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-rw-r--r--scene/3d/area_3d.cpp70
1 files changed, 0 insertions, 70 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index b72483d71b..4592b12bf8 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -35,27 +35,22 @@
#include "servers/physics_server_3d.h"
void Area3D::set_space_override_mode(SpaceOverride p_mode) {
-
space_override = p_mode;
PhysicsServer3D::get_singleton()->area_set_space_override_mode(get_rid(), PhysicsServer3D::AreaSpaceOverrideMode(p_mode));
}
Area3D::SpaceOverride Area3D::get_space_override_mode() const {
-
return space_override;
}
void Area3D::set_gravity_is_point(bool p_enabled) {
-
gravity_is_point = p_enabled;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT, p_enabled);
}
bool Area3D::is_gravity_a_point() const {
-
return gravity_is_point;
}
void Area3D::set_gravity_distance_scale(real_t p_scale) {
-
gravity_distance_scale = p_scale;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale);
}
@@ -65,57 +60,46 @@ real_t Area3D::get_gravity_distance_scale() const {
}
void Area3D::set_gravity_vector(const Vector3 &p_vec) {
-
gravity_vec = p_vec;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_vec);
}
Vector3 Area3D::get_gravity_vector() const {
-
return gravity_vec;
}
void Area3D::set_gravity(real_t p_gravity) {
-
gravity = p_gravity;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY, p_gravity);
}
real_t Area3D::get_gravity() const {
-
return gravity;
}
void Area3D::set_linear_damp(real_t p_linear_damp) {
-
linear_damp = p_linear_damp;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, p_linear_damp);
}
real_t Area3D::get_linear_damp() const {
-
return linear_damp;
}
void Area3D::set_angular_damp(real_t p_angular_damp) {
-
angular_damp = p_angular_damp;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, p_angular_damp);
}
real_t Area3D::get_angular_damp() const {
-
return angular_damp;
}
void Area3D::set_priority(real_t p_priority) {
-
priority = p_priority;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_PRIORITY, p_priority);
}
real_t Area3D::get_priority() const {
-
return priority;
}
void Area3D::_body_enter_tree(ObjectID p_id) {
-
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -127,13 +111,11 @@ void Area3D::_body_enter_tree(ObjectID p_id) {
E->get().in_tree = true;
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
-
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
}
}
void Area3D::_body_exit_tree(ObjectID p_id) {
-
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -143,13 +125,11 @@ void Area3D::_body_exit_tree(ObjectID p_id) {
E->get().in_tree = false;
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
-
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
}
}
void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape) {
-
bool body_in = p_status == PhysicsServer3D::AREA_BODY_ADDED;
ObjectID objid = p_instance;
@@ -166,7 +146,6 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
if (body_in) {
if (!E) {
-
E = body_map.insert(objid, BodyState());
E->get().rc = 0;
E->get().in_tree = node && node->is_inside_tree();
@@ -187,7 +166,6 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
}
} else {
-
E->get().rc--;
if (node)
@@ -196,7 +174,6 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
bool eraseit = false;
if (E->get().rc == 0) {
-
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree));
@@ -218,7 +195,6 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
}
void Area3D::_clear_monitoring() {
-
ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal.");
{
@@ -227,7 +203,6 @@ void Area3D::_clear_monitoring() {
//disconnect all monitored stuff
for (Map<ObjectID, BodyState>::Element *E = bmcopy.front(); E; E = E->next()) {
-
Object *obj = ObjectDB::get_instance(E->key());
Node *node = Object::cast_to<Node>(obj);
@@ -239,7 +214,6 @@ void Area3D::_clear_monitoring() {
continue;
for (int i = 0; i < E->get().shapes.size(); i++) {
-
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
}
@@ -251,13 +225,11 @@ void Area3D::_clear_monitoring() {
}
{
-
Map<ObjectID, AreaState> bmcopy = area_map;
area_map.clear();
//disconnect all monitored stuff
for (Map<ObjectID, AreaState>::Element *E = bmcopy.front(); E; E = E->next()) {
-
Object *obj = ObjectDB::get_instance(E->key());
Node *node = Object::cast_to<Node>(obj);
@@ -269,7 +241,6 @@ void Area3D::_clear_monitoring() {
continue;
for (int i = 0; i < E->get().shapes.size(); i++) {
-
emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->key(), node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
}
@@ -281,14 +252,12 @@ void Area3D::_clear_monitoring() {
}
}
void Area3D::_notification(int p_what) {
-
if (p_what == NOTIFICATION_EXIT_TREE) {
_clear_monitoring();
}
}
void Area3D::set_monitoring(bool p_enable) {
-
ERR_FAIL_COND_MSG(locked, "Function blocked during in/out signal. Use set_deferred(\"monitoring\", true/false).");
if (p_enable == monitoring)
@@ -297,7 +266,6 @@ void Area3D::set_monitoring(bool p_enable) {
monitoring = p_enable;
if (monitoring) {
-
PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_body_inout);
PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_area_inout);
} else {
@@ -308,7 +276,6 @@ void Area3D::set_monitoring(bool p_enable) {
}
void Area3D::_area_enter_tree(ObjectID p_id) {
-
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -320,13 +287,11 @@ void Area3D::_area_enter_tree(ObjectID p_id) {
