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-rw-r--r--scene/3d/area_3d.cpp759
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diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
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+/*************************************************************************/
+/* area_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "area_3d.h"
+
+#include "scene/scene_string_names.h"
+#include "servers/audio_server.h"
+#include "servers/physics_server.h"
+
+void Area3D::set_space_override_mode(SpaceOverride p_mode) {
+
+ space_override = p_mode;
+ PhysicsServer::get_singleton()->area_set_space_override_mode(get_rid(), PhysicsServer::AreaSpaceOverrideMode(p_mode));
+}
+Area3D::SpaceOverride Area3D::get_space_override_mode() const {
+
+ return space_override;
+}
+
+void Area3D::set_gravity_is_point(bool p_enabled) {
+
+ gravity_is_point = p_enabled;
+ PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT, p_enabled);
+}
+bool Area3D::is_gravity_a_point() const {
+
+ return gravity_is_point;
+}
+
+void Area3D::set_gravity_distance_scale(real_t p_scale) {
+
+ gravity_distance_scale = p_scale;
+ PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale);
+}
+
+real_t Area3D::get_gravity_distance_scale() const {
+ return gravity_distance_scale;
+}
+
+void Area3D::set_gravity_vector(const Vector3 &p_vec) {
+
+ gravity_vec = p_vec;
+ PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_GRAVITY_VECTOR, p_vec);
+}
+Vector3 Area3D::get_gravity_vector() const {
+
+ return gravity_vec;
+}
+
+void Area3D::set_gravity(real_t p_gravity) {
+
+ gravity = p_gravity;
+ PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_GRAVITY, p_gravity);
+}
+real_t Area3D::get_gravity() const {
+
+ return gravity;
+}
+void Area3D::set_linear_damp(real_t p_linear_damp) {
+
+ linear_damp = p_linear_damp;
+ PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_LINEAR_DAMP, p_linear_damp);
+}
+real_t Area3D::get_linear_damp() const {
+
+ return linear_damp;
+}
+
+void Area3D::set_angular_damp(real_t p_angular_damp) {
+
+ angular_damp = p_angular_damp;
+ PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_ANGULAR_DAMP, p_angular_damp);
+}
+
+real_t Area3D::get_angular_damp() const {
+
+ return angular_damp;
+}
+
+void Area3D::set_priority(real_t p_priority) {
+
+ priority = p_priority;
+ PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_PRIORITY, p_priority);
+}
+real_t Area3D::get_priority() const {
+
+ return priority;
+}
+
+void Area3D::_body_enter_tree(ObjectID p_id) {
+
+ Object *obj = ObjectDB::get_instance(p_id);
+ Node *node = Object::cast_to<Node>(obj);
+ ERR_FAIL_COND(!node);
+
+ Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
+ ERR_FAIL_COND(!E);
+ ERR_FAIL_COND(E->get().in_tree);
+
+ E->get().in_tree = true;
+ emit_signal(SceneStringNames::get_singleton()->body_entered, node);
+ for (int i = 0; i < E->get().shapes.size(); i++) {
+
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ }
+}
+
+void Area3D::_body_exit_tree(ObjectID p_id) {
+
+ Object *obj = ObjectDB::get_instance(p_id);
+ Node *node = Object::cast_to<Node>(obj);
+ ERR_FAIL_COND(!node);
+ Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
+ ERR_FAIL_COND(!E);
+ ERR_FAIL_COND(!E->get().in_tree);
+ E->get().in_tree = false;
+ emit_signal(SceneStringNames::get_singleton()->body_exited, node);
+ for (int i = 0; i < E->get().shapes.size(); i++) {
+
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ }
+}
+
+void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape) {
+
+ bool body_in = p_status == PhysicsServer::AREA_BODY_ADDED;
+ ObjectID objid = p_instance;
+
+ Object *obj = ObjectDB::get_instance(objid);
+ Node *node = Object::cast_to<Node>(obj);
+
+ Map<ObjectID, BodyState>::Element *E = body_map.find(objid);
+
+ if (!body_in && !E) {
+ return; //likely removed from the tree
+ }
+
+ locked = true;
+
+ if (body_in) {
+ if (!E) {
+
+ E = body_map.insert(objid, BodyState());
+ E->get().rc = 0;
+ E->get().in_tree = node && node->is_inside_tree();
+ if (node) {
