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Diffstat (limited to 'scene/3d/bone_attachment.cpp')
-rw-r--r-- | scene/3d/bone_attachment.cpp | 127 |
1 files changed, 0 insertions, 127 deletions
diff --git a/scene/3d/bone_attachment.cpp b/scene/3d/bone_attachment.cpp deleted file mode 100644 index b1cd9bfe8b..0000000000 --- a/scene/3d/bone_attachment.cpp +++ /dev/null @@ -1,127 +0,0 @@ -/*************************************************************************/ -/* bone_attachment.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "bone_attachment.h" - -void BoneAttachment::_validate_property(PropertyInfo &property) const { - - if (property.name == "bone_name") { - Skeleton *parent = Object::cast_to<Skeleton>(get_parent()); - - if (parent) { - - String names; - for (int i = 0; i < parent->get_bone_count(); i++) { - if (i > 0) - names += ","; - names += parent->get_bone_name(i); - } - - property.hint = PROPERTY_HINT_ENUM; - property.hint_string = names; - } else { - - property.hint = PROPERTY_HINT_NONE; - property.hint_string = ""; - } - } -} - -void BoneAttachment::_check_bind() { - - Skeleton *sk = Object::cast_to<Skeleton>(get_parent()); - if (sk) { - - int idx = sk->find_bone(bone_name); - if (idx != -1) { - sk->bind_child_node_to_bone(idx, this); - set_transform(sk->get_bone_global_pose(idx)); - bound = true; - } - } -} - -void BoneAttachment::_check_unbind() { - - if (bound) { - - Skeleton *sk = Object::cast_to<Skeleton>(get_parent()); - if (sk) { - - int idx = sk->find_bone(bone_name); - if (idx != -1) { - sk->unbind_child_node_from_bone(idx, this); - } - } - bound = false; - } -} - -void BoneAttachment::set_bone_name(const String &p_name) { - - if (is_inside_tree()) - _check_unbind(); - - bone_name = p_name; - - if (is_inside_tree()) - _check_bind(); -} - -String BoneAttachment::get_bone_name() const { - - return bone_name; -} - -void BoneAttachment::_notification(int p_what) { - - switch (p_what) { - - case NOTIFICATION_ENTER_TREE: { - - _check_bind(); - } break; - case NOTIFICATION_EXIT_TREE: { - - _check_unbind(); - } break; - } -} - -BoneAttachment::BoneAttachment() { - bound = false; -} - -void BoneAttachment::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_bone_name", "bone_name"), &BoneAttachment::set_bone_name); - ClassDB::bind_method(D_METHOD("get_bone_name"), &BoneAttachment::get_bone_name); - - ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bone_name"), "set_bone_name", "get_bone_name"); -} |