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Diffstat (limited to 'scene/3d/audio_stream_player_3d.cpp')
-rw-r--r--scene/3d/audio_stream_player_3d.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index bb8f9f8ccb..711e7fbd5a 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -30,11 +30,10 @@
#include "audio_stream_player_3d.h"
-#include "core/config/engine.h"
#include "scene/3d/area_3d.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/listener_3d.h"
-#include "scene/main/window.h"
+#include "scene/main/viewport.h"
// Based on "A Novel Multichannel Panning Method for Standard and Arbitrary Loudspeaker Configurations" by Ramy Sadek and Chris Kyriakakis (2004)
// Speaker-Placement Correction Amplitude Panning (SPCAP)
@@ -407,14 +406,14 @@ void AudioStreamPlayer3D::_notification(int p_what) {
for (const Set<Camera3D *>::Element *E = world_3d->get_cameras().front(); E; E = E->next()) {
Camera3D *camera = E->get();
Viewport *vp = camera->get_viewport();
- if (!vp->is_audio_listener()) {
+ if (!vp->is_audio_listener_3d()) {
continue;
}
bool listener_is_camera = true;
Node3D *listener_node = camera;
- Listener3D *listener = vp->get_listener();
+ Listener3D *listener = vp->get_listener_3d();
if (listener) {
listener_node = listener;
listener_is_camera = false;