+ node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree), make_binds(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree), make_binds(objid));
+ if (E->get().in_tree) {
+ emit_signal(SceneStringNames::get_singleton()->body_entered, node);
+ }
+ }
+ }
+ E->get().rc++;
+ if (node)
+ E->get().shapes.insert(ShapePair(p_body_shape, p_area_shape));
+
+ if (E->get().in_tree) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_area_shape);
+ }
+
+ } else {
+
+ E->get().rc--;
+
+ if (node)
+ E->get().shapes.erase(ShapePair(p_body_shape, p_area_shape));
+
+ bool eraseit = false;
+
+ if (E->get().rc == 0) {
+
+ if (node) {
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree));
+ if (E->get().in_tree)
+ emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
+ }
+
+ eraseit = true;
+ }
+ if (node && E->get().in_tree) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_area_shape);
+ }
+
+ if (eraseit)
+ body_map.erase(E);
+ }
+
+ locked = false;
+}
+
+void Area3D::_clear_monitoring() {
+
+ ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal.");
+
+ {
+ Map<ObjectID, BodyState> bmcopy = body_map;
+ body_map.clear();
+ //disconnect all monitored stuff
+
+ for (Map<ObjectID, BodyState>::Element *E = bmcopy.front(); E; E = E->next()) {
+
+ Object *obj = ObjectDB::get_instance(E->key());
+ Node *node = Object::cast_to<Node>(obj);
+
+ if (!node) //node may have been deleted in previous frame or at other legiminate point
+ continue;
+ //ERR_CONTINUE(!node);
+
+ if (!E->get().in_tree)
+ continue;
+
+ for (int i = 0; i < E->get().shapes.size(); i++) {
+
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ }
+
+ emit_signal(SceneStringNames::get_singleton()->body_exited, node);
+
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree));
+ }
+ }
+
+ {
+
+ Map<ObjectID, AreaState> bmcopy = area_map;
+ area_map.clear();
+ //disconnect all monitored stuff
+
+ for (Map<ObjectID, AreaState>::Element *E = bmcopy.front(); E; E = E->next()) {
+
+ Object *obj = ObjectDB::get_instance(E->key());
+ Node *node = Object::cast_to<Node>(obj);
+
+ if (!node) //node may have been deleted in previous frame or at other legiminate point
+ continue;
+ //ERR_CONTINUE(!node);
+
+ if (!E->get().in_tree)
+ continue;
+
+ for (int i = 0; i < E->get().shapes.size(); i++) {
+
+ emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->key(), node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ }
+
+ emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
+
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree));
+ }
+ }
+}
+void Area3D::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_EXIT_TREE) {
+ _clear_monitoring();
+ }
+}
+
+void Area3D::set_monitoring(bool p_enable) {
+
+ ERR_FAIL_COND_MSG(locked, "Function blocked during in/out signal. Use set_deferred(\"monitoring\", true/false).");
+
+ if (p_enable == monitoring)
+ return;
+
+ monitoring = p_enable;
+
+ if (monitoring) {
+
+ PhysicsServer::get_singleton()->area_set_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_body_inout);
+ PhysicsServer::get_singleton()->area_set_area_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_area_inout);
+ } else {
+ PhysicsServer::get_singleton()->area_set_monitor_callback(get_rid(), NULL, StringName());
+ PhysicsServer::get_singleton()->area_set_area_monitor_callback(get_rid(), NULL, StringName());
+ _clear_monitoring();
+ }
+}
+
+void Area3D::_area_enter_tree(ObjectID p_id) {
+
+ Object *obj = ObjectDB::get_instance(p_id);
+ Node *node = Object::cast_to<Node>(obj);
+ ERR_FAIL_COND(!node);
+
+ Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
+ ERR_FAIL_COND(!E);
+ ERR_FAIL_COND(E->get().in_tree);
+
+ E->get().in_tree = true;
+ emit_signal(SceneStringNames::get_singleton()->area_entered, node);
+ for (int i = 0; i < E->get().shapes.size(); i++) {
+
+ emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ }
+}
+
+void Area3D::_area_exit_tree(ObjectID p_id) {
+
+ Object *obj = ObjectDB::get_instance(p_id);
+ Node *node = Object::cast_to<Node>(obj);
+ ERR_FAIL_COND(!node);
+ Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
+ ERR_FAIL_COND(!E);
+ ERR_FAIL_COND(!E->get().in_tree);
+ E->get().in_tree = false;
