0)*screen_w, ((1.0-(p_pos.y/viewport_size.height))*2.0-1.0)*screen_h,-near).normalized();
@@ -472,7 +484,7 @@ Vector3 Camera::project_ray_origin(const Point2& p_pos) const {
Vector2 pos = p_pos / viewport_size;
float vsize,hsize;
- if (vaspect) {
+ if (keep_aspect==KEEP_WIDTH) {
vsize = size/viewport_size.get_aspect();
hsize = size;
} else {
@@ -503,9 +515,9 @@ Point2 Camera::unproject_position(const Vector3& p_pos) const {
if (mode==PROJECTION_ORTHOGONAL)
- cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,vaspect);
+ cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
else
- cm.set_perspective(fov,viewport_size.get_aspect(),near,far,vaspect);
+ cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
Plane p(get_camera_transform().xform_inv(p_pos),1.0);
@@ -533,9 +545,9 @@ Vector3 Camera::project_position(const Point2& p_point) const {
CameraMatrix cm;
if (mode==PROJECTION_ORTHOGONAL)
- cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,vaspect);
+ cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
else
- cm.set_perspective(fov,viewport_size.get_aspect(),near,far,vaspect);
+ cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
Size2 vp_size;
cm.get_viewport_size(vp_size.x,vp_size.y);
@@ -583,6 +595,20 @@ Ref<Environment> Camera::get_environment() const {
}
+void Camera::set_keep_aspect_mode(KeepAspect p_aspect) {
+
+ keep_aspect=p_aspect;
+ VisualServer::get_singleton()->camera_set_use_vertical_aspect(camera,p_aspect==KEEP_WIDTH);
+
+ _change_notify();
+}
+
+Camera::KeepAspect Camera::get_keep_aspect_mode() const{
+
+ return keep_aspect;
+}
+
+
void Camera::_bind_methods() {
@@ -608,12 +634,16 @@ void Camera::_bind_methods() {
ObjectTypeDB::bind_method( _MD("look_at_from_pos","pos","target","up"),&Camera::look_at_from_pos );
ObjectTypeDB::bind_method(_MD("set_environment","env:Environment"),&Camera::set_environment);
ObjectTypeDB::bind_method(_MD("get_environment:Environment"),&Camera::get_environment);
- ObjectTypeDB::bind_method(_MD("set_use_vertical_aspect","enable"),&Camera::set_use_vertical_aspect);
- ObjectTypeDB::bind_method(_MD("is_using_vertical_aspect"),&Camera::is_using_vertical_aspect);
+ ObjectTypeDB::bind_method(_MD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode);
+ ObjectTypeDB::bind_method(_MD("get_keep_aspect_mode"),&Camera::get_keep_aspect_mode);
//ObjectTypeDB::bind_method( _MD("_camera_make_current"),&Camera::_camera_make_current );
BIND_CONSTANT( PROJECTION_PERSPECTIVE );
BIND_CONSTANT( PROJECTION_ORTHOGONAL );
+
+ BIND_CONSTANT( KEEP_WIDTH );
+ BIND_CONSTANT( KEEP_HEIGHT );
+
}
float Camera::get_fov() const {
@@ -661,26 +691,15 @@ Vector<Plane> Camera::get_frustum() const {
Size2 viewport_size = viewport_ptr->get_visible_rect().size;
CameraMatrix cm;
if (mode==PROJECTION_PERSPECTIVE)
- cm.set_perspective(fov,viewport_size.get_aspect(),near,far,vaspect);
+ cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
else
- cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,vaspect);
+ cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
return cm.get_projection_planes(get_global_transform());
}
-void Camera::set_use_vertical_aspect(bool p_enable) {
-
- vaspect=p_enable;
- VisualServer::get_singleton()->camera_set_use_vertical_aspect(camera,p_enable);
-}
-
-
-bool Camera::is_using_vertical_aspect() const{
-
- return vaspect;
-}
void Camera::look_at(const Vector3& p_target, const Vector3& p_up_normal) {
@@ -712,7 +731,7 @@ Camera::Camera() {
force_change=false;
mode=PROJECTION_PERSPECTIVE;
set_perspective(60.0,0.1,100.0);
- vaspect=false;
+ keep_aspect=KEEP_HEIGHT;
layers=0xFFFFFFFF;
//active=false;
}