diff options
Diffstat (limited to 'scene/3d/audio_stream_player_3d.cpp')
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 6318aad08e..d2424c9a3b 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -30,11 +30,10 @@ #include "audio_stream_player_3d.h" -#include "core/config/engine.h" #include "scene/3d/area_3d.h" #include "scene/3d/camera_3d.h" #include "scene/3d/listener_3d.h" -#include "scene/main/window.h" +#include "scene/main/viewport.h" // Based on "A Novel Multichannel Panning Method for Standard and Arbitrary Loudspeaker Configurations" by Ramy Sadek and Chris Kyriakakis (2004) // Speaker-Placement Correction Amplitude Panning (SPCAP) @@ -429,7 +428,7 @@ void AudioStreamPlayer3D::_notification(int p_what) { if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) { area_sound_pos = space_state->get_closest_point_to_object_volume(area->get_rid(), listener_node->get_global_transform().origin); - listener_area_pos = listener_node->get_global_transform().affine_inverse().xform(area_sound_pos); + listener_area_pos = listener_node->to_local(area_sound_pos); } if (max_distance > 0) { |