+ emit_signal(SceneStringNames::get_singleton()->area_exited, node);
+ for (int i = 0; i < E->get().shapes.size(); i++) {
+
+ emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ }
+}
+
+void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape) {
+
+ bool area_in = p_status == PhysicsServer::AREA_BODY_ADDED;
+ ObjectID objid = p_instance;
+
+ Object *obj = ObjectDB::get_instance(objid);
+ Node *node = Object::cast_to<Node>(obj);
+
+ Map<ObjectID, AreaState>::Element *E = area_map.find(objid);
+
+ if (!area_in && !E) {
+ return; //likely removed from the tree
+ }
+
+ locked = true;
+
+ if (area_in) {
+ if (!E) {
+
+ E = area_map.insert(objid, AreaState());
+ E->get().rc = 0;
+ E->get().in_tree = node && node->is_inside_tree();
+ if (node) {
+ node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree), make_binds(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree), make_binds(objid));
+ if (E->get().in_tree) {
+ emit_signal(SceneStringNames::get_singleton()->area_entered, node);
+ }
+ }
+ }
+ E->get().rc++;
+ if (node)
+ E->get().shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
+
+ if (!node || E->get().in_tree) {
+ emit_signal(SceneStringNames::get_singleton()->area_shape_entered, objid, node, p_area_shape, p_self_shape);
+ }
+
+ } else {
+
+ E->get().rc--;
+
+ if (node)
+ E->get().shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
+
+ bool eraseit = false;
+
+ if (E->get().rc == 0) {
+
+ if (node) {
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree));
+ if (E->get().in_tree) {
+ emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
+ }
+ }
+
+ eraseit = true;
+ }
+ if (!node || E->get().in_tree) {
+ emit_signal(SceneStringNames::get_singleton()->area_shape_exited, objid, obj, p_area_shape, p_self_shape);
+ }
+
+ if (eraseit)
+ area_map.erase(E);
+ }
+
+ locked = false;
+}
+
+bool Area3D::is_monitoring() const {
+
+ return monitoring;
+}
+
+Array Area3D::get_overlapping_bodies() const {
+
+ ERR_FAIL_COND_V(!monitoring, Array());
+ Array ret;
+ ret.resize(body_map.size());
+ int idx = 0;
+ for (const Map<ObjectID, BodyState>::Element *E = body_map.front(); E; E = E->next()) {
+ Object *obj = ObjectDB::get_instance(E->key());
+ if (!obj) {
+ ret.resize(ret.size() - 1); //ops
+ } else {
+ ret[idx++] = obj;
+ }
+ }
+
+ return ret;
+}
+
+void Area3D::set_monitorable(bool p_enable) {
+
+ ERR_FAIL_COND_MSG(locked || (is_inside_tree() && PhysicsServer::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false).");
+
+ if (p_enable == monitorable)
+ return;
+
+ monitorable = p_enable;
+
+ PhysicsServer::get_singleton()->area_set_monitorable(get_rid(), monitorable);
+}
+
+bool Area3D::is_monitorable() const {
+
+ return monitorable;
+}
+
+Array Area3D::get_overlapping_areas() const {
+
+ ERR_FAIL_COND_V(!monitoring, Array());
+ Array ret;
+ ret.resize(area_map.size());
+ int idx = 0;
+ for (const Map<ObjectID, AreaState>::Element *E = area_map.front(); E; E = E->next()) {
+ Object *obj = ObjectDB::get_instance(E->key());
+ if (!obj) {
+ ret.resize(ret.size() - 1); //ops
+ } else {
+ ret[idx++] = obj;
+ }
+ }
+
+ return ret;
+}
+
+bool Area3D::overlaps_area(Node *p_area) const {
+
+ ERR_FAIL_NULL_V(p_area, false);
+ const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_id());
+ if (!E)
+ return false;
+ return E->get().in_tree;
+}
+
+bool Area3D::overlaps_body(Node *p_body) const {
+
+ ERR_FAIL_NULL_V(p_body, false);
+ const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_id());
+ if (!E)
+ return false;
+ return E->get().in_tree;
+}
+void Area3D::set_collision_mask(uint32_t p_mask) {
+
+ collision_mask = p_mask;
+ PhysicsServer::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
+}
+
+uint32_t Area3D::get_collision_mask() const {
+
+ return collision_mask;
+}
+void Area3D::set_collision_layer(uint32_t p_layer) {
+
+ collision_layer = p_layer;
+ PhysicsServer::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
+}
+
+uint32_t Area3D::get_collision_layer() const {
+
+ return collision_layer;
+}
+
+void Area3D::set_collision_mask_bit(int p_bit, bool p_value) {
+
+ uint32_t mask = get_collision_mask();
+ if (p_value)
