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Diffstat (limited to 'scene/3d/area_3d.cpp')
-rw-r--r-- | scene/3d/area_3d.cpp | 759 |
1 files changed, 759 insertions, 0 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp new file mode 100644 index 0000000000..beeaf7125a --- /dev/null +++ b/scene/3d/area_3d.cpp @@ -0,0 +1,759 @@ +/*************************************************************************/ +/* area_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "area_3d.h" + +#include "scene/scene_string_names.h" +#include "servers/audio_server.h" +#include "servers/physics_server.h" + +void Area3D::set_space_override_mode(SpaceOverride p_mode) { + + space_override = p_mode; + PhysicsServer::get_singleton()->area_set_space_override_mode(get_rid(), PhysicsServer::AreaSpaceOverrideMode(p_mode)); +} +Area3D::SpaceOverride Area3D::get_space_override_mode() const { + + return space_override; +} + +void Area3D::set_gravity_is_point(bool p_enabled) { + + gravity_is_point = p_enabled; + PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT, p_enabled); +} +bool Area3D::is_gravity_a_point() const { + + return gravity_is_point; +} + +void Area3D::set_gravity_distance_scale(real_t p_scale) { + + gravity_distance_scale = p_scale; + PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale); +} + +real_t Area3D::get_gravity_distance_scale() const { + return gravity_distance_scale; +} + +void Area3D::set_gravity_vector(const Vector3 &p_vec) { + + gravity_vec = p_vec; + PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_GRAVITY_VECTOR, p_vec); +} +Vector3 Area3D::get_gravity_vector() const { + + return gravity_vec; +} + +void Area3D::set_gravity(real_t p_gravity) { + + gravity = p_gravity; + PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_GRAVITY, p_gravity); +} +real_t Area3D::get_gravity() const { + + return gravity; +} +void Area3D::set_linear_damp(real_t p_linear_damp) { + + linear_damp = p_linear_damp; + PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_LINEAR_DAMP, p_linear_damp); +} +real_t Area3D::get_linear_damp() const { + + return linear_damp; +} + +void Area3D::set_angular_damp(real_t p_angular_damp) { + + angular_damp = p_angular_damp; + PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_ANGULAR_DAMP, p_angular_damp); +} + +real_t Area3D::get_angular_damp() const { + + return angular_damp; +} + +void Area3D::set_priority(real_t p_priority) { + + priority = p_priority; + PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_PRIORITY, p_priority); +} +real_t Area3D::get_priority() const { + + return priority; +} + +void Area3D::_body_enter_tree(ObjectID p_id) { + + Object *obj = ObjectDB::get_instance(p_id); + Node *node = Object::cast_to<Node>(obj); + ERR_FAIL_COND(!node); + + Map<ObjectID, BodyState>::Element *E = body_map.find(p_id); + ERR_FAIL_COND(!E); + ERR_FAIL_COND(E->get().in_tree); + + E->get().in_tree = true; + emit_signal(SceneStringNames::get_singleton()->body_entered, node); + for (int i = 0; i < E->get().shapes.size(); i++) { + + emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); + } +} + +void Area3D::_body_exit_tree(ObjectID p_id) { + + Object *obj = ObjectDB::get_instance(p_id); + Node *node = Object::cast_to<Node>(obj); + ERR_FAIL_COND(!node); + Map<ObjectID, BodyState>::Element *E = body_map.find(p_id); + ERR_FAIL_COND(!E); + ERR_FAIL_COND(!E->get().in_tree); + E->get().in_tree = false; + emit_signal(SceneStringNames::get_singleton()->body_exited, node); + for (int i = 0; i < E->get().shapes.size(); i++) { + + emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); + } +} + +void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape) { + + bool body_in = p_status == PhysicsServer::AREA_BODY_ADDED; + ObjectID objid = p_instance; + + Object *obj = ObjectDB::get_instance(objid); + Node *node = Object::cast_to<Node>(obj); + + Map<ObjectID, BodyState>::Element *E = body_map.find(objid); + + if (!body_in && !E) { + return; //likely removed from the tree + } + + locked = true; + + if (body_in) { + if (!E) { + + E = body_map.insert(objid, BodyState()); + E->get().rc = 0; + E->get().in_tree = node && node->is_inside_tree(); + if (node) { + node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree), make_binds(objid)); + node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree), make_binds(objid)); + if (E->get().in_tree) { + emit_signal(SceneStringNames::get_singleton()->body_entered, node); + } + } + } + E->get().rc++; + if (node) + E->get().shapes.insert(ShapePair(p_body_shape, p_area_shape)); + + if (E->get().in_tree) { + emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_area_shape); + } + + } else { + + E->get().rc--; + + if (node) + E->get().shapes.erase(ShapePair(p_body_shape, p_area_shape)); + + bool eraseit = false; + + if (E->get().rc == 0) { + + if (node) { + node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree)); + if (E->get().in_tree) + emit_signal(SceneStringNames::get_singleton()->body_exited, obj); + } + + eraseit = true; + } + if (node && E->get().in_tree) { + emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_area_shape); + } + + if (eraseit) + body_map.erase(E); + } + + locked = false; +} + +void Area3D::_clear_monitoring() { + + ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal."); + + { + Map<ObjectID, BodyState> bmcopy = body_map; + body_map.clear(); + //disconnect all monitored stuff + + for (Map<ObjectID, BodyState>::Element *E = bmcopy.front(); E; E = E->next()) { + + Object *obj = ObjectDB::get_instance(E->key()); + Node *node = Object::cast_to<Node>(obj); + + if (!node) //node may have been deleted in previous frame or at other legiminate point + continue; + //ERR_CONTINUE(!node); + + if (!E->get().in_tree) + continue; + + for (int i = 0; i < E->get().shapes.size(); i++) { + + emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); + } + + emit_signal(SceneStringNames::get_singleton()->body_exited, node); + + node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree)); + } + } + + { + + Map<ObjectID, AreaState> bmcopy = area_map; + area_map.clear(); + //disconnect all monitored stuff + + for (Map<ObjectID, AreaState>::Element *E = bmcopy.front(); E; E = E->next()) { + + Object *obj = ObjectDB::get_instance(E->key()); + Node *node = Object::cast_to<Node>(obj); + + if (!node) //node may have been deleted in previous frame or at other legiminate point + continue; + //ERR_CONTINUE(!node); + + if (!E->get().in_tree) + continue; + + for (int i = 0; i < E->get().shapes.size(); i++) { + + emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->key(), node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); + } + + emit_signal(SceneStringNames::get_singleton()->area_exited, obj); + + node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree)); + } + } +} +void Area3D::_notification(int p_what) { + + if (p_what == NOTIFICATION_EXIT_TREE) { + _clear_monitoring(); + } +} + +void Area3D::set_monitoring(bool p_enable) { + + ERR_FAIL_COND_MSG(locked, "Function blocked during in/out signal. Use set_deferred(\"monitoring\", true/false)."); + + if (p_enable == monitoring) + return; + + monitoring = p_enable; + + if (monitoring) { + + PhysicsServer::get_singleton()->area_set_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_body_inout); + PhysicsServer::get_singleton()->area_set_area_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_area_inout); + } else { + PhysicsServer::get_singleton()->area_set_monitor_callback(get_rid(), NULL, StringName()); + PhysicsServer::get_singleton()->area_set_area_monitor_callback(get_rid(), NULL, StringName()); + _clear_monitoring(); + } +} + +void Area3D::_area_enter_tree(ObjectID p_id) { + + Object *obj = ObjectDB::get_instance(p_id); + Node *node = Object::cast_to<Node>(obj); + ERR_FAIL_COND(!node); + + Map<ObjectID, AreaState>::Element *E = area_map.find(p_id); + ERR_FAIL_COND(!E); + ERR_FAIL_COND(E->get().in_tree); + + E->get().in_tree = true; + emit_signal(SceneStringNames::get_singleton()->area_entered, node); + for (int i = 0; i < E->get().shapes.size(); i++) { + + emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); + } +} + +void Area3D::_area_exit_tree(ObjectID p_id) { + + Object *obj = ObjectDB::get_instance(p_id); + Node *node = Object::cast_to<Node>(obj); + ERR_FAIL_COND(!node); + Map<ObjectID, AreaState>::Element *E = area_map.find(p_id); + ERR_FAIL_COND(!E); + ERR_FAIL_COND(!E->get().in_tree); + E->get().in_tree = false; + emit_signal(SceneStringNames::get_singleton()->area_exited, node); + for (int i = 0; i < E->get().shapes.size(); i++) { + + emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); + } +} + +void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape) { + + bool area_in = p_status == PhysicsServer::AREA_BODY_ADDED; + ObjectID objid = p_instance; + + Object *obj = ObjectDB::get_instance(objid); + Node *node = Object::cast_to<Node>(obj); + + Map<ObjectID, AreaState>::Element *E = area_map.find(objid); + + if (!area_in && !E) { + return; //likely removed from the tree + } + + locked = true; + + if (area_in) { + if (!E) { + + E = area_map.insert(objid, AreaState()); + E->get().rc = 0; + E->get().in_tree = node && node->is_inside_tree(); + if (node) { + node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree), make_binds(objid)); + node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree), make_binds(objid)); + if (E->get().in_tree) { + emit_signal(SceneStringNames::get_singleton()->area_entered, node); + } + } + } + E->get().rc++; + if (node) + E->get().shapes.insert(AreaShapePair(p_area_shape, p_self_shape)); + + if (!node || E->get().in_tree) { + emit_signal(SceneStringNames::get_singleton()->area_shape_entered, objid, node, p_area_shape, p_self_shape); + } + + } else { + + E->get().rc--; + + if (node) + E->get().shapes.erase(AreaShapePair(p_area_shape, p_self_shape)); + + bool eraseit = false; + + if (E->get().rc == 0) { + + if (node) { + node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree)); + if (E->get().in_tree) { + emit_signal(SceneStringNames::get_singleton()->area_exited, obj); + } + } + + eraseit = true; + } + if (!node || E->get().in_tree) { + emit_signal(SceneStringNames::get_singleton()->area_shape_exited, objid, obj, p_area_shape, p_self_shape); + } + + if (eraseit) + area_map.erase(E); + } + + locked = false; +} + +bool Area3D::is_monitoring() const { + + return monitoring; +} + +Array Area3D::get_overlapping_bodies() const { + + ERR_FAIL_COND_V(!monitoring, Array()); + Array ret; + ret.resize(body_map.size()); + int idx = 0; + for (const Map<ObjectID, BodyState>::Element *E = body_map.front(); E; E = E->next()) { + Object *obj = ObjectDB::get_instance(E->key()); + if (!obj) { + ret.resize(ret.size() - 1); //ops + } else { + ret[idx++] = obj; + } + } + + return ret; +} + +void Area3D::set_monitorable(bool p_enable) { + + ERR_FAIL_COND_MSG(locked || (is_inside_tree() && PhysicsServer::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false)."); + + if (p_enable == monitorable) + return; + + monitorable = p_enable; + + PhysicsServer::get_singleton()->area_set_monitorable(get_rid(), monitorable); +} + +bool Area3D::is_monitorable() const { + + return monitorable; +} + +Array Area3D::get_overlapping_areas() const { + + ERR_FAIL_COND_V(!monitoring, Array()); + Array ret; + ret.resize(area_map.size()); + int idx = 0; + for (const Map<ObjectID, AreaState>::Element *E = area_map.front(); E; E = E->next()) { + Object *obj = ObjectDB::get_instance(E->key()); + if (!obj) { + ret.resize(ret.size() - 1); //ops + } else { + ret[idx++] = obj; + } + } + + return ret; +} + +bool Area3D::overlaps_area(Node *p_area) const { + + ERR_FAIL_NULL_V(p_area, false); + const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_id()); + if (!E) + return false; + return E->get().in_tree; +} + +bool Area3D::overlaps_body(Node *p_body) const { + + ERR_FAIL_NULL_V(p_body, false); + const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_id()); + if (!E) + return false; + return E->get().in_tree; +} +void Area3D::set_collision_mask(uint32_t p_mask) { + + collision_mask = p_mask; + PhysicsServer::get_singleton()->area_set_collision_mask(get_rid(), p_mask); +} + +uint32_t Area3D::get_collision_mask() const { + + return collision_mask; +} +void Area3D::set_collision_layer(uint32_t p_layer) { + + collision_layer = p_layer; + PhysicsServer::get_singleton()->area_set_collision_layer(get_rid(), p_layer); +} + +uint32_t Area3D::get_collision_layer() const { + + return collision_layer; +} + +void Area3D::set_collision_mask_bit(int p_bit, bool p_value) { + + uint32_t mask = get_collision_mask(); + if (p_value) + mask |= 1 << p_bit; + else + mask &= ~(1 << p_bit); + set_collision_mask(mask); +} + +bool