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-rw-r--r--scene/3d/bone_attachment.h59
1 files changed, 0 insertions, 59 deletions
diff --git a/scene/3d/bone_attachment.h b/scene/3d/bone_attachment.h
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--- a/scene/3d/bone_attachment.h
+++ /dev/null
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-/*************************************************************************/
-/* bone_attachment.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef BONE_ATTACHMENT_H
-#define BONE_ATTACHMENT_H
-
-#include "scene/3d/skeleton.h"
-
-class BoneAttachment : public Spatial {
-
- GDCLASS(BoneAttachment, Spatial);
-
- bool bound;
- String bone_name;
-
- void _check_bind();
- void _check_unbind();
-
-protected:
- virtual void _validate_property(PropertyInfo &property) const;
- void _notification(int p_what);
-
- static void _bind_methods();
-
-public:
- void set_bone_name(const String &p_name);
- String get_bone_name() const;
-
- BoneAttachment();
-};
-
-#endif // BONE_ATTACHMENT_H