+ mask |= 1 << p_bit;
+ else
+ mask &= ~(1 << p_bit);
+ set_collision_mask(mask);
+}
+
+bool Area3D::get_collision_mask_bit(int p_bit) const {
+
+ return get_collision_mask() & (1 << p_bit);
+}
+
+void Area3D::set_collision_layer_bit(int p_bit, bool p_value) {
+
+ uint32_t layer = get_collision_layer();
+ if (p_value)
+ layer |= 1 << p_bit;
+ else
+ layer &= ~(1 << p_bit);
+ set_collision_layer(layer);
+}
+
+bool Area3D::get_collision_layer_bit(int p_bit) const {
+
+ return get_collision_layer() & (1 << p_bit);
+}
+
+void Area3D::set_audio_bus_override(bool p_override) {
+
+ audio_bus_override = p_override;
+}
+
+bool Area3D::is_overriding_audio_bus() const {
+
+ return audio_bus_override;
+}
+
+void Area3D::set_audio_bus(const StringName &p_audio_bus) {
+
+ audio_bus = p_audio_bus;
+}
+StringName Area3D::get_audio_bus() const {
+
+ for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
+ if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) {
+ return audio_bus;
+ }
+ }
+ return "Master";
+}
+
+void Area3D::set_use_reverb_bus(bool p_enable) {
+
+ use_reverb_bus = p_enable;
+}
+bool Area3D::is_using_reverb_bus() const {
+
+ return use_reverb_bus;
+}
+
+void Area3D::set_reverb_bus(const StringName &p_audio_bus) {
+
+ reverb_bus = p_audio_bus;
+}
+StringName Area3D::get_reverb_bus() const {
+
+ for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
+ if (AudioServer::get_singleton()->get_bus_name(i) == reverb_bus) {
+ return reverb_bus;
+ }
+ }
+ return "Master";
+}
+
+void Area3D::set_reverb_amount(float p_amount) {
+
+ reverb_amount = p_amount;
+}
+float Area3D::get_reverb_amount() const {
+
+ return reverb_amount;
+}
+
+void Area3D::set_reverb_uniformity(float p_uniformity) {
+
+ reverb_uniformity = p_uniformity;
+}
+float Area3D::get_reverb_uniformity() const {
+
+ return reverb_uniformity;
+}
+
+void Area3D::_validate_property(PropertyInfo &property) const {
+
+ if (property.name == "audio_bus_name" || property.name == "reverb_bus_name") {
+
+ String options;
+ for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
+ if (i > 0)
+ options += ",";
+ String name = AudioServer::get_singleton()->get_bus_name(i);
+ options += name;
+ }
+
+ property.hint_string = options;
+ }
+}
+
+void Area3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_space_override_mode", "enable"), &Area3D::set_space_override_mode);
+ ClassDB::bind_method(D_METHOD("get_space_override_mode"), &Area3D::get_space_override_mode);
+
+ ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area3D::set_gravity_is_point);
+ ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area3D::is_gravity_a_point);
+
+ ClassDB::bind_method(D_METHOD("set_gravity_distance_scale", "distance_scale"), &Area3D::set_gravity_distance_scale);
+ ClassDB::bind_method(D_METHOD("get_gravity_distance_scale"), &Area3D::get_gravity_distance_scale);
+
+ ClassDB::bind_method(D_METHOD("set_gravity_vector", "vector"), &Area3D::set_gravity_vector);
+ ClassDB::bind_method(D_METHOD("get_gravity_vector"), &Area3D::get_gravity_vector);
+
+ ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &Area3D::set_gravity);
+ ClassDB::bind_method(D_METHOD("get_gravity"), &Area3D::get_gravity);
+
+ ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &Area3D::set_angular_damp);
+ ClassDB::bind_method(D_METHOD("get_angular_damp"), &Area3D::get_angular_damp);
+
+ ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &Area3D::set_linear_damp);
+ ClassDB::bind_method(D_METHOD("get_linear_damp"), &Area3D::get_linear_damp);
+
+ ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area3D::set_priority);
+ ClassDB::bind_method(D_METHOD("get_priority"), &Area3D::get_priority);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &Area3D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &Area3D::get_collision_mask);
+
+ ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &Area3D::set_collision_layer);
+ ClassDB::bind_method(D_METHOD("get_collision_layer"), &Area3D::get_collision_layer);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &Area3D::set_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &Area3D::get_collision_mask_bit);
