summaryrefslogtreecommitdiff
path: root/scene/3d/area_3d.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/3d/area_3d.cpp')
-rw-r--r--scene/3d/area_3d.cpp151
1 files changed, 57 insertions, 94 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index 5b02a91793..a024757927 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -35,27 +35,24 @@
#include "servers/physics_server_3d.h"
void Area3D::set_space_override_mode(SpaceOverride p_mode) {
-
space_override = p_mode;
PhysicsServer3D::get_singleton()->area_set_space_override_mode(get_rid(), PhysicsServer3D::AreaSpaceOverrideMode(p_mode));
}
-Area3D::SpaceOverride Area3D::get_space_override_mode() const {
+Area3D::SpaceOverride Area3D::get_space_override_mode() const {
return space_override;
}
void Area3D::set_gravity_is_point(bool p_enabled) {
-
gravity_is_point = p_enabled;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT, p_enabled);
}
-bool Area3D::is_gravity_a_point() const {
+bool Area3D::is_gravity_a_point() const {
return gravity_is_point;
}
void Area3D::set_gravity_distance_scale(real_t p_scale) {
-
gravity_distance_scale = p_scale;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale);
}
@@ -65,57 +62,51 @@ real_t Area3D::get_gravity_distance_scale() const {
}
void Area3D::set_gravity_vector(const Vector3 &p_vec) {
-
gravity_vec = p_vec;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_vec);
}
-Vector3 Area3D::get_gravity_vector() const {
+Vector3 Area3D::get_gravity_vector() const {
return gravity_vec;
}
void Area3D::set_gravity(real_t p_gravity) {
-
gravity = p_gravity;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY, p_gravity);
}
-real_t Area3D::get_gravity() const {
+real_t Area3D::get_gravity() const {
return gravity;
}
-void Area3D::set_linear_damp(real_t p_linear_damp) {
+void Area3D::set_linear_damp(real_t p_linear_damp) {
linear_damp = p_linear_damp;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, p_linear_damp);
}
-real_t Area3D::get_linear_damp() const {
+real_t Area3D::get_linear_damp() const {
return linear_damp;
}
void Area3D::set_angular_damp(real_t p_angular_damp) {
-
angular_damp = p_angular_damp;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, p_angular_damp);
}
real_t Area3D::get_angular_damp() const {
-
return angular_damp;
}
void Area3D::set_priority(real_t p_priority) {
-
priority = p_priority;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_PRIORITY, p_priority);
}
-real_t Area3D::get_priority() const {
+real_t Area3D::get_priority() const {
return priority;
}
void Area3D::_body_enter_tree(ObjectID p_id) {
-
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -127,13 +118,11 @@ void Area3D::_body_enter_tree(ObjectID p_id) {
E->get().in_tree = true;
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
-
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
}
}
void Area3D::_body_exit_tree(ObjectID p_id) {
-
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -143,13 +132,11 @@ void Area3D::_body_exit_tree(ObjectID p_id) {
E->get().in_tree = false;
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
-
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
}
}
void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape) {
-
bool body_in = p_status == PhysicsServer3D::AREA_BODY_ADDED;
ObjectID objid = p_instance;
@@ -166,7 +153,6 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
if (body_in) {
if (!E) {
-
E = body_map.insert(objid, BodyState());
E->get().rc = 0;
E->get().in_tree = node && node->is_inside_tree();
@@ -179,29 +165,30 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
}
}
E->get().rc++;
- if (node)
+ if (node) {
E->get().shapes.insert(ShapePair(p_body_shape, p_area_shape));
+ }
if (E->get().in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_area_shape);
}
} else {
-
E->get().rc--;
- if (node)
+ if (node) {
E->get().shapes.erase(ShapePair(p_body_shape, p_area_shape));
+ }
bool eraseit = false;
if (E->get().rc == 0) {
-
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree));
- if (E->get().in_tree)
+ if (E->get().in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
+ }
}
eraseit = true;
@@ -210,15 +197,15 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_area_shape);
}
- if (eraseit)
+ if (eraseit) {
body_map.erase(E);
+ }
}
locked = false;
}
void Area3D::_clear_monitoring() {
-
ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal.");
{
@@ -227,19 +214,19 @@ void Area3D::_clear_monitoring() {
//disconnect all monitored stuff
