diff options
Diffstat (limited to 'scene/3d/bone_attachment.cpp')
-rw-r--r-- | scene/3d/bone_attachment.cpp | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/scene/3d/bone_attachment.cpp b/scene/3d/bone_attachment.cpp new file mode 100644 index 0000000000..cbc4abb7a9 --- /dev/null +++ b/scene/3d/bone_attachment.cpp @@ -0,0 +1,138 @@ +/*************************************************************************/ +/* bone_attachment.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "bone_attachment.h" + +bool BoneAttachment::_get(const StringName& p_name,Variant &r_ret) const { + + if (String(p_name)=="bone_name") { + + r_ret=get_bone_name(); + return true; + } + + return false; +} +bool BoneAttachment::_set(const StringName& p_name, const Variant& p_value){ + + if (String(p_name)=="bone_name") { + + set_bone_name(p_value); + return true; + } + + return false; +} +void BoneAttachment::_get_property_list( List<PropertyInfo>* p_list ) const{ + + Skeleton *parent=NULL; + if(get_parent()) + parent=get_parent()->cast_to<Skeleton>(); + + if (parent) { + + String names; + for(int i=0;i<parent->get_bone_count();i++) { + if(i>0) + names+=","; + names+=parent->get_bone_name(i); + } + + p_list->push_back(PropertyInfo(Variant::STRING,"bone_name",PROPERTY_HINT_ENUM,names)); + } else { + + p_list->push_back(PropertyInfo(Variant::STRING,"bone_name")); + + } + +} + + +void BoneAttachment::_check_bind() { + + if (get_parent() && get_parent()->cast_to<Skeleton>()) { + Skeleton *sk = get_parent()->cast_to<Skeleton>(); + int idx = sk->find_bone(bone_name); + if (idx!=-1) { + sk->bind_child_node_to_bone(idx,this);; + bound=true; + } + } +} + +void BoneAttachment::_check_unbind() { + + if (bound) { + + if (get_parent() && get_parent()->cast_to<Skeleton>()) { + Skeleton *sk = get_parent()->cast_to<Skeleton>(); + int idx = sk->find_bone(bone_name); + if (idx!=-1) { + sk->unbind_child_node_from_bone(idx,this);; + } + } + bound=false; + } +} + +void BoneAttachment::set_bone_name(const String& p_name) { + + if (is_inside_scene()) + _check_unbind(); + + bone_name=p_name; + + if (is_inside_scene()) + _check_bind(); +} + +String BoneAttachment::get_bone_name() const{ + + return bone_name; +} + +void BoneAttachment::_notification(int p_what) { + + switch(p_what) { + + case NOTIFICATION_ENTER_SCENE: { + + _check_bind(); + } break; + case NOTIFICATION_EXIT_SCENE: { + + _check_unbind(); + } break; + } +} + +BoneAttachment::BoneAttachment() +{ + bound=false; + +} |