E->get().in_tree = true;
emit_signal(SceneStringNames::get_singleton()->area_entered, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
-
emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
}
}
void Area3D::_area_exit_tree(ObjectID p_id) {
-
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -336,13 +301,11 @@ void Area3D::_area_exit_tree(ObjectID p_id) {
E->get().in_tree = false;
emit_signal(SceneStringNames::get_singleton()->area_exited, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
-
emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
}
}
void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape) {
-
bool area_in = p_status == PhysicsServer3D::AREA_BODY_ADDED;
ObjectID objid = p_instance;
@@ -359,7 +322,6 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
if (area_in) {
if (!E) {
-
E = area_map.insert(objid, AreaState());
E->get().rc = 0;
E->get().in_tree = node && node->is_inside_tree();
@@ -380,7 +342,6 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
}
} else {
-
E->get().rc--;
if (node)
@@ -389,7 +350,6 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
bool eraseit = false;
if (E->get().rc == 0) {
-
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree));
@@ -412,12 +372,10 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
}
bool Area3D::is_monitoring() const {
-
return monitoring;
}
TypedArray<Node3D> Area3D::get_overlapping_bodies() const {
-
ERR_FAIL_COND_V(!monitoring, Array());
Array ret;
ret.resize(body_map.size());
@@ -435,7 +393,6 @@ TypedArray<Node3D> Area3D::get_overlapping_bodies() const {
}
void Area3D::set_monitorable(bool p_enable) {
-
ERR_FAIL_COND_MSG(locked || (is_inside_tree() && PhysicsServer3D::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false).");
if (p_enable == monitorable)
@@ -447,12 +404,10 @@ void Area3D::set_monitorable(bool p_enable) {
}
bool Area3D::is_monitorable() const {
-
return monitorable;
}
TypedArray<Area3D> Area3D::get_overlapping_areas() const {
-
ERR_FAIL_COND_V(!monitoring, Array());
Array ret;
ret.resize(area_map.size());
@@ -470,7 +425,6 @@ TypedArray<Area3D> Area3D::get_overlapping_areas() const {
}
bool Area3D::overlaps_area(Node *p_area) const {
-
ERR_FAIL_NULL_V(p_area, false);
const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_id());
if (!E)
@@ -479,7 +433,6 @@ bool Area3D::overlaps_area(Node *p_area) const {
}
bool Area3D::overlaps_body(Node *p_body) const {
-
ERR_FAIL_NULL_V(p_body, false);
const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_id());
if (!E)
@@ -487,28 +440,23 @@ bool Area3D::overlaps_body(Node *p_body) const {
return E->get().in_tree;
}
void Area3D::set_collision_mask(uint32_t p_mask) {
-
collision_mask = p_mask;
PhysicsServer3D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
}
uint32_t Area3D::get_collision_mask() const {
-
return collision_mask;
}
void Area3D::set_collision_layer(uint32_t p_layer) {
-
collision_layer = p_layer;
PhysicsServer3D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
}
uint32_t Area3D::get_collision_layer() const {
-
return collision_layer;
}
void Area3D::set_collision_mask_bit(int p_bit, bool p_value) {
-
uint32_t mask = get_collision_mask();
if (p_value)
mask |= 1 << p_bit;
@@ -518,12 +466,10 @@ void Area3D::set_collision_mask_bit(int p_bit, bool p_value) {
}
bool Area3D::get_collision_mask_bit(int p_bit) const {
-
return get_collision_mask() & (1 << p_bit);
}
void Area3D::set_collision_layer_bit(int p_bit, bool p_value) {
-
uint32_t layer = get_collision_layer();
if (p_value)
layer |= 1 << p_bit;
@@ -533,26 +479,21 @@ void Area3D::set_collision_layer_bit(int p_bit, bool p_value) {
}
bool Area3D::get_collision_layer_bit(int p_bit) const {
-
return get_collision_layer() & (1 << p_bit);
}
void Area3D::set_audio_bus_override(bool p_override) {
-
audio_bus_override = p_override;
}
bool Area3D::is_overriding_audio_bus() const {
-
return audio_bus_override;
}
void Area3D::set_audio_bus(const StringName &p_audio_bus) {
-
audio_bus = p_audio_bus;
}
StringName Area3D::get_audio_bus() const {
-
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) {
return audio_bus;
@@ -562,20 +503,16 @@ StringName Area3D::get_audio_bus() const {
}
void Area3D::set_use_reverb_bus(bool p_enable) {
-
use_reverb_bus = p_enable;
}
bool Area3D::is_using_reverb_bus() const {
-
return use_reverb_bus;
}
void Area3D::set_reverb_bus(const StringName &p_audio_bus) {
-
reverb_bus = p_audio_bus;
}
StringName Area3D::get_reverb_bus() const {
-
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (AudioServer::get_singleton()->get_bus_name(i) == reverb_bus) {
return reverb_bus;
@@ -585,27 +522,21 @@ StringName Area3D::get_reverb_bus() const {
}
void Area3D::set_reverb_amount(float p_amount) {
-
reverb_amount = p_amount;
}
float Area3D::get_reverb_amount() const {
-
return reverb_amount;
}
void Area3D::set_reverb_uniformity(float p_uniformity) {
-
reverb_uniformity = p_uniformity;
}
float Area3D::get_reverb_uniformity() const {
-
return reverb_uniformity;
}
void Area3D::_validate_property(PropertyInfo &property) const {
-
if (property.name == "audio_bus_name" || property.name == "reverb_bus_name") {
-
String options;
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (i > 0)
@@ -729,7 +660,6 @@ void Area3D::_bind_methods() {
Area3D::Area3D() :
CollisionObject3D(PhysicsServer3D::get_singleton()->area_create(), true) {
-
space_override = SPACE_OVERRIDE_DISABLED;
set_gravity(9.8);
locked = false;