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diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h
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-/*************************************************************************/
-/* arvr_nodes.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef ARVR_NODES_H
-#define ARVR_NODES_H
-
-#include "scene/3d/camera.h"
-#include "scene/3d/spatial.h"
-#include "scene/resources/mesh.h"
-#include "servers/arvr/arvr_positional_tracker.h"
-
-/**
- @author Bastiaan Olij <mux213@gmail.com>
-**/
-
-/*
- ARVRCamera is a subclass of camera which will register itself with its parent ARVROrigin and as a result is automatically positioned
-*/
-class ARVRCamera : public Camera {
-
- GDCLASS(ARVRCamera, Camera);
-
-protected:
- void _notification(int p_what);
-
-public:
- String get_configuration_warning() const;
-
- virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
- virtual Point2 unproject_position(const Vector3 &p_pos) const;
- virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const;
- virtual Vector<Plane> get_frustum() const;
-
- ARVRCamera();
- ~ARVRCamera();
-};
-
-/*
- ARVRController is a helper node that automatically updates its position based on tracker data.
-
- It must be a child node of our ARVROrigin node
-*/
-
-class ARVRController : public Spatial {
-
- GDCLASS(ARVRController, Spatial);
-
-private:
- int controller_id;
- bool is_active;
- int button_states;
- Ref<Mesh> mesh;
-
-protected:
- void _notification(int p_what);
- static void _bind_methods();
-
-public:
- void set_controller_id(int p_controller_id);
- int get_controller_id(void) const;
- String get_controller_name(void) const;
-
- int get_joystick_id() const;
- bool is_button_pressed(int p_button) const;
- float get_joystick_axis(int p_axis) const;
-
- real_t get_rumble() const;
- void set_rumble(real_t p_rumble);
-
- bool get_is_active() const;
- ARVRPositionalTracker::TrackerHand get_hand() const;
-
- Ref<Mesh> get_mesh(void) const;
-
- String get_configuration_warning() const;
-
- ARVRController();
- ~ARVRController();
-};
-
-/*
- ARVRAnchor is a helper node that automatically updates its position based on anchor data, it represents a real world location.
- It must be a child node of our ARVROrigin node
-*/
-
-class ARVRAnchor : public Spatial {
- GDCLASS(ARVRAnchor, Spatial);
-
-private:
- int anchor_id;
- bool is_active;
- Vector3 size;
- Ref<Mesh> mesh;
-
-protected:
- void _notification(int p_what);
- static void _bind_methods();
-
-public:
- void set_anchor_id(int p_anchor_id);
- int get_anchor_id(void) const;
- String get_anchor_name(void) const;
-
- bool get_is_active() const;
- Vector3 get_size() const;
-
- Plane get_plane() const;
-
- Ref<Mesh> get_mesh(void) const;
-
- String get_configuration_warning() const;
-
- ARVRAnchor();
- ~ARVRAnchor();
-};
-
-/*
- ARVROrigin is special spatial node that acts as our origin point mapping our real world center of our tracking volume into our virtual world.
-
- It is this point that you will move around the world as the player 'moves while standing still', i.e. the player moves through teleporting or controller inputs as opposed to physically moving.
-
- Our camera and controllers will always be child nodes and thus place relative to this origin point.
- This node will automatically locate any camera child nodes and update its position while our ARVRController node will handle tracked controllers.
-*/
-class ARVROrigin : public Spatial {
-
- GDCLASS(ARVROrigin, Spatial);
-
-private:
- ARVRCamera *tracked_camera;
-
-protected:
- void _notification(int p_what);
- static void _bind_methods();
-
-public:
- String get_configuration_warning() const;
-
- void set_tracked_camera(ARVRCamera *p_tracked_camera);
- void clear_tracked_camera_if(ARVRCamera *p_tracked_camera);
-
- float get_world_scale() const;
- void set_world_scale(float p_world_scale);
-
- ARVROrigin();
- ~ARVROrigin();
-};
-
-#endif /* ARVR_NODES_H */