summaryrefslogtreecommitdiff
path: root/scene/3d/bone_attachment_3d.h
diff options
context:
space:
mode:
Diffstat (limited to 'scene/3d/bone_attachment_3d.h')
-rw-r--r--scene/3d/bone_attachment_3d.h48
1 files changed, 43 insertions, 5 deletions
diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h
index d2a3ffec90..cf681cace8 100644
--- a/scene/3d/bone_attachment_3d.h
+++ b/scene/3d/bone_attachment_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,25 +34,63 @@
#include "scene/3d/skeleton_3d.h"
class BoneAttachment3D : public Node3D {
-
GDCLASS(BoneAttachment3D, Node3D);
- bool bound;
+ bool bound = false;
String bone_name;
+ int bone_idx = -1;
+
+ bool override_pose = false;
+ int override_mode = 0;
+ bool _override_dirty = false;
+
+ enum OVERRIDE_MODES {
+ MODE_GLOBAL_POSE,
+ MODE_LOCAL_POSE,
+ MODE_CUSTOM_POSE
+ };
+
+ bool use_external_skeleton = false;
+ NodePath external_skeleton_node;
+ ObjectID external_skeleton_node_cache;
void _check_bind();
void _check_unbind();
+ void _transform_changed();
+ void _update_external_skeleton_cache();
+ Skeleton3D *_get_skeleton3d();
+
protected:
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ bool _set(const StringName &p_path, const Variant &p_value);
+ void _get_property_list(List<PropertyInfo> *p_list) const;
void _notification(int p_what);
static void _bind_methods();
public:
+ virtual TypedArray<String> get_configuration_warnings() const override;
+
void set_bone_name(const String &p_name);
String get_bone_name() const;
+ void set_bone_idx(const int &p_idx);
+ int get_bone_idx() const;
+
+ void set_override_pose(bool p_override);
+ bool get_override_pose() const;
+ void set_override_mode(int p_mode);
+ int get_override_mode() const;
+
+ void set_use_external_skeleton(bool p_external_skeleton);
+ bool get_use_external_skeleton() const;
+ void set_external_skeleton(NodePath p_skeleton);
+ NodePath get_external_skeleton() const;
+
+ virtual void on_bone_pose_update(int p_bone_index);
+
BoneAttachment3D();
};