+
+ ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &Area3D::set_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &Area3D::get_collision_layer_bit);
+
+ ClassDB::bind_method(D_METHOD("set_monitorable", "enable"), &Area3D::set_monitorable);
+ ClassDB::bind_method(D_METHOD("is_monitorable"), &Area3D::is_monitorable);
+
+ ClassDB::bind_method(D_METHOD("set_monitoring", "enable"), &Area3D::set_monitoring);
+ ClassDB::bind_method(D_METHOD("is_monitoring"), &Area3D::is_monitoring);
+
+ ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area3D::get_overlapping_bodies);
+ ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area3D::get_overlapping_areas);
+
+ ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area3D::overlaps_body);
+ ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area3D::overlaps_area);
+
+ ClassDB::bind_method(D_METHOD("_body_inout"), &Area3D::_body_inout);
+ ClassDB::bind_method(D_METHOD("_area_inout"), &Area3D::_area_inout);
+
+ ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area3D::set_audio_bus_override);
+ ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area3D::is_overriding_audio_bus);
+
+ ClassDB::bind_method(D_METHOD("set_audio_bus", "name"), &Area3D::set_audio_bus);
+ ClassDB::bind_method(D_METHOD("get_audio_bus"), &Area3D::get_audio_bus);
+
+ ClassDB::bind_method(D_METHOD("set_use_reverb_bus", "enable"), &Area3D::set_use_reverb_bus);
+ ClassDB::bind_method(D_METHOD("is_using_reverb_bus"), &Area3D::is_using_reverb_bus);
+
+ ClassDB::bind_method(D_METHOD("set_reverb_bus", "name"), &Area3D::set_reverb_bus);
+ ClassDB::bind_method(D_METHOD("get_reverb_bus"), &Area3D::get_reverb_bus);
+
+ ClassDB::bind_method(D_METHOD("set_reverb_amount", "amount"), &Area3D::set_reverb_amount);
+ ClassDB::bind_method(D_METHOD("get_reverb_amount"), &Area3D::get_reverb_amount);
+
+ ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area3D::set_reverb_uniformity);
+ ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area3D::get_reverb_uniformity);
+
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
+ ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+ ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+
+ ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));
+ ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));
+ ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
+ ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), "set_gravity", "get_gravity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
+ ADD_GROUP("Collision", "collision_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_GROUP("Audio Bus", "audio_bus_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus", "get_audio_bus");
+ ADD_GROUP("Reverb Bus", "reverb_bus_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enable"), "set_use_reverb_bus", "is_using_reverb_bus");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus", "get_reverb_bus");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_amount", "get_reverb_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_uniformity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_uniformity", "get_reverb_uniformity");
+
+ BIND_ENUM_CONSTANT(SPACE_OVERRIDE_DISABLED);
+ BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE);
+ BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE_REPLACE);
+ BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE);
+ BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE);
+}
+
+Area3D::Area3D() :
+ CollisionObject3D(PhysicsServer::get_singleton()->area_create(), true) {
+
+ space_override = SPACE_OVERRIDE_DISABLED;
+ set_gravity(9.8);
+ locked = false;
+ set_gravity_vector(Vector3(0, -1, 0));
+ gravity_is_point = false;
+ gravity_distance_scale = 0;
+ linear_damp = 0.1;
+ angular_damp = 0.1;
+ priority = 0;
+ monitoring = false;
+ monitorable = false;
+ collision_mask = 1;
+ collision_layer = 1;
+ set_monitoring(true);
+ set_monitorable(true);
+
+ audio_bus_override = false;
+ audio_bus = "Master";
+
+ use_reverb_bus = false;
+ reverb_bus = "Master";
+ reverb_amount = 0.0;
+ reverb_uniformity = 0.0;
+}
+
+Area3D::~Area3D() {
+}