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Diffstat (limited to 'scene/3d/arvr_nodes.h')
-rw-r--r-- | scene/3d/arvr_nodes.h | 176 |
1 files changed, 0 insertions, 176 deletions
diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h deleted file mode 100644 index e968e33c9d..0000000000 --- a/scene/3d/arvr_nodes.h +++ /dev/null @@ -1,176 +0,0 @@ -/*************************************************************************/ -/* arvr_nodes.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef ARVR_NODES_H -#define ARVR_NODES_H - -#include "scene/3d/camera.h" -#include "scene/3d/spatial.h" -#include "scene/resources/mesh.h" -#include "servers/arvr/arvr_positional_tracker.h" - -/** - @author Bastiaan Olij <mux213@gmail.com> -**/ - -/* - ARVRCamera is a subclass of camera which will register itself with its parent ARVROrigin and as a result is automatically positioned -*/ -class ARVRCamera : public Camera { - - GDCLASS(ARVRCamera, Camera); - -protected: - void _notification(int p_what); - -public: - String get_configuration_warning() const; - - virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const; - virtual Point2 unproject_position(const Vector3 &p_pos) const; - virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const; - virtual Vector<Plane> get_frustum() const; - - ARVRCamera(); - ~ARVRCamera(); -}; - -/* - ARVRController is a helper node that automatically updates its position based on tracker data. - - It must be a child node of our ARVROrigin node -*/ - -class ARVRController : public Spatial { - - GDCLASS(ARVRController, Spatial); - -private: - int controller_id; - bool is_active; - int button_states; - Ref<Mesh> mesh; - -protected: - void _notification(int p_what); - static void _bind_methods(); - -public: - void set_controller_id(int p_controller_id); - int get_controller_id(void) const; - String get_controller_name(void) const; - - int get_joystick_id() const; - bool is_button_pressed(int p_button) const; - float get_joystick_axis(int p_axis) const; - - real_t get_rumble() const; - void set_rumble(real_t p_rumble); - - bool get_is_active() const; - ARVRPositionalTracker::TrackerHand get_hand() const; - - Ref<Mesh> get_mesh(void) const; - - String get_configuration_warning() const; - - ARVRController(); - ~ARVRController(); -}; - -/* - ARVRAnchor is a helper node that automatically updates its position based on anchor data, it represents a real world location. - It must be a child node of our ARVROrigin node -*/ - -class ARVRAnchor : public Spatial { - GDCLASS(ARVRAnchor, Spatial); - -private: - int anchor_id; - bool is_active; - Vector3 size; - Ref<Mesh> mesh; - -protected: - void _notification(int p_what); - static void _bind_methods(); - -public: - void set_anchor_id(int p_anchor_id); - int get_anchor_id(void) const; - String get_anchor_name(void) const; - - bool get_is_active() const; - Vector3 get_size() const; - - Plane get_plane() const; - - Ref<Mesh> get_mesh(void) const; - - String get_configuration_warning() const; - - ARVRAnchor(); - ~ARVRAnchor(); -}; - -/* - ARVROrigin is special spatial node that acts as our origin point mapping our real world center of our tracking volume into our virtual world. - - It is this point that you will move around the world as the player 'moves while standing still', i.e. the player moves through teleporting or controller inputs as opposed to physically moving. - - Our camera and controllers will always be child nodes and thus place relative to this origin point. - This node will automatically locate any camera child nodes and update its position while our ARVRController node will handle tracked controllers. -*/ -class ARVROrigin : public Spatial { - - GDCLASS(ARVROrigin, Spatial); - -private: - ARVRCamera *tracked_camera; - -protected: - void _notification(int p_what); - static void _bind_methods(); - -public: - String get_configuration_warning() const; - - void set_tracked_camera(ARVRCamera *p_tracked_camera); - void clear_tracked_camera_if(ARVRCamera *p_tracked_camera); - - float get_world_scale() const; - void set_world_scale(float p_world_scale); - - ARVROrigin(); - ~ARVROrigin(); -}; - -#endif /* ARVR_NODES_H */ |