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-rw-r--r--scene/3d/bone_attachment.cpp138
1 files changed, 138 insertions, 0 deletions
diff --git a/scene/3d/bone_attachment.cpp b/scene/3d/bone_attachment.cpp
new file mode 100644
index 0000000000..cbc4abb7a9
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+++ b/scene/3d/bone_attachment.cpp
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+/*************************************************************************/
+/* bone_attachment.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "bone_attachment.h"
+
+bool BoneAttachment::_get(const StringName& p_name,Variant &r_ret) const {
+
+ if (String(p_name)=="bone_name") {
+
+ r_ret=get_bone_name();
+ return true;
+ }
+
+ return false;
+}
+bool BoneAttachment::_set(const StringName& p_name, const Variant& p_value){
+
+ if (String(p_name)=="bone_name") {
+
+ set_bone_name(p_value);
+ return true;
+ }
+
+ return false;
+}
+void BoneAttachment::_get_property_list( List<PropertyInfo>* p_list ) const{
+
+ Skeleton *parent=NULL;
+ if(get_parent())
+ parent=get_parent()->cast_to<Skeleton>();
+
+ if (parent) {
+
+ String names;
+ for(int i=0;i<parent->get_bone_count();i++) {
+ if(i>0)
+ names+=",";
+ names+=parent->get_bone_name(i);
+ }
+
+ p_list->push_back(PropertyInfo(Variant::STRING,"bone_name",PROPERTY_HINT_ENUM,names));
+ } else {
+
+ p_list->push_back(PropertyInfo(Variant::STRING,"bone_name"));
+
+ }
+
+}
+
+
+void BoneAttachment::_check_bind() {
+
+ if (get_parent() && get_parent()->cast_to<Skeleton>()) {
+ Skeleton *sk = get_parent()->cast_to<Skeleton>();
+ int idx = sk->find_bone(bone_name);
+ if (idx!=-1) {
+ sk->bind_child_node_to_bone(idx,this);;
+ bound=true;
+ }
+ }
+}
+
+void BoneAttachment::_check_unbind() {
+
+ if (bound) {
+
+ if (get_parent() && get_parent()->cast_to<Skeleton>()) {
+ Skeleton *sk = get_parent()->cast_to<Skeleton>();
+ int idx = sk->find_bone(bone_name);
+ if (idx!=-1) {
+ sk->unbind_child_node_from_bone(idx,this);;
+ }
+ }
+ bound=false;
+ }
+}
+
+void BoneAttachment::set_bone_name(const String& p_name) {
+
+ if (is_inside_scene())
+ _check_unbind();
+
+ bone_name=p_name;
+
+ if (is_inside_scene())
+ _check_bind();
+}
+
+String BoneAttachment::get_bone_name() const{
+
+ return bone_name;
+}
+
+void BoneAttachment::_notification(int p_what) {
+
+ switch(p_what) {
+
+ case NOTIFICATION_ENTER_SCENE: {
+
+ _check_bind();
+ } break;
+ case NOTIFICATION_EXIT_SCENE: {
+
+ _check_unbind();
+ } break;
+ }
+}
+
+BoneAttachment::BoneAttachment()
+{
+ bound=false;
+
+}