for (Map<ObjectID, BodyState>::Element *E = bmcopy.front(); E; E = E->next()) {
-
Object *obj = ObjectDB::get_instance(E->key());
Node *node = Object::cast_to<Node>(obj);
- if (!node) //node may have been deleted in previous frame or at other legiminate point
+ if (!node) { //node may have been deleted in previous frame or at other legiminate point
continue;
+ }
//ERR_CONTINUE(!node);
- if (!E->get().in_tree)
+ if (!E->get().in_tree) {
continue;
+ }
for (int i = 0; i < E->get().shapes.size(); i++) {
-
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
}
@@ -251,25 +238,24 @@ void Area3D::_clear_monitoring() {
}
{
-
Map<ObjectID, AreaState> bmcopy = area_map;
area_map.clear();
//disconnect all monitored stuff
for (Map<ObjectID, AreaState>::Element *E = bmcopy.front(); E; E = E->next()) {
-
Object *obj = ObjectDB::get_instance(E->key());
Node *node = Object::cast_to<Node>(obj);
- if (!node) //node may have been deleted in previous frame or at other legiminate point
+ if (!node) { //node may have been deleted in previous frame or at other legiminate point
continue;
+ }
//ERR_CONTINUE(!node);
- if (!E->get().in_tree)
+ if (!E->get().in_tree) {
continue;
+ }
for (int i = 0; i < E->get().shapes.size(); i++) {
-
emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->key(), node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
}
@@ -280,35 +266,33 @@ void Area3D::_clear_monitoring() {
}
}
}
-void Area3D::_notification(int p_what) {
+void Area3D::_notification(int p_what) {
if (p_what == NOTIFICATION_EXIT_TREE) {
_clear_monitoring();
}
}
void Area3D::set_monitoring(bool p_enable) {
-
ERR_FAIL_COND_MSG(locked, "Function blocked during in/out signal. Use set_deferred(\"monitoring\", true/false).");
- if (p_enable == monitoring)
+ if (p_enable == monitoring) {
return;
+ }
monitoring = p_enable;
if (monitoring) {
-
PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_body_inout);
PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_area_inout);
} else {
- PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), NULL, StringName());
- PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), NULL, StringName());
+ PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), nullptr, StringName());
+ PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), nullptr, StringName());
_clear_monitoring();
}
}
void Area3D::_area_enter_tree(ObjectID p_id) {
-
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -320,13 +304,11 @@ void Area3D::_area_enter_tree(ObjectID p_id) {
E->get().in_tree = true;
emit_signal(SceneStringNames::get_singleton()->area_entered, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
-
emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
}
}
void Area3D::_area_exit_tree(ObjectID p_id) {
-
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -336,13 +318,11 @@ void Area3D::_area_exit_tree(ObjectID p_id) {
E->get().in_tree = false;
emit_signal(SceneStringNames::get_singleton()->area_exited, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
-
emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
}
}
void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape) {
-
bool area_in = p_status == PhysicsServer3D::AREA_BODY_ADDED;
ObjectID objid = p_instance;
@@ -359,7 +339,6 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
if (area_in) {
if (!E) {
-
E = area_map.insert(objid, AreaState());
E->get().rc = 0;
E->get().in_tree = node && node->is_inside_tree();
@@ -372,24 +351,24 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
}
}
E->get().rc++;
- if (node)
+ if (node) {
E->get().shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
+ }
if (!node || E->get().in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_shape_entered, objid, node, p_area_shape, p_self_shape);
}
} else {
-
E->get().rc--;
- if (node)
+ if (node) {
E->get().shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
+ }
bool eraseit = false;
if (E->get().rc == 0) {
-
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree));
@@ -404,20 +383,19 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
emit_signal(SceneStringNames::get_singleton()->area_shape_exited, objid, obj, p_area_shape, p_self_shape);
}
- if (eraseit)
+ if (eraseit) {
area_map.erase(E);
+ }
}
locked = false;
}
bool Area3D::is_monitoring() const {
-
return monitoring;
}
-Array Area3D::get_overlapping_bodies() const {
-
+TypedArray<Node3D> Area3D::get_overlapping_bodies() const {
ERR_FAIL_COND_V(!monitoring, Array());
Array ret;