Area3D::get_collision_mask_bit(int p_bit) const { + + return get_collision_mask() & (1 << p_bit); +} + +void Area3D::set_collision_layer_bit(int p_bit, bool p_value) { + + uint32_t layer = get_collision_layer(); + if (p_value) + layer |= 1 << p_bit; + else + layer &= ~(1 << p_bit); + set_collision_layer(layer); +} + +bool Area3D::get_collision_layer_bit(int p_bit) const { + + return get_collision_layer() & (1 << p_bit); +} + +void Area3D::set_audio_bus_override(bool p_override) { + + audio_bus_override = p_override; +} + +bool Area3D::is_overriding_audio_bus() const { + + return audio_bus_override; +} + +void Area3D::set_audio_bus(const StringName &p_audio_bus) { + + audio_bus = p_audio_bus; +} +StringName Area3D::get_audio_bus() const { + + for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { + if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) { + return audio_bus; + } + } + return "Master"; +} + +void Area3D::set_use_reverb_bus(bool p_enable) { + + use_reverb_bus = p_enable; +} +bool Area3D::is_using_reverb_bus() const { + + return use_reverb_bus; +} + +void Area3D::set_reverb_bus(const StringName &p_audio_bus) { + + reverb_bus = p_audio_bus; +} +StringName Area3D::get_reverb_bus() const { + + for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { + if (AudioServer::get_singleton()->get_bus_name(i) == reverb_bus) { + return reverb_bus; + } + } + return "Master"; +} + +void Area3D::set_reverb_amount(float p_amount) { + + reverb_amount = p_amount; +} +float Area3D::get_reverb_amount() const { + + return reverb_amount; +} + +void Area3D::set_reverb_uniformity(float p_uniformity) { + + reverb_uniformity = p_uniformity; +} +float Area3D::get_reverb_uniformity() const { + + return reverb_uniformity; +} + +void Area3D::_validate_property(PropertyInfo &property) const { + + if (property.name == "audio_bus_name" || property.name == "reverb_bus_name") { + + String options; + for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { + if (i > 0) + options += ","; + String name = AudioServer::get_singleton()->get_bus_name(i); + options += name; + } + + property.hint_string = options; + } +} + +void Area3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_space_override_mode", "enable"), &Area3D::set_space_override_mode); + ClassDB::bind_method(D_METHOD("get_space_override_mode"), &Area3D::get_space_override_mode); + + ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area3D::set_gravity_is_point); + ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area3D::is_gravity_a_point); + + ClassDB::bind_method(D_METHOD("set_gravity_distance_scale", "distance_scale"), &Area3D::set_gravity_distance_scale); + ClassDB::bind_method(D_METHOD("get_gravity_distance_scale"), &Area3D::get_gravity_distance_scale); + + ClassDB::bind_method(D_METHOD("set_gravity_vector", "vector"), &Area3D::set_gravity_vector); + ClassDB::bind_method(D_METHOD("get_gravity_vector"), &Area3D::get_gravity_vector); + + ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &Area3D::set_gravity); + ClassDB::bind_method(D_METHOD("get_gravity"), &Area3D::get_gravity); + + ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &Area3D::set_angular_damp); + ClassDB::bind_method(D_METHOD("get_angular_damp"), &Area3D::get_angular_damp); + + ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &Area3D::set_linear_damp); + ClassDB::bind_method(D_METHOD("get_linear_damp"), &Area3D::get_linear_damp); + + ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area3D::set_priority); + ClassDB::bind_method(D_METHOD("get_priority"), &Area3D::get_priority); + + ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &Area3D::set_collision_mask); + ClassDB::bind_method(D_METHOD("get_collision_mask"), &Area3D::get_collision_mask); + + ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &Area3D::set_collision_layer); + ClassDB::bind_method(D_METHOD("get_collision_layer"), &Area3D::get_collision_layer); + + ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &Area3D::set_collision_mask_bit); + ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &Area3D::get_collision_mask_bit); + + ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &Area3D::set_collision_layer_bit); + ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &Area3D::get_collision_layer_bit); + + ClassDB::bind_method(D_METHOD("set_monitorable", "enable"), &Area3D::set_monitorable); + ClassDB::bind_method(D_METHOD("is_monitorable"), &Area3D::is_monitorable); + + ClassDB::bind_method(D_METHOD("set_monitoring", "enable"), &Area3D::set_monitoring); + ClassDB::bind_method(D_METHOD("is_monitoring"), &Area3D::is_monitoring); + + ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area3D::get_overlapping_bodies); + ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area3D::get_overlapping_areas); + + ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area3D::overlaps_body); + ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area3D::overlaps_area); + + ClassDB::bind_method(D_METHOD("_body_inout"), &Area3D::_body_inout); + ClassDB::bind_method(D_METHOD("_area_inout"), &Area3D::_area_inout); + + ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area3D::set_audio_bus_override); + ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area3D::is_overriding_audio_bus); + + ClassDB::bind_method(D_METHOD("set_audio_bus", "name"), &Area3D::set_audio_bus); + ClassDB::bind_method(D_METHOD("get_audio_bus"), &Area3D::get_audio_bus); + + ClassDB::bind_method(D_METHOD("set_use_reverb_bus", "enable"), &Area3D::set_use_reverb_bus); + ClassDB::bind_method(D_METHOD("is_using_reverb_bus"), &Area3D::is_using_reverb_bus); + + ClassDB::bind_method(D_METHOD("set_reverb_bus", "name"), &Area3D::set_reverb_bus); + ClassDB::bind_method(D_METHOD("get_reverb_bus"), &Area3D::get_reverb_bus); + + ClassDB::bind_method(D_METHOD("set_reverb_amount", "amount"), &Area3D::set_reverb_amount); + ClassDB::bind_method(D_METHOD("get_reverb_amount"), &Area3D::get_reverb_amount); + + ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area3D::set_reverb_uniformity); + ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area3D::get_reverb_uniformity); + + ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape"))); + ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape"))); + ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); + ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); + + ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape"))); + ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape"))); + ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"))); + ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"))); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_vec"), "set_gravity_vector", "get_gravity_vector"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), "set_gravity", "get_gravity"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable"); + ADD_GROUP("Collision", "collision_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); + ADD_GROUP("Audio Bus", "audio_bus_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus", "get_audio_bus"); + ADD_GROUP("Reverb Bus", "reverb_bus_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enable"), "set_use_reverb_bus", "is_using_reverb_bus"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus", "get_reverb_bus"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_amount", "get_reverb_amount"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_uniformity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_uniformity", "get_reverb_uniformity"); + + BIND_ENUM_CONSTANT(SPACE_OVERRIDE_DISABLED); + BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE); + BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE_REPLACE); + BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE); + BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE); +} + +Area3D::Area3D() : + CollisionObject3D(PhysicsServer::get_singleton()->area_create(), true) { + + space_override = SPACE_OVERRIDE_DISABLED; + set_gravity(9.8); + locked = false; + set_gravity_vector(Vector3(0, -1, 0)); + gravity_is_point = false; + gravity_distance_scale = 0; + linear_damp = 0.1; + angular_damp = 0.1; + priority = 0; + monitoring = false; + monitorable = false; + collision_mask = 1; + collision_layer = 1; + set_monitoring(true); + set_monitorable(true); + + audio_bus_override = false; + audio_bus = "Master"; + + use_reverb_bus = false; + reverb_bus = "Master"; + reverb_amount = 0.0; + reverb_uniformity = 0.0; +} + +Area3D::~Area3D() { +} |