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-rw-r--r--scene/3d/bone_attachment.cpp127
1 files changed, 0 insertions, 127 deletions
diff --git a/scene/3d/bone_attachment.cpp b/scene/3d/bone_attachment.cpp
deleted file mode 100644
index b1cd9bfe8b..0000000000
--- a/scene/3d/bone_attachment.cpp
+++ /dev/null
@@ -1,127 +0,0 @@
-/*************************************************************************/
-/* bone_attachment.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "bone_attachment.h"
-
-void BoneAttachment::_validate_property(PropertyInfo &property) const {
-
- if (property.name == "bone_name") {
- Skeleton *parent = Object::cast_to<Skeleton>(get_parent());
-
- if (parent) {
-
- String names;
- for (int i = 0; i < parent->get_bone_count(); i++) {
- if (i > 0)
- names += ",";
- names += parent->get_bone_name(i);
- }
-
- property.hint = PROPERTY_HINT_ENUM;
- property.hint_string = names;
- } else {
-
- property.hint = PROPERTY_HINT_NONE;
- property.hint_string = "";
- }
- }
-}
-
-void BoneAttachment::_check_bind() {
-
- Skeleton *sk = Object::cast_to<Skeleton>(get_parent());
- if (sk) {
-
- int idx = sk->find_bone(bone_name);
- if (idx != -1) {
- sk->bind_child_node_to_bone(idx, this);
- set_transform(sk->get_bone_global_pose(idx));
- bound = true;
- }
- }
-}
-
-void BoneAttachment::_check_unbind() {
-
- if (bound) {
-
- Skeleton *sk = Object::cast_to<Skeleton>(get_parent());
- if (sk) {
-
- int idx = sk->find_bone(bone_name);
- if (idx != -1) {
- sk->unbind_child_node_from_bone(idx, this);
- }
- }
- bound = false;
- }
-}
-
-void BoneAttachment::set_bone_name(const String &p_name) {
-
- if (is_inside_tree())
- _check_unbind();
-
- bone_name = p_name;
-
- if (is_inside_tree())
- _check_bind();
-}
-
-String BoneAttachment::get_bone_name() const {
-
- return bone_name;
-}
-
-void BoneAttachment::_notification(int p_what) {
-
- switch (p_what) {
-
- case NOTIFICATION_ENTER_TREE: {
-
- _check_bind();
- } break;
- case NOTIFICATION_EXIT_TREE: {
-
- _check_unbind();
- } break;
- }
-}
-
-BoneAttachment::BoneAttachment() {
- bound = false;
-}
-
-void BoneAttachment::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_bone_name", "bone_name"), &BoneAttachment::set_bone_name);
- ClassDB::bind_method(D_METHOD("get_bone_name"), &BoneAttachment::get_bone_name);
-
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bone_name"), "set_bone_name", "get_bone_name");
-}