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Diffstat (limited to 'scene/3d/bone_attachment_3d.h')
-rw-r--r-- | scene/3d/bone_attachment_3d.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h new file mode 100644 index 0000000000..d2a3ffec90 --- /dev/null +++ b/scene/3d/bone_attachment_3d.h @@ -0,0 +1,59 @@ +/*************************************************************************/ +/* bone_attachment_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef BONE_ATTACHMENT_H +#define BONE_ATTACHMENT_H + +#include "scene/3d/skeleton_3d.h" + +class BoneAttachment3D : public Node3D { + + GDCLASS(BoneAttachment3D, Node3D); + + bool bound; + String bone_name; + + void _check_bind(); + void _check_unbind(); + +protected: + virtual void _validate_property(PropertyInfo &property) const; + void _notification(int p_what); + + static void _bind_methods(); + +public: + void set_bone_name(const String &p_name); + String get_bone_name() const; + + BoneAttachment3D(); +}; + +#endif // BONE_ATTACHMENT_H |