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Diffstat (limited to 'scene/3d/baked_lightmap.cpp')
-rw-r--r--scene/3d/baked_lightmap.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index 071afd1a69..31a80bc2db 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#if 0
#include "baked_lightmap.h"
#include "core/io/config_file.h"
#include "core/io/resource_saver.h"
@@ -86,7 +87,7 @@ float BakedLightmapData::get_energy() const {
return energy;
}
-void BakedLightmapData::add_user(const NodePath &p_path, const Ref<Texture> &p_lightmap, int p_instance) {
+void BakedLightmapData::add_user(const NodePath &p_path, const Ref<Texture2D> &p_lightmap, int p_instance) {
ERR_FAIL_COND_MSG(p_lightmap.is_null(), "It's not a reference to a valid Texture object.");
User user;
@@ -105,9 +106,9 @@ NodePath BakedLightmapData::get_user_path(int p_user) const {
ERR_FAIL_INDEX_V(p_user, users.size(), NodePath());
return users[p_user].path;
}
-Ref<Texture> BakedLightmapData::get_user_lightmap(int p_user) const {
+Ref<Texture2D> BakedLightmapData::get_user_lightmap(int p_user) const {
- ERR_FAIL_INDEX_V(p_user, users.size(), Ref<Texture>());
+ ERR_FAIL_INDEX_V(p_user, users.size(), Ref<Texture2D>());
return users[p_user].lightmap;
}
@@ -368,7 +369,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
Ref<BakedLightmapData> new_light_data;
new_light_data.instance();
- VoxelLightBaker baker;
+ Voxelizer baker;
int bake_subdiv;
int capture_subdiv;
@@ -413,7 +414,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
}
pmc = 0;
- baker.begin_bake_light(VoxelLightBaker::BakeQuality(bake_quality), VoxelLightBaker::BakeMode(bake_mode), propagation, energy);
+ baker.begin_bake_light(Voxelizer::BakeQuality(bake_quality), Voxelizer::BakeMode(bake_mode), propagation, energy);
for (List<PlotLight>::Element *E = light_list.front(); E; E = E->next()) {
@@ -465,7 +466,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
used_mesh_names.insert(mesh_name);
pmc++;
- VoxelLightBaker::LightMapData lm;
+ Voxelizer::LightMapData lm;
Error err;
if (bake_step_function) {
@@ -491,7 +492,6 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
Ref<Image> image;
image.instance();
- uint32_t tex_flags = Texture::FLAGS_DEFAULT;
if (hdr) {
//just save a regular image
@@ -534,11 +534,10 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
//This texture is saved to SRGB for two reasons:
// 1) first is so it looks better when doing the LINEAR->SRGB conversion (more accurate)
// 2) So it can be used in the GLES2 backend, which does not support linkear workflow
- tex_flags |= Texture::FLAG_CONVERT_TO_LINEAR;
}
String image_path = save_path.plus_file(mesh_name);
- Ref<Texture> texture;
+ Ref<Texture2D> texture;
if (ResourceLoader::import) {
@@ -583,7 +582,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
tex.instance();
}
- tex->create_from_image(image, tex_flags);
+ tex->create_from_image(image);
err = ResourceSaver::save(image_path, tex, ResourceSaver::FLAG_CHANGE_PATH);
if (set_path) {
@@ -628,7 +627,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
if (p_create_visual_debug) {
MultiMeshInstance *mmi = memnew(MultiMeshInstance);
- mmi->set_multimesh(baker.create_debug_multimesh(VoxelLightBaker::DEBUG_LIGHT));
+ mmi->set_multimesh(baker.create_debug_multimesh(Voxelizer::DEBUG_LIGHT));
add_child(mmi);
#ifdef TOOLS_ENABLED
if (get_tree()->get_edited_scene_root() == this) {
@@ -668,7 +667,7 @@ void BakedLightmap::_assign_lightmaps() {
ERR_FAIL_COND(!light_data.is_valid());
for (int i = 0; i < light_data->get_user_count(); i++) {
- Ref<Texture> lightmap = light_data->get_user_lightmap(i);
+ Ref<Texture2D> lightmap = light_data->get_user_lightmap(i);
ERR_CONTINUE(!lightmap.is_valid());
Node *node = get_node(light_data->get_user_path(i));
@@ -862,3 +861,4 @@ BakedLightmap::BakedLightmap() {
image_path = ".";
set_disable_scale(true);
}
+#endif