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Diffstat (limited to 'scene/3d/arvr_nodes.cpp')
-rw-r--r--scene/3d/arvr_nodes.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index bea717b354..ce7c885a40 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -75,7 +75,7 @@ Vector3 ARVRCamera::project_local_ray_normal(const Point2 &p_pos) const {
Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
if (arvr_interface.is_null()) {
// we might be in the editor or have VR turned off, just call superclass
- return Camera::project_local_ray_normal(p_pos);
+ return Camera3D::project_local_ray_normal(p_pos);
}
ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
@@ -99,7 +99,7 @@ Point2 ARVRCamera::unproject_position(const Vector3 &p_pos) const {
Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
if (arvr_interface.is_null()) {
// we might be in the editor or have VR turned off, just call superclass
- return Camera::unproject_position(p_pos);
+ return Camera3D::unproject_position(p_pos);
}
ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector2(), "Camera is not inside scene.");
@@ -128,7 +128,7 @@ Vector3 ARVRCamera::project_position(const Point2 &p_point, float p_z_depth) con
Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
if (arvr_interface.is_null()) {
// we might be in the editor or have VR turned off, just call superclass
- return Camera::project_position(p_point, p_z_depth);
+ return Camera3D::project_position(p_point, p_z_depth);
}
ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
@@ -157,7 +157,7 @@ Vector<Plane> ARVRCamera::get_frustum() const {
Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
if (arvr_interface.is_null()) {
// we might be in the editor or have VR turned off, just call superclass
- return Camera::get_frustum();
+ return Camera3D::get_frustum();
}
ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());