ret.resize(body_map.size());
@@ -435,11 +413,11 @@ Array Area3D::get_overlapping_bodies() const {
}
void Area3D::set_monitorable(bool p_enable) {
-
ERR_FAIL_COND_MSG(locked || (is_inside_tree() && PhysicsServer3D::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false).");
- if (p_enable == monitorable)
+ if (p_enable == monitorable) {
return;
+ }
monitorable = p_enable;
@@ -447,12 +425,10 @@ void Area3D::set_monitorable(bool p_enable) {
}
bool Area3D::is_monitorable() const {
-
return monitorable;
}
-Array Area3D::get_overlapping_areas() const {
-
+TypedArray<Area3D> Area3D::get_overlapping_areas() const {
ERR_FAIL_COND_V(!monitoring, Array());
Array ret;
ret.resize(area_map.size());
@@ -470,89 +446,82 @@ Array Area3D::get_overlapping_areas() const {
}
bool Area3D::overlaps_area(Node *p_area) const {
-
ERR_FAIL_NULL_V(p_area, false);
const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_id());
- if (!E)
+ if (!E) {
return false;
+ }
return E->get().in_tree;
}
bool Area3D::overlaps_body(Node *p_body) const {
-
ERR_FAIL_NULL_V(p_body, false);
const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_id());
- if (!E)
+ if (!E) {
return false;
+ }
return E->get().in_tree;
}
-void Area3D::set_collision_mask(uint32_t p_mask) {
+void Area3D::set_collision_mask(uint32_t p_mask) {
collision_mask = p_mask;
PhysicsServer3D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
}
uint32_t Area3D::get_collision_mask() const {
-
return collision_mask;
}
-void Area3D::set_collision_layer(uint32_t p_layer) {
+void Area3D::set_collision_layer(uint32_t p_layer) {
collision_layer = p_layer;
PhysicsServer3D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
}
uint32_t Area3D::get_collision_layer() const {
-
return collision_layer;
}
void Area3D::set_collision_mask_bit(int p_bit, bool p_value) {
-
uint32_t mask = get_collision_mask();
- if (p_value)
+ if (p_value) {
mask |= 1 << p_bit;
- else
+ } else {
mask &= ~(1 << p_bit);
+ }
set_collision_mask(mask);
}
bool Area3D::get_collision_mask_bit(int p_bit) const {
-
return get_collision_mask() & (1 << p_bit);
}
void Area3D::set_collision_layer_bit(int p_bit, bool p_value) {
-
uint32_t layer = get_collision_layer();
- if (p_value)
+ if (p_value) {
layer |= 1 << p_bit;
- else
+ } else {
layer &= ~(1 << p_bit);
+ }
set_collision_layer(layer);
}
bool Area3D::get_collision_layer_bit(int p_bit) const {
-
return get_collision_layer() & (1 << p_bit);
}
void Area3D::set_audio_bus_override(bool p_override) {
-
audio_bus_override = p_override;
}
bool Area3D::is_overriding_audio_bus() const {
-
return audio_bus_override;
}
void Area3D::set_audio_bus(const StringName &p_audio_bus) {
-
audio_bus = p_audio_bus;
}
-StringName Area3D::get_audio_bus() const {
+StringName Area3D::get_audio_bus() const {
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) {
return audio_bus;
@@ -562,20 +531,18 @@ StringName Area3D::get_audio_bus() const {
}
void Area3D::set_use_reverb_bus(bool p_enable) {
-
use_reverb_bus = p_enable;
}
-bool Area3D::is_using_reverb_bus() const {
+bool Area3D::is_using_reverb_bus() const {
return use_reverb_bus;
}
void Area3D::set_reverb_bus(const StringName &p_audio_bus) {
-
reverb_bus = p_audio_bus;
}
-StringName Area3D::get_reverb_bus() const {
+StringName Area3D::get_reverb_bus() const {
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (AudioServer::get_singleton()->get_bus_name(i) == reverb_bus) {
return reverb_bus;
@@ -585,31 +552,28 @@ StringName Area3D::get_reverb_bus() const {
}
void Area3D::set_reverb_amount(float p_amount) {
-
reverb_amount = p_amount;
}
-float Area3D::get_reverb_amount() const {
+float Area3D::get_reverb_amount() const {
return reverb_amount;
}
void Area3D::set_reverb_uniformity(float p_uniformity) {
-
reverb_uniformity = p_uniformity;
}
-float Area3D::get_reverb_uniformity() const {
+float Area3D::get_reverb_uniformity() const {
return reverb_uniformity;
}
void Area3D::_validate_property(PropertyInfo &property) const {
-
if (property.name == "audio_bus_name" || property.name == "reverb_bus_name") {
-
String options;
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
- if (i > 0)
+ if (i > 0) {
options += ",";
+ }
String name = AudioServer::get_singleton()->get_bus_name(i);
options += name;
}
@@ -729,7 +693,6 @@ void Area3D::_bind_methods() {
Area3D::Area3D() :
CollisionObject3D(PhysicsServer3D::get_singleton()->area_create(), true) {
-
space_override = SPACE_OVERRIDE_DISABLED;
set_gravity(9.8